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Download Update: Random Doors 1.2
Jun 14, 2026 0
Random Doors 1.1 Released!
This is not the most ridiculous mod I've ever released. That award goes to Atomic Brahmin, which literally adds cow tipping to Fallout 4 and turns Brahmin into highly volatile nuclear weapons once tipped. But this one is still pretty close. Random Doors intercepts the fast travel event and randomly
Jun 12, 2026 0
PANPC 2.1-beta4 Released!
So I've just shipped the latest beta release for PANPC 2.1. If you are a Patreon supporter, you can get it right now from the member-only post just before this one. Otherwise, you can also find it pinned in the #panpc-21-beta channel of the GreslinGames Discord (available to Citizen role users only
May 5, 2026 0
Download Update: PANPC 2.1-beta4
May 5, 2026 0
Watch PANPC 2.1 Beta in the Nightmare of FROST
Our good friend James over at We Who Survived just started up a new FROST campaign using the PANPC 2.1 beta, and frankly I gotta say that I'm happy with what I'm seeing. So far the beta has been going well, minimal issues reported, things working as expected. I had a chat with him over on the FROST
Oct 10, 2025 0 1
PANPC 2.1 Open Beta!
So I've decided to do something that I haven't really done since the very earliest days of PANPC in 2018: an open dev process. Usually when I do a new version, I ship it in a private release to a handful of trusted people, who then bang it around a while before it goes out to the general player base
Sep 17, 2025 0
More PANPC 2.1 Beta Test Footage!
Progress continues to be made. Right now I'm hoping to have 2.1 done and ready for public release by the start of August. In the meantime, here's more footage of the latest beta testing. Decisions are made a lot faster in 2.1, the AIs are much better at evasive maneuvers, and they engage in effectiv
Jul 6, 2025 0 1
PANPC 2.1-dev3: First Test Video
Thanks to Terragon for making this. First solid test video for the in-progress PANPC 2.1, now in -dev3 test release. All I can say is, this is what I was working toward in Starfield with PAST. Unfortunately, Bethesda was determined to go another way with that, so I'm happily leaving that to them and
Jun 25, 2025 0 1
PANPC 2.1 and PAST - Dev Diary #1
So I'm happy to report that significant progress is being made on PANPC 2.1. I hope to get a first dev version to my test team today, and a dev diary video done sometime in the next few days. First priority for 2.1 is backporting whatever I can from PAST, the Starfield Pack Attack prototype that I a
Jun 21, 2025 0
General Update on PANPC and Such
I'm still alive. Things are still happening. Let's just say that 2025 isn't rolling out quite the way I planned, although from glancing at the daily headlines I suspect that is true for many of you as well. In my case, I've had an IRL family crisis to contend with since the start of the year that ha
Apr 24, 2025 0
Download Update: PACE 1.6
Dec 20, 2024 0
Tuckered Out FO4 1.32 Released
Minor update to Tuckered Out FO4. Right now I'm in the process of updating all of my mods, partly for Fallout London, partly just to modernize how I'm doing things a bit. I've redone TO's debug logging system to a PAST-style logging structure, which should make it easier in the future to isolate edg
Aug 4, 2024 0
Download Update: Tuckered Out FO4 1.32
Aug 4, 2024 0
FOLON Update, Part 2
For anyone interested, I now have experimental PANPC and PACE patches for FOLON in test distribution in the #fallout-london channel of the GG Discord. They're rough cuts and to be used purely at your own risk (I also highly recommend playing FOLON vanilla before modding it at all), but they work and
Jul 26, 2024 0
On Fallout: London and PANPC news
This has been a rough year in the Bethesdaverse. Starfield has been more or less a disaster, and getting worse with each update. The "Next Gen" Fallout 4 update was a buggy mess and a similar disaster, wreaking havoc on the mod community and creating support headaches for everyone. Just about the on
Jul 25, 2024 0
