Watch PANPC 2.1 Beta in the Nightmare of FROST
Our good friend James over at We Who Survived just started up a new FROST campaign using the PANPC 2.1 beta, and frankly I gotta say that I'm happy with what I'm seeing. So far the beta has been going well, minimal issues reported, things working as expected.
I had a chat with him over on the FROST Discord this afternoon, assuring him that yes, those Deathclaws were my doing.
PANPC 2.1 internally is mostly PAST, the Starfield prototype. One of the things I had to do there was collapse the nine different AI scripts present in PANPC 2.0, back into a single very versatile and highly configurable one. That involved, among other things, taking the best bits out of the old Deathclaw AI and incorporating them into the improved general system.
That means 2.1 Deathclaws are smarter. They also see the entire map as their own personal hunting grounds and they have very wide detection and ambush ranges. If you are close enough to see one, you're also close enough for them to smell you, and they WILL take an interest and come looking. And that's exactly what happened to James in this episode.
I was also happy to see the new out-of-ammo behaviors working perfectly, Survivor groups flanking as they should, and ferals working mostly as intended.
It's all a good start.
G.
Comments (1)
Started my playthrough with 2.1 installed last night. I shall keep you posted. :)
