DevLog #10 Estimated update release date
The next Rest Anywhere update should be out within about a week.
All of the planned features are already implemented. The only major thing left on my side is properly securing the plugin code before release.
What’s new?
Rest Anywhere and Walk Anywhere are becoming one plugin
The CMR will now be displayed on a 3D clipboard, held by a fully 3D arm inside the cab
I’ve added a fuel nozzle and a takeaway coffee cup, both as proper 3D models — and yes, your character will actually be able to drink the coffee
The HUD has been completely rebuilt
A new multilingual platform has been introduced
But probably the biggest change is something you won’t actually see.
The plugin is completely moving away from writing commands into the game console.
From now on, all commands will be sent directly to the game engine.
No more opening the console in the background and feeding commands into i
t while an animation hides what’s happening. The animations themselves will stay — and I still want to improve them — but underneath them, the plugin will no longer rely on the console at all.
This is a pretty important change because it removes a whole layer of problems caused by the console having to behave correctly across different setups and configurations.
There is one downside, though.
Every game update can change the addresses of the internal functions the plugin uses, which means I may need to adjust them whenever the game moves to a new version.
It’s a bit more work on my side, but the result should be a much cleaner, more reliable and far more robust foundation for everything I want to build next.
Comments (35)
This is amazing 🔥🔥 This is gonna be more interesting with Coach DLC in the future 👌 I'm curious though on your graphics mod 😅
Is this coming to ats ?
It is released for both.... ets and ats
Hi, I am curious if you mind sharing a couple of details for the walking feature. I am interested to know if its purely a nice to have feature. Or if it is an actually essential mechanic that is needet to for example secure the load or refuil the truck. Even if it is just more of a fun to have feature I am really excited for it :).
i think that today is the day ;)
I'm trying it out and I like it. It adds more realism to the game. What would be great for the sleep animation is to have a driver lying down and snoring :-)
Unrelated but where is that FH3 from? It looks beautiful!
FH3 from johnny244 - it is on Steam
Question: the truck responds to keyboard press when using ASDW keys when you are in walking mode? I use some of the ASDW keys to control the truck, A for shifting up, W to enable the wipers and increase the speed, S to slow down the wipers and stop them, and D to control the steerable rear axle.
You will be able to bind your walking controls
i subbed a few days ago and i already can't imagine playing ets2 without this plugin, i have just one question, i play on dual monitor setup, will it be possible to play the animation just on one part of the virtual screen? as of now i see the interface on the edge between the two screens
I can't wait for this update. I'm really looking forward to it.
hej, dzisiaj jechalem trase i znalazlem nietypowy blad: przy poznych odpoczynkach 45 minutowych (23 godzina w ETSie) gra skipuje od nastepnego dnia i wali mi spoznienie mimo ze na zegarze jest 45 minut potem. Czy daloby sie to jakos naprawic w nowym pluginie? wiem ze jestes na koncowym etapie i ze niedlugo wydanie, ale zrobienie takiego zajebistego pluginu z takim bledem bolaloby mnie w serducho. czy jestes w stanie zerknac i ewentualnie mi pomoc? bo 1 raz mam cos takiego i nie sadze ze to wina pluginu, a bardziej samej gry.
Wyślij mi log na gelex@interia.pl
Gdzieś widziałem podobna wtyczke tylko przykładałeś karte do dystrybutora tankowales i na koncu dostales paragon w przyszłości planujesz też podobne bajery porobic? pozdro :D
Nie planuję bo to kompletbie zbędne. Do tego ja nie używam nakładek 2d wygenerowanych przez ai, jak we wtyczce o której piszesz.
Your “Rest Anywhere” plugin is really great work, thank you so much for it. I'll definitely continue to support it. Since you're combining “Rest Anywhere” and “Walk Anywhere,” my question is whether I can also disable “Walk Anywhere” since I'd like to use a different plugin for that. It would be a real shame if that didn't work.
Thank you so much! And yes, each module in the plugin will have its own on/off toggle.
You have to be careful not to burn yourself with that coffee xDD
I like my coffee the way I like my women... hot. 😏
Awesome can’t wait for this update. your tomtom navigation mod will it be separate or will be included in this ?
It will be separate mod
Wou! this is the real Game Changer. Thanks ❤️
chapeau bas kolego!
@gelex Looks great, had any thoughts of adding weekly rest & 1 & 2 weeks driving hours option?
superbe travail merci pour tout ce que vous faites
looks sick. I use for fuel another plugin, i hope it will not interfere with yours. I use your mod only for resting and the CMR thing. Thank you mate, very good job, i like the coffee cup LOL
Sounds like a major update. Can't wait for the release. Will "Rest Anywhere" be compatible with ATS as well?
I’ve already added ATS compatibility. The only things I still need to adjust are the hours-of-service rules and the CMR document, since that isn’t used in the US.
Subbed just because I respect your work. Can't wait for the release! Thanks
Thank you for your support!
A jak wygląda sytuacja żeby odkręcal sie korek od baku do ciezarowki przed tankowaniem?
korek baku jest elementem modelu - nie wyobrażam sobie na chwilę obecną możliwości takiej ingerencji w model. Nie twierdzę że to niemożliwe, ale jeszcze chwilę temu nie było wiadomo, czy uda się pluginem wstrzyknąć model 3d do gry... zatem cierpliwości.
I was wondering now because it's all happening in the engine if this will finally work for TMP? Or if any of it will work in some way?
Honestly, I’m not sure how TMP handles this kind of thing. I wouldn’t risk getting banned without first making sure it’s actually allowed.