Fallout 4 Mods: Current State of Play, 5/3/24
So things are still at a not-great place in the Fallout 4 mod community right now. Things are broken, things don't work, but it's important to distinguish rumor from the facts on the ground. I've been doing my best in recent days to figure that out for myself. After a considerably longer than usual
May 3, 2024 0
Dealing With The Fallout 4 Update
So it has been two days since the Fallout 4 "Next Gen" update landed, and apparently the survivors currently envy the dead. Forty years of darkness, human sacrifice, cats and dogs living together, mass hysteria. Sigh. Please get a grip, people. If you didn't take steps to block this update, your gam
Apr 27, 2024 0
APC Home Update 1.12 Released: BADTFL, Bug Fixes
Minor update to APC Home Update. By request, I've added a new stop near BADTFL Regional. I've also fixed the Valenti and Kenmore/Fens metro stops (by making those marked locations) and fixed a glitch with the Wicked Shipping stop activation. The Valenti/Kenmore map markers are new, so even if you ha
Apr 24, 2024 0
Download Update: APC Home Update v1.12
Apr 24, 2024 0
Changes Happening Soon to Fallout 4
In case you haven't been following, Bethesda plans to release their "next gen" update of Fallout 4 on April 25. At present we do not know how substantial their changes are going to be, but it's a fair guess that mods will end up broken, as well as a bunch of Wabbajack modlists that depend on them. A
Apr 16, 2024 0
APC Home Update 1.10 Released: New Location
Minor update to APC Home Update. I did a little clean up of the ESP, nothing major, just streamlining some of the records to eliminate some redundant junk. I've also added a new stop near the Shamrock Taphouse, just outside of the aggro range of that raider encampment there. The stop is immediately
Jan 2, 2024 0
Download Update: APC Home Update v1.10
Jan 2, 2024 0
PANPC 2.0.13 Released: New Years Update
PANPC 2.0.13 has been released and is now available to Citizen role users on the GreslinGames Discord. Changelog: [NEW] Fallback movement options in case of navmesh move failures [NEW] PANPC_KW_NoAutoHeal keyword added to block self-stimming [NEW] PANPC_KW_CheckOutOfAmmo keyword added to force OOA c
Jan 1, 2024 0
Download Update: PANPC 2.0.13
Jan 1, 2024 0
Download Update: APC Home Update v1.091
Aug 29, 2023 0
APC Home Update 1.091 Released: Lighting Fixes
Hey all. Hope everyone had a good summer. Still keeping busy, myself. Starfield hits early access on Friday, and my hope is to get a first impression video together for you then. I'm also working on new updates to PANPC and PACE - just because we'll have a new game to play, that doesn't mean I'm wal
Aug 29, 2023 0 1
Download Update: APC Home Update v1.08
Jun 23, 2023 0
APC Home Update 1.08 Released: Night Lights
I'm about to head out for a long overdue vacation for a few weeks, so expect things to be a bit quiet in the land of mod updates until I get back. Good news is, I plan to jump back into PANPC and PACE when I do, so stay tuned there. For now, I have a new APC Home Update for you. I'm gradually runnin
Jun 23, 2023 0 1
Download Update: APC Home Update v1.071
Jun 11, 2023 0
Released: APC Home Update 1.071
Sigh. You win some, you lose some. v1.06 had some broken linkages on the doors for the new Valenti and Nakano stops. This release fixes those, as well as fixing a minor glitch in the water boiler script. v1.071 adds a couple of things as well. First, there's a new stop at the Natick Banks Red Rocket
Jun 11, 2023 0
Download Update: Tuckered Out 1.3, APC Home Update 1.06
Jun 9, 2023 0
Released: Tuckered Out 1.3, APC Home Update 1.06
So I got new versions done this week for two of my Fallout 4 mods, and they're both available now for download on the GreslinGames Discord. The first is a new version of APC Home Update. This release adds three new stop locations: Kenmore/Fens Station, Valenti Station, and Nakano Residence (access p
Jun 9, 2023 0 1
Download Update: Tunable Radios 1.05
May 27, 2023 0
Tunable Radios 1.05 Released!
