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Greslin Games

@greslin
0 bookmarksindexed Aug 27, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 3, 2026
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PAST Comes Back To Life
So recently I've been feeling the masochistic pull to reinstall Starfield, to poke at it tentatively with a sharp stick to see if there was any life left in it. I had walked away from this in late 2024, in exhaustion and disgust, swearing never to touch it again; I actually deleted my whole Starfiel
Nov 2, 2026 0 1
Download Update: Random Doors 1.2
Jun 14, 2026 0
Random Doors 1.1 Released!
This is not the most ridiculous mod I've ever released. That award goes to Atomic Brahmin, which literally adds cow tipping to Fallout 4 and turns Brahmin into highly volatile nuclear weapons once tipped. But this one is still pretty close. Random Doors intercepts the fast travel event and randomly
Jun 12, 2026 0
PANPC 2.1-beta4 Released!
So I've just shipped the latest beta release for PANPC 2.1. If you are a Patreon supporter, you can get it right now from the member-only post just before this one. Otherwise, you can also find it pinned in the #panpc-21-beta channel of the GreslinGames Discord (available to Citizen role users only
May 5, 2026 0
Download Update: PANPC 2.1-beta4
May 5, 2026 0
Surviving The Wastes, Solving The Crimes
Hey guys! Hope you all are having a good 2026 so far. Still doing work on PANPC 2.1. So far, so good: the folks who have played the current beta have had good things to say about it, which tends to make me happy. I'm considering a few updates inspired by The Long Dark (which we are now officially co
Mar 9, 2026 0 1
General Update on PANPC and Such
I'm still alive. Things are still happening. Let's just say that 2025 isn't rolling out quite the way I planned, although from glancing at the daily headlines I suspect that is true for many of you as well. In my case, I've had an IRL family crisis to contend with since the start of the year that ha
Apr 24, 2025 0
Tuckered Out FO4 1.32 Released
Minor update to Tuckered Out FO4. Right now I'm in the process of updating all of my mods, partly for Fallout London, partly just to modernize how I'm doing things a bit. I've redone TO's debug logging system to a PAST-style logging structure, which should make it easier in the future to isolate edg
Aug 4, 2024 0
Download Update: Tuckered Out FO4 1.32
Aug 4, 2024 0
APC Home Update 1.12 Released: BADTFL, Bug Fixes
Minor update to APC Home Update. By request, I've added a new stop near BADTFL Regional. I've also fixed the Valenti and Kenmore/Fens metro stops (by making those marked locations) and fixed a glitch with the Wicked Shipping stop activation. The Valenti/Kenmore map markers are new, so even if you ha
Apr 24, 2024 0
PAST v1.0-pre6 Released: Full Crimson Fleet Quest Support
With this version of PAST, the full Crimson Fleet quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please r
Mar 9, 2024 0 1
PAST v1.0-pre5 Released: Full UC Vanguard Quest Support and more
With this version of PAST, the full UC Vanguard quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please rea
Feb 25, 2024 0
PAST v1.0-pre3 Released: Full Freestar Support
With this version of PAST, the full Freestar quest line is tested and supported for all potential combat resolutions. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen, please read t
Feb 13, 2024 0
PAST v1.0-pre2 Released: Improved Ship Defense
With this version of PAST, Starfield enemy landed ship crews now behave as though they actually don't want you to take their stuff. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen role users. (If you don't currently have Citizen,
Jan 30, 2024 0
Preview: PAST 1.0-pre2 and Landed Ship Defense
I wanted to get PAST 1.0-pre2 shipped this weekend, but I'm not yet entirely satisfied with it, so it'll still probably be a few more days. But I thought you might like to see what's coming next. I always felt that one of the biggest lost opportunities in Starfield was how it handled landed ship hij
Jan 28, 2024 0 1
PAST v1.0-pre1: Improved Ship Assaults (and more)
I had planned to wait until Friday before shipping this, but the changelog was getting a little out of control and I didn't feel right about making you all wait. So PAST v1.0-pre1. You can find the latest package in the PAST #releases-latest channel of the GreslinGames Discord, available to Citizen
Jan 23, 2024 0
PAST v0.10 Released: Feature Complete for 1.0!
