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Greslin Games

@greslin
0 bookmarksindexed Aug 27, 2026updatedlast updated Nov 3, 2026importedlast imported Nov 3, 2026
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PANPC 2.1-beta4 Released!
So I've just shipped the latest beta release for PANPC 2.1. If you are a Patreon supporter, you can get it right now from the member-only post just before this one. Otherwise, you can also find it pinned in the #panpc-21-beta channel of the GreslinGames Discord (available to Citizen role users only
May 5, 2026 0
Download Update: PANPC 2.1-beta4
May 5, 2026 0
Watch PANPC 2.1 Beta in the Nightmare of FROST
Our good friend James over at We Who Survived just started up a new FROST campaign using the PANPC 2.1 beta, and frankly I gotta say that I'm happy with what I'm seeing. So far the beta has been going well, minimal issues reported, things working as expected. I had a chat with him over on the FROST
Oct 10, 2025 0 1
PANPC 2.1 Open Beta!
So I've decided to do something that I haven't really done since the very earliest days of PANPC in 2018: an open dev process. Usually when I do a new version, I ship it in a private release to a handful of trusted people, who then bang it around a while before it goes out to the general player base
Sep 17, 2025 0
More PANPC 2.1 Beta Test Footage!
Progress continues to be made. Right now I'm hoping to have 2.1 done and ready for public release by the start of August. In the meantime, here's more footage of the latest beta testing. Decisions are made a lot faster in 2.1, the AIs are much better at evasive maneuvers, and they engage in effectiv
Jul 6, 2025 0 1
PANPC 2.1-dev3: First Test Video
Thanks to Terragon for making this. First solid test video for the in-progress PANPC 2.1, now in -dev3 test release. All I can say is, this is what I was working toward in Starfield with PAST. Unfortunately, Bethesda was determined to go another way with that, so I'm happily leaving that to them and
Jun 25, 2025 0 1
PANPC 2.1 and PAST - Dev Diary #1
So I'm happy to report that significant progress is being made on PANPC 2.1. I hope to get a first dev version to my test team today, and a dev diary video done sometime in the next few days. First priority for 2.1 is backporting whatever I can from PAST, the Starfield Pack Attack prototype that I a
Jun 21, 2025 0
General Update on PANPC and Such
I'm still alive. Things are still happening. Let's just say that 2025 isn't rolling out quite the way I planned, although from glancing at the daily headlines I suspect that is true for many of you as well. In my case, I've had an IRL family crisis to contend with since the start of the year that ha
Apr 24, 2025 0
PANPC 2.0.13 Released: New Years Update
PANPC 2.0.13 has been released and is now available to Citizen role users on the GreslinGames Discord. Changelog: [NEW] Fallback movement options in case of navmesh move failures [NEW] PANPC_KW_NoAutoHeal keyword added to block self-stimming [NEW] PANPC_KW_CheckOutOfAmmo keyword added to force OOA c
Jan 1, 2024 0
Download Update: PANPC 2.0.13
Jan 1, 2024 0
Download Update: PANPC 2.0.12
Mar 19, 2023 0
PANPC 2.0.12 Released: The Real Time Response Update
PANPC 2.0.12 has been released and is now available to Citizen role users on the GreslinGames Discord. (Thanks to Cryss for his videos, above - please go like and subscribe.) Changelog: [NEW] Near-immediate allied hit and death reactions [NEW] Car explosion avoidance, grenade dodging [NEW] Real time
Mar 19, 2023 0 1
Dev Diary: PANPC 2.0.12 (dev-6)
“The answer seems to be that we make up horrors to help us cope with the real ones. With the endless inventiveness of humankind, we grasp the very elements which are so divisive and destructive and try to turn them into tools—to dismantle themselves.” - Stephen King, "Danse Macabre" (1981) Every so
Mar 15, 2023 0 1
Watch PANPC Grenade Avoidance in Action
So lately I've had the pleasure of getting to know James over on We Who Survived. He does these great dramatic and well edited Fallout playthrough videos and you should definitely check out his work. We have been talking and I offered to let him into the PANPC pre-release channel to test drive 2.0.1
Mar 14, 2023 0 1
Dev Diary: PANPC 2.0.12 (dev-5)
We're getting there. My original intent was to wrap up 2.0.12 by this weekend, but it has evolved from an update to an overhaul, and a few more issues have emerged in testing. I also had some serious personal life events happen this week that have significantly rearranged my priorities. The thing ab
Mar 11, 2023 0 1
Coming in PANPC 2.0.12: Real Time Response
One of PANPC's shortcomings has always been the lack of ability to immediately respond to combat events. There's almost always a delay of some kind. This is mostly due to script lagging: in the Bethesda system, the game slows down script processing on a variable basis in order to keep FPS fairly sol
Feb 27, 2023 0 1
PANPC Compatibility Patch Guide
So recently I decided that it was time to write down all the compatibility patch tips and tricks that I know about PANPC. Some of it was already in the Manual, a lot of it was buried in Discord threads, and a few bits were still only in my own notes. If you are trying to figure out how to make PANPC
Feb 23, 2023 0
Download Update: PANPC 2.0.11
Feb 20, 2023 0
PANPC 2.0.11 Released: Melee and Out-of-Ammo Upgrades
PANPC 2.0.11 has been released and is now available to Citizen role users on the GreslinGames Discord. Changelog: [NEW] Out-of-ammo behaviors on non-infinite-ammo enemies (Base) [CHANGED] Melee vs. Power Armor now triggers "scary" behaviors (Base) [CHANGED] Improved melee vs. ranged weapon switching
Feb 20, 2023 0
Download Update: PANPC 2.0.10
Dec 23, 2022 0
Download Update: PANPC 2.0.9
Aug 14, 2022 0
FROST-PANPC Patch Updated for 2.0.8
If you are currently running FROST with PANPC, please make sure that you are using the official FROST-PANPC patch. This patch is maintained as a collaborative effort between myself and the FROST team, and will help ensure a nice, stable, smooth experience as you get your butt righteously kicked in t
Jun 11, 2022 0
PANPC 2.0.8 Preview: Sentry Bots!