So over the last couple of weekends I've released several new updates to Tunable Radios, adding a bunch of new station supports as well as a few new features. This will probably be the last update for a while, as I'm starting to run out of decent radio stations to add. Currently supported stations:
May 27, 2023 0 1
Download Update: Tunable Radios 1.02
May 17, 2023 0
New Project: Tunable Radios 1.02
By popular request, I took my tunable radio script from APC Home Update and made a standalone mod version. (Please note that this does NOT replace the APC radio, which now is missing a couple of the more recent station additions. You can either patch the TR standalone into APC or wait until I update
May 17, 2023 0 1
Dev Diary: Working on Tuckered Out 1.3
Oh, Tuckered Out. I just can't quit you. I'm working over the next handful of months to get all my Fallout 4 mods to a relatively final state before Starfield hits, or at least states that allow at least for the possibility of porting. And right now I'm working on Tuckered Out. Tuckered Out was my f
Apr 2, 2023 0 1
APC Home Update 1.05 Released: Tunable Tunes!
Yesterday I released a new version of APC Home Update. Relax: it's not super exciting, but it does make the radio tunable. As always, you can get 1.05 in the #apc-home-update channel of the GreslinGames Discord. (Citizen role required.) In case you're new to my APC Home Update project, you can read
Mar 23, 2023 0 1
PANPC 2.0.12 Released: The Real Time Response Update
PANPC 2.0.12 has been released and is now available to Citizen role users on the GreslinGames Discord. (Thanks to Cryss for his videos, above - please go like and subscribe.) Changelog: [NEW] Near-immediate allied hit and death reactions [NEW] Car explosion avoidance, grenade dodging [NEW] Real time
Mar 19, 2023 0 1
Dev Diary: PANPC 2.0.12 (dev-6)
“The answer seems to be that we make up horrors to help us cope with the real ones. With the endless inventiveness of humankind, we grasp the very elements which are so divisive and destructive and try to turn them into tools—to dismantle themselves.” - Stephen King, "Danse Macabre" (1981) Every so
Mar 15, 2023 0 1
Dev Diary: PANPC 2.0.12 (dev-5)
We're getting there. My original intent was to wrap up 2.0.12 by this weekend, but it has evolved from an update to an overhaul, and a few more issues have emerged in testing. I also had some serious personal life events happen this week that have significantly rearranged my priorities. The thing ab
Mar 11, 2023 0 1
Coming in PANPC 2.0.12: Real Time Response
One of PANPC's shortcomings has always been the lack of ability to immediately respond to combat events. There's almost always a delay of some kind. This is mostly due to script lagging: in the Bethesda system, the game slows down script processing on a variable basis in order to keep FPS fairly sol
Feb 27, 2023 0 1
PANPC Compatibility Patch Guide
So recently I decided that it was time to write down all the compatibility patch tips and tricks that I know about PANPC. Some of it was already in the Manual, a lot of it was buried in Discord threads, and a few bits were still only in my own notes. If you are trying to figure out how to make PANPC
Feb 23, 2023 0
Download Update: Squawk Boxes 1.01
Feb 21, 2023 0
Squawk Boxes 1.01 Released
New version of Squawk Boxes released. For those who didn't see this when I first released it, it turns all the radios in Fallout 4 into little snitch machines, screaming out detection events if turned on while the player is too near. This update includes PANPC integration. If turned on or off, the r
Feb 21, 2023 0
Download Update: Random Doors 1.01
Feb 21, 2023 0
Random Doors 1.01 Released!
Random Doors 1.01 has been released and is now available on the GreslinGames Discord in the #random-doors channel. This version fixes what is hopefully the last significant issue of Random Doors. Random Doors does its thing by searching for a random object somewhere in the game world and then using
Feb 21, 2023 0
Download Update: PANPC 2.0.11
Feb 20, 2023 0
PANPC 2.0.11 Released: Melee and Out-of-Ammo Upgrades
PANPC 2.0.11 has been released and is now available to Citizen role users on the GreslinGames Discord. Changelog: [NEW] Out-of-ammo behaviors on non-infinite-ammo enemies (Base) [CHANGED] Melee vs. Power Armor now triggers "scary" behaviors (Base) [CHANGED] Improved melee vs. ranged weapon switching
Feb 20, 2023 0
Random Doors 1.0 Released!
Random Doors 1.0 has been released and is now available on the GreslinGames Discord in the #random-doors channel. After a week of banging out code and running all sorts of tests (and with the help of streamer Sellineth, who suggested it and has been playing it on his streams this week), I'm satisfie
Jan 21, 2023 0
Showing 1 - 50 of 83