Even a month ago, I wasn't entirely convinced that porting PANPC to Starfield would be possible. There were simply too many things we still didn't know about the game, and likely wouldn't know until some time after Bethesda released a Creation Kit for Starfield. Now, less than three weeks after the
Jan 19, 2024 0
PAST v0.08 Released
A lot has happened with PAST over the last several days since the 0.05 release. I've been testing with Starfield POIs and the early game quests, fixing bugs and adapting the PANPC AI system to how Starfield does things. You can find the changelog here. You can still find the latest package in the PA
Jan 15, 2024 0
PAST v0.05 Released
I decided to go ahead and get a copy of the latest PAST prototype out to my Patreon supporters. It's functional enough that you can at least play it reasonably stable and enjoy a better combat experience than what Bethesda gave us. You can still find the latest package in the PAST #public-releases c
Jan 9, 2024 0
APC Home Update 1.10 Released: New Location
Minor update to APC Home Update. I did a little clean up of the ESP, nothing major, just streamlining some of the records to eliminate some redundant junk. I've also added a new stop near the Shamrock Taphouse, just outside of the aggro range of that raider encampment there. The stop is immediately
Jan 2, 2024 0
PANPC 2.0.13 Released: New Years Update
PANPC 2.0.13 has been released and is now available to Citizen role users on the GreslinGames Discord. Changelog: [NEW] Fallback movement options in case of navmesh move failures [NEW] PANPC_KW_NoAutoHeal keyword added to block self-stimming [NEW] PANPC_KW_CheckOutOfAmmo keyword added to force OOA c
Jan 1, 2024 0
Starfield: Vasco AI Updated, v0.4 Released
The last few days, I've been taking a close look at the Starfield bots and how their AI works and is configured. I've learned a lot that will prove very useful when it comes time to build PAST. Now that I have a firmer grasp on how the Model A bot works, I was able to go back and review Vasco's brai
Nov 2, 2023 0
Update: Starfield Enemy Aggression, v0.03
Progress is being made on the Starfield combat AI. The deeper I dig into it, the more obvious it becomes about why the vanilla setup is as broken as it is. Good news is, it's fixable. First, more Unaggressive flags have been set to Aggressive. As I did more investigation, I discovered that UC, Frees
Nov 1, 2023 0
Download Update: APC Home Update v1.091
Aug 29, 2023 0
APC Home Update 1.091 Released: Lighting Fixes
Hey all. Hope everyone had a good summer. Still keeping busy, myself. Starfield hits early access on Friday, and my hope is to get a first impression video together for you then. I'm also working on new updates to PANPC and PACE - just because we'll have a new game to play, that doesn't mean I'm wal
Aug 29, 2023 0 1
Download Update: APC Home Update v1.08
Jun 23, 2023 0
APC Home Update 1.08 Released: Night Lights
I'm about to head out for a long overdue vacation for a few weeks, so expect things to be a bit quiet in the land of mod updates until I get back. Good news is, I plan to jump back into PANPC and PACE when I do, so stay tuned there. For now, I have a new APC Home Update for you. I'm gradually runnin
Jun 23, 2023 0 1
Released: APC Home Update 1.071
Sigh. You win some, you lose some. v1.06 had some broken linkages on the doors for the new Valenti and Nakano stops. This release fixes those, as well as fixing a minor glitch in the water boiler script. v1.071 adds a couple of things as well. First, there's a new stop at the Natick Banks Red Rocket
Jun 11, 2023 0
Download Update: Tuckered Out 1.3, APC Home Update 1.06
Jun 9, 2023 0
Download Update: Tunable Radios 1.05
May 27, 2023 0
Tunable Radios 1.05 Released!
So over the last couple of weekends I've released several new updates to Tunable Radios, adding a bunch of new station supports as well as a few new features. This will probably be the last update for a while, as I'm starting to run out of decent radio stations to add. Currently supported stations:
May 27, 2023 0 1
Download Update: APC Home Update 1.05
Mar 23, 2023 0
APC Home Update 1.05 Released: Tunable Tunes!
Yesterday I released a new version of APC Home Update. Relax: it's not super exciting, but it does make the radio tunable. As always, you can get 1.05 in the #apc-home-update channel of the GreslinGames Discord. (Citizen role required.) In case you're new to my APC Home Update project, you can read
Mar 23, 2023 0 1
Download Update: PANPC 2.0.12
Mar 19, 2023 0
Coming in PANPC 2.0.12: Real Time Response
One of PANPC's shortcomings has always been the lack of ability to immediately respond to combat events. There's almost always a delay of some kind. This is mostly due to script lagging: in the Bethesda system, the game slows down script processing on a variable basis in order to keep FPS fairly sol
Feb 27, 2023 0 1
Download Update: Squawk Boxes 1.01
Feb 21, 2023 0
Download Update: Random Doors 1.01
Feb 21, 2023 0
Random Doors 1.01 Released!
Random Doors 1.01 has been released and is now available on the GreslinGames Discord in the #random-doors channel. This version fixes what is hopefully the last significant issue of Random Doors. Random Doors does its thing by searching for a random object somewhere in the game world and then using
Feb 21, 2023 0
Download Update: PANPC 2.0.11
Feb 20, 2023 0
PANPC 2.0.11 Released: Melee and Out-of-Ammo Upgrades
PANPC 2.0.11 has been released and is now available to Citizen role users on the GreslinGames Discord. Changelog: [NEW] Out-of-ammo behaviors on non-infinite-ammo enemies (Base) [CHANGED] Melee vs. Power Armor now triggers "scary" behaviors (Base) [CHANGED] Improved melee vs. ranged weapon switching
Feb 20, 2023 0
Download Update: Random Doors 1.0
Jan 21, 2023 0
Random Doors 1.0 Released!
Random Doors 1.0 has been released and is now available on the GreslinGames Discord in the #random-doors channel. After a week of banging out code and running all sorts of tests (and with the help of streamer Sellineth, who suggested it and has been playing it on his streams this week), I'm satisfie
Jan 21, 2023 0
Progress Report: APC Home Update v1.03
Okay, I think I'm good for now with my update to Bostek's APC Home on the Move mod for Fallout 4. You can now grab v1.03 of the patch in the #apc-home-update channel on the GreslinGames Discord. This version of the patch includes a handful of relatively minor bug fixes, as well as some script improv
Jan 3, 2023 0
Download Update: PANPC 2.0.10
Dec 23, 2022 0
Download Update: Weather Report 1.03
Dec 19, 2022 0
Download Update: PANPC 2.0.9
Aug 14, 2022 0
PACE 1.5 Preview: Combat Personalities
This has been one of the most requested features in PACE: individual combat personalities for each of the vanilla companions. I'm hoping to get this out this week. Starting in the upcoming PACE 1.5, each vanilla companion has a specific skill rating for each of the major weapon classes (rifles, pist
May 10, 2022 0
Download Update: Weather Report
May 5, 2022 0
Download Updates: Insult To Injury 2.0.3, GGTS 1.08
Apr 29, 2022 0
Download Update: Squawk Boxes 1.0
Apr 16, 2022 0
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