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December 20, 2024

PACE 1.6 Released: FOLON support, bug fixes and more!

PACE (Pack Attack Companion Edition) 1.6 has been released and is now available for download to Citizen role users on the GreslinGames Discord.

Changelog:

[NEW] Native support for FOLON companions: John, Kiera, Jack, Arthur, Churchill, Pendragon
[NEW] New FOLON combat chat module ESP
[NEW] PACE_KW_NoAutoheal keyword to disable autoheal via patch
[NEW] Han Shot First now can be toggled via hotkey (if enabled in MCM)
[NEW] Bot companion added to vanilla chat module (thanks Spacefiddle)
[CHANGED] Updated logging to PAST-style system
[CHANGED] Uncertain FSM deprecated
[CHANGED] MaxScanRange value now exposed in ESM
[CHANGED] Auto heal no longer limited to Survival mode
[CHANGED] Combat targeting - melee attacks focus on weakest/most hurt enemy
[CHANGED] Minimize target switching when using melee weapons
[FIX] Vanilla chat module cleaned up, removed extraneous records
[FIX] Removed redundant cycles in FSM bus
[FIX] Some melee weapons identified as guns in script init
[FIX] General combat sweep not engaging at start of combat
[FIX] Out-of-range teleport only when companion in follow state
[FIX] Issues with 2H melee weapon tactics
[FIX] Text removed from fake grenade
[FIX] Various minor fixes from PAST prototype

The highlights..

Native Fallout London Support.  Six of the seven Fallout London companions are now natively supported in PACE, with their own individual personality configurations that should mostly line up with how they are designed in the game. The only exception there is Archie, who is unsupported because he is intended as a noncombatant companion who always runs away from a fight. (If you have modded Archie to not do this and want PACE support, you can still patch him as a custom companion and he'll work fine in PACE.)

Upgrades Ported From PAST.  While development on PAST (Pack Attack Starfield Troopers) has been discontinued, many of the upgrades made in that codebase are still viable for backporting into the Fallout 4 equivalents. Starting with an overhaul of the logging system, I've implemented many of the PAST fixes and updates into this version of PACE.

Han Shot First Hotkey.  Per user request, I've allowed HSF mode to be set on companions via a hotkey configurable in MCM. To use this, the overall HSF switch in MCM must be turned on and the hotkey configured. Toggling it back and forth is done just like any of the other PACE hotkey commands.

General Bugfixes and Updates. As usual, I fixed anything I found along the way, and the new logging system revealed multiple significant issues that needed to be addressed. I'm not claiming the AI is perfect, but it should be the best and most efficient PACE to date.

Have fun,

G.