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Rest Anywhere and MultiDrop Updates
Nov 3, 2026 0
Rest Anywhere and MultiDrop Updates.
Nov 1, 2026 0
MultiDrop Beta Is Now Available
It’s finally time to let you try MultiDrop. The first Beta version is now available, giving you the ability to carry multiple loads for different customers during a single trip. The idea is simple: instead of taking one load from A to B, you can combine several shipments and plan the order of your d
Oct 31, 2026 0 1
Claas Arion Update
A small update for the Claas Arion and Joskin Drakkar is now available. A few things have been cleaned up and improved: Fixed the Arion physics issue, which turned out to be caused by incorrectly configured steering axles on the Joskin. The Arion and Joskin now have their own dedicated sections at t
Oct 31, 2026 0 11
Multidrop & Rest Anywhere Update
Multidrop is getting closer to release! It now works with several trailer types, including flatbeds and construction trailers. The idea is simple: up to 3 different cargoes, 3 different delivery locations, all in one job. I'm also making good progress on the next Rest Anywhere update, which will inc
Oct 30, 2026 0 1
MultiDrop – Visible Cargo & Partial Unloading
A little more on MultiDrop — this time focusing on platforms and construction trailers. The idea is to allow up to three different loads at the same time, each assigned to a different customer. On open trailers, that means you’ll actually see three separate cargo models loaded together on the traile
Oct 29, 2026 0 3
DevLog - Multidrop is Coming
One of the bigger features I’ve been working on for the next update is something I’ve wanted to try for quite a while: MultiDrop In simple terms, MultiDrop will allow you to carry more than one load and deliver it to more than one customer during a single trip. And most importantly, this isn’t just
Oct 26, 2026 0 3
Free mod... and yup, it is a tractor.
So... I made a tractor mod for ETS2. Why? Good question. 😄 For me, this was mainly a learning project. I wanted to figure out how to convert a fully drivable vehicle into the game, get everything working properly, and learn the whole process from start to finish. I don’t model things myself yet — I
Oct 22, 2026 0 31
A Quick Thank You and Update
Oct 20, 2026 0
Rest Anywhere 2.1.0 Is Now Available
Oct 17, 2026 0
DevLog — Trailer Interaction, Driving Hours & More
The next Rest Anywhere update is coming together really well, and it’s shaping up to be quite a big one. One of the main things I’ve been working on is making the trailer interaction much more hands-on. Coupling and uncoupling will no longer feel like a single button press — you’ll actually have to
Oct 15, 2026 0 1
Plugins Compatibility Update – v2.0.3 (ETS2 & ATS)
Oct 15, 2026 0
Coming Next: Manual Trailer Interaction & More
The next Rest Anywhere update is already taking shape, and it’s going to bring quite a few new features and changes. One of the biggest additions will be more manual interaction around the trailer. Instead of simply coupling or uncoupling everything with a single action, you’ll be able to perform se
Oct 12, 2026 0 7
Rest Anywhere 2.0.2 is out! No license checks!
Oct 7, 2026 0
A Small Step Back, A Better Way Forward
Oct 7, 2026 0
Everyday Cab Accessories & Passengers
Regardless of what’s currently happening with Rest Anywhere and the bugs I’m working through, I wanted to keep one of the promises I made from the beginning — Rest Anywhere won’t be the only thing you’ll find here on Patreon. So today I’d like to share something different with you: Everyday Cab Acce
Oct 7, 2026 0 3
Please Read Before Reporting a Bug
A quick request regarding bug reports and technical issues. If you run into any problems with the plugin, please report them either through Entilock → Report Bug, or send your game.log directly to: gelex@interia.pl You’ll also receive replies to your bug reports directly through Entilock. I have abs
Oct 7, 2026 0
DevLog #11 – Bug Fixes
Oct 6, 2026 0
Rest Anywhere 2.0.0 + Walk Anywhere — Now Available
Oct 6, 2026 0
DevLog #10 Estimated update release date
The next Rest Anywhere update should be out within about a week. All of the planned features are already implemented. The only major thing left on my side is properly securing the plugin code before release. What’s new? Rest Anywhere and Walk Anywhere are becoming one plugin The CMR will now be disp
Oct 1, 2026 0 7
DevLog #9... Getting Closer
A lot has changed behind the scenes over the last few days, so here’s a quick update on the next Rest Anywhere release and the upcoming first version of Walk Anywhere. First of all, I’ve completely rebuilt the HUD. It finally looks like something that wasn’t thrown together on a napkin 😄 More impor
Sep 27, 2026 0 7
DevLog #8 GPS Rework
While I’m still working on the next Rest Anywhere update and getting Walk Anywhere ready for release alongside it, I’ve also started playing around with the GPS. For ETS2, the obvious inspiration was the legendary TomTom... And I’ve already managed to get several fully functional and dynamic feature
Sep 26, 2026 0 4
DevLog #7: CMR Rework & Walk Anywhere Progress
A small preview of what’s coming in the next update. One of the things getting a bit of a rework is the CMR document. From now on, its layout will look much closer to the real thing. On top of that, once you complete a job, the CMR will automatically be saved as a PDF file on your drive. That means
Sep 23, 2026 0 4
Well… That Didn’t Take Long
Sep 22, 2026 0
ATS Walk Anywhere
Walk Anywhere and its add-ons are already working in ATS. Rest Anywhere still needs some ATS-specific work, mainly to support US hours-of-service rules. ATS Walk Anywhere (YouTube)
Sep 19, 2026 0 1
Rest and Walk Anywhere... with flashlight?
