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Greslin Games

@greslin
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PANPC 2.1 and PAST - Dev Diary #1
So I'm happy to report that significant progress is being made on PANPC 2.1. I hope to get a first dev version to my test team today, and a dev diary video done sometime in the next few days. First priority for 2.1 is backporting whatever I can from PAST, the Starfield Pack Attack prototype that I a
Jun 21, 2025 0
Dev Diary: The Sexy Side of Coding
So believe it or not, coding isn't all Hollywood parties and cocaine. It just looks like that sometimes. With Fallout: London launching, I'm now in the process of going through my mods, figuring out what needs to be updated. Several smaller ones (Atomic Brahmin, for example) should be just plug and
Jul 31, 2024 0
Preview: PAST 1.0-pre2 and Landed Ship Defense
I wanted to get PAST 1.0-pre2 shipped this weekend, but I'm not yet entirely satisfied with it, so it'll still probably be a few more days. But I thought you might like to see what's coming next. I always felt that one of the biggest lost opportunities in Starfield was how it handled landed ship hij
Jan 28, 2024 0 1
PAST v0.04 - Research Tower Assault
Good progress, I think. Found a few serious bugs in v0.03, got them fixed up, and I recalibrated the Courage progression arc today to fit the Starfield combat scenarios. One of the tricky parts of rethinking Starfield combat is that unlike Fallout 4, where you're dealing with a massive world of adja
Jan 7, 2024 0 1
PAST v0.03 Released - Dev Happening Fast
I've just shipped the v0.03 prototype version of PAST (Pack Attack: Starfield Troopers). You can get it yourself here. (Citizen role required, see the #read-this-first channel for info.) Once movement control was no longer a problem, things just seemed to start coming together. Most of the system co
Jan 6, 2024 0
PAST v0.01 Prototype Released
I've been saying for months that as soon as I secured movement control, we'd have a PAST (Pack Attack: Starfield Troopers) prototype ready to go in short order. Well, yesterday morning I got movement control, and after an afternoon of code hacking and testing, I had a PAST prototype driving basic St
Jan 4, 2024 0
Dev Diary: Working on Tuckered Out 1.3
Oh, Tuckered Out. I just can't quit you. I'm working over the next handful of months to get all my Fallout 4 mods to a relatively final state before Starfield hits, or at least states that allow at least for the possibility of porting. And right now I'm working on Tuckered Out. Tuckered Out was my f
Apr 2, 2023 0 1
Dev Diary: PANPC 2.0.12 (dev-6)
“The answer seems to be that we make up horrors to help us cope with the real ones. With the endless inventiveness of humankind, we grasp the very elements which are so divisive and destructive and try to turn them into tools—to dismantle themselves.” - Stephen King, "Danse Macabre" (1981) Every so
Mar 15, 2023 0 1
Dev Diary: PANPC 2.0.12 (dev-5)
We're getting there. My original intent was to wrap up 2.0.12 by this weekend, but it has evolved from an update to an overhaul, and a few more issues have emerged in testing. I also had some serious personal life events happen this week that have significantly rearranged my priorities. The thing ab
Mar 11, 2023 0 1