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January 28, 2024

Preview: PAST 1.0-pre2 and Landed Ship Defense

I wanted to get PAST 1.0-pre2 shipped this weekend, but I'm not yet entirely satisfied with it, so it'll still probably be a few more days. But I thought you might like to see what's coming next.

I always felt that one of the biggest lost opportunities in Starfield was how it handled landed ship hijacking and defense. In the vanilla game, ship defense is terrible and a modern day 747 has far better cockpit security than does a 23rd century Ecliptic mercenary ship. If you want a new ship, you basically just go out and take one.

Starting in the next PAST release, it gets a little more complicated. The cockpit crew was already engaging in PAST, but now the ship's landing team is recalled to the ship when you enter it. They return to the landing bay, transition through the hatch or door, and appear inside the ship to help defend it. If you then take off with enemies still on board, they'll still be there and hostile after you reach orbit.

I'm still working on the interior fight itself, but here you can see the current state of PAST in action. (I have the PAST Recon debug mode turned on, to allow you to see what happens with the NPCs.)

- G.

PAST 1.0-pre2 Test: Aggressive Ship Defense (YouTube)