What you're seeing is still an early version, but I'm getting really close to finishing it... Rest Anywhere with the Walk Anywhere add-on will let you not only walk around some of the most scenic areas of the map, but also give you a chance to experience what it's like to hook up a trailer at night,
Sep 18, 2026 0 1
Let's take a walk... pt. 2
Another walk — this time showing the improved getting-in and getting-out animations, along with newly added door opening and closing sounds. The plugin also taps into the game’s photo mode, which makes it possible to take pictures without actually switching into photo mode. You can stay in walking m
Sep 15, 2026 0 1
Rest Anywhere — Dev Log #6
Sep 14, 2026 0
Rest Anywhere — Stability Update Dev Log #5
Sep 13, 2026 0
You Can Walk Now... Apparently
Because apparently driving the truck wasn’t enough. I’ve been working on a small walking plugin for ETS2 that lets you leave the cab and actually move around on foot. Under the hood, the plugin continuously detects the surface beneath the player and automatically adjusts the camera height to match t
Sep 13, 2026 0 1
Rest Anywhere — Dev Report #04
Sep 12, 2026 0
Rest Anywhere — Review by S Gaming Simulator
I wanted to share a new review of Rest Anywhere, this time made by S Gaming Simulator. We’ve known each other for a while now, and he has already reviewed some of my mods in the past, so I really appreciate that he once again took the time to check out one of my projects. He did a fantastic job with
Sep 11, 2026 0 1
Beyond Rest Anywhere — Realistic Rain
When I started this Patreon, I promised it wouldn’t be focused only on Rest Anywhere — and I intend to keep that promise. At the same time, I’m working on several other mods. I’ve already mentioned some of them, like the Used Trailer Market and country-specific AI Traffic Addons for different parts
Sep 10, 2026 0 2
Rest Anywhere — Dev Update #03
Sep 10, 2026 0
Rest Anywhere — Dev Update #02
Sep 8, 2026 0
Rest Anywhere — Dev Update #01
The release of Rest Anywhere is behind us, and I’m already collecting the first round of feedback from people using the plugin. So first, a few issues that are either being worked on right now or have already been fixed and are waiting for the next build. Fixes and improvements 1. Multi-monitor supp
Sep 7, 2026 0
Rest Anywhere is now available
Sep 5, 2026 0
New animations for cargo securing and rest
The first build is almost finished, which means I can finally start planning the release of my plugin. For the final version, I decided to slightly rework the way the cargo securing and resting animations are handled. I wanted these actions to feel a bit more natural and less like simple scripted tr
Sep 4, 2026 0 1
Country-specific AI traffic addons
Yep, it’s me again. Over the next few days I may be throwing new posts at you like rabbits out of a hat, but I want to share everything I currently have in development and everything I’m planning to release here. Most of you probably already know my Realistic AI Traffic Pack available on Steam: http
Sep 2, 2026 0 7
Meet Rest Anywhere — rest, CMR and cargo securing
Meet Rest Anywhere — a plugin that originally started with one simple idea: allowing you to take your required rest anywhere on the map. Since then, it has grown into something much bigger. The video attached to this post was recorded using a test build, but it already shows several of the mechanics
Sep 1, 2026 0 1
Time to say Hello!
Welcome to my Patreon! I wanted the first post here to be more than just a simple hello, so let me also give you a quick idea of what I’m currently working on and what you can expect to see here. For a long time, most of my ETS2 work has been focused on skin packs, traffic mods and smaller additions
Sep 1, 2026 0