Since I first released PANPC in early 2018, people have been asking me when I planned to add bot AI support. It has never really been a priority (and very likely will remain so for bots like Protectrons and Eyebots), but in the next release PANPC will now support Sentry Bots! Look for 2.0.8 in the n
Jun 9, 2022 0
Watch Greslin Respawn, Ep 8: Take Me Down To Heartbeat City
So in the last episode, we improved our situation somewhat but still have some serious problems, namely high radiation levels, a raging infection, and living in a world surrounded by things ready and willing to kill us. But we're finally starting to inch forward. In this episode, I finish some searc
May 5, 2022 0
Watch Greslin Respawn, Ep 6: The End of Suburbia
This time around I decided to do some recon north of Concord, seeking meds and a better shelter while I still can. I also need to know more about the FROST world outside of Concord: I've already made the mistake several times now of assuming that things will be the same as in vanilla Fallout 4, and
Apr 16, 2022 0 1
GreslinGames News: March 2022
Mar 30, 2022 0
Watch Greslin Respawn, Ep 3: The True Value of a Good Rifle
Sigh. Episode 3 of my hardcore FROST/PANPC run is up, and I'm still struggling to get my homeless rear productively out of Concord. Those guys are still patrolling Main Street and throwing a few bullets in my back every time they see me, and on top of that, I'm starving, irradiated, and it's dark. B
Mar 27, 2022 0 1
PANPC 2.0.5 Released: Sniper Action, More Arena
PANPC 2.0.5 is now available in the PANPC #releases-latest incremental release channel on the GreslinGames Discord. (Note: This is not a public channel. If your username is still white on the GG Discord, you do not yet have access. Ask in #role-requests for Citizen role access to get it.) There are
Feb 26, 2022 0
PANPC 2.0.4 War Games: Irradiated Steel
Just posted a new war game video, per request of Patreon supporter Zelesthia. This time around we're at Cambridge Police Department, putting Legendary Brotherhood up against boss-level and Legendary feral ghouls. I was honestly quite surprised about how things happened. Ferals in combat usually end
Feb 22, 2022 0
PANPC 2.0.3 (dev) War Games: Mariposa Super Mutants vs. BoS @ Boston Airport
Per request of GreslinGames members theroyalrabite and Zelesthia, an old school Mariposa-style rumble between minigun/missile Super Mutants and the steel-clad titans of the Brotherhood of Steel. Plus some testing with Raiders, Gunners, and Deathclaws. Pro tip: Don't be on the business end of a minig
Feb 11, 2022 0 1
PANPC 2.0.3 (dev) War Games: Deathclaw Mayhem @ Boston Airport
Doing some PANPC work this week on Base AI tactics and responses to one-hit threats, such as Deathclaws. It's not quite there yet, but it is a substantial improvement over 2.0.2: the AIs now spread out more effectively to make kill zones, make better use of their long range rifle assets, and seem to
Feb 9, 2022 0 1
PANPC 2.0.2 War Games: Lexington Fat Man Fun
So let's test out the new Fat Man AI. Some combat testing in the middle of Lexington, involving Gunners, Raiders, Synths, Super Mutants, and Deathclaws. And Frank, the Super Mutant who just wanted adventure.. and maybe someone to love him for who he was. More info about PANPC 2.0.2 here. PANPC 2.0.2
Feb 4, 2022 0 1
PANPC 2.0.2 Released!
As I mentioned in my previous preview post, I've been working on missiles this week. We also have a bunch of new optimizations (including a completely refactored main combat target scanner), some fixes for sleeping NPCs and BOS, and some changes to how PANPC suppression works. So let's get into it.
Feb 4, 2022 0
PANPC 2.0.2 Preview: Missile Madness!
Thought y'all might like to see what I'm working on this week in PANPC. Optimizations continue, long overdue housecleaning. Four years of old code stacked up in heavy layers of nonsense, waiting for me to finally come in with a shovel and drag it out to the curb. Well, that curb is now and that shov
Feb 3, 2022 0 1
GreslinGames News: January 2022
Jan 18, 2022 0
PANPC 2.0 Released!
I'm happy to report that version 2.0 of my Fallout 4 mod PANPC is finally done and out, and is publicly available on my Discord server. This version supersedes 1.991, which was my final Nexus release. You can get the full changelog for 2.0 in the PANPC #releases channel. 2.0 is a substantial upgrade
Dec 27, 2021 0
PACE 1.0 -dev5 update - Piper Has Opinions (full w/commentary)
Mar 16, 2021 0
Pandemic Piper: Starting a PACE
I often joke that I'm primarily motivated by boredom. You know how it is: you're sitting there, watching COPS or Ghost Adventures or some other background noise bit of nonsense, and it suddenly occurs to you: I'm freaking bored. And then most normal people change the channel or go read a book or tak
Feb 26, 2021 0