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September 13, 2026

You Can Walk Now... Apparently

Because apparently driving the truck wasn’t enough.

I’ve been working on a small walking plugin for ETS2 that lets you leave the cab and actually move around on foot.

Under the hood, the plugin continuously detects the surface beneath the player and automatically adjusts the camera height to match the terrain. It also adds a subtle head-bob effect while walking and plays footstep sounds to make movement feel a bit less like a floating camera.

So now you can finally:

• get out and kick the tyre to check if it’s still inflated
• walk around the truck pretending to do a proper inspection
• admire your trailer from angles nobody asked for
• or, if you’re feeling especially ambitious, start carrying the cargo to the customer by hand

The video attached shows the current walking mode in action.

It’s still experimental, but the basic mechanics are already working surprisingly well — and I’ve got a few ideas for where this could go next.

ETS2 Rest Anywhere Walk mode (YouTube)

Comments (20)

J
Jimmy desle · September 19, 2026

where to download

G
Gelex · September 19, 2026

it is only preview. It is not ready yet

J
José Pires Vieira · September 18, 2026

Does this work on ATS?

G
Gelex · September 18, 2026

Yes... it works on ATS as well

V
VinceMenton · September 15, 2026

The F8 short cut Walking mod dosen't work for me

G
Gelex · September 15, 2026

Download package from here https://www.patreon.com/posts/168672456?utm_campaign=postshare_creator&utm_content=android_share

T
TTEW · September 15, 2026

Hey, I was working on the same type of plugin! How did you manage to detect the surface and handle the collision system ? Right now I'm working on a full system that would let the player use a human or NPC skin outside of the truck, for a future RP server. To do this, I'm trying to duplicate an invisible truck and assign it a different skin.

F
FuRaX · September 14, 2026

@Gelex, amazing work on Can Walk! Finally, a modder who actually listens to the community! The exit through the door is a little off-center. It would be great if it could be aligned directly in front of the door, where the stairs go down. Also, would it be possible to add snow footsteps sounds when walking on snow? That would be absolutely awesome! Can’t wait for the release!!! Thanks again for all your hard work!! Best regards, FuRaX

O
Onur Korkmaz · September 13, 2026

I’m not sure how your plugin works, but here’s a quick suggestion. In the video, hopping in and out of the truck happens instantly, which looks a bit abrupt. You could use a common game trick: play a truck door sound effect and do a quick fade-to-black transition to simulate the action of getting in and out.

G
Gelex · September 14, 2026

Yes, that’s a really good idea and it may well make it into the final version.

C
CabinPOV · September 13, 2026

This is absolutely amazing! Finally, someone is thinking like a player.... SCS could take a cue from you!! And I hope that's what happens😉😉😉 Thank you—The Players😎😎

T
Tú Cao · September 13, 2026

Looking forward to this mod—love the admin!

M
Marcin Smigaj · September 13, 2026

Bez jaj... Jak tylko wrócę do etsa to ten dodatek będzie must have

M
Mr.mysteryyy · September 13, 2026

please make a version for ATS of the rest anywhere mod

F
Francisco Wankes · September 13, 2026

Consegui traduzir pelo imell kkk muito bom poder sair do caminhão

F
Francisco Wankes · September 13, 2026

Seria bom se tivesse opção de traduzi para português

S
Scottish modding · September 13, 2026

How do u get out of the cabin

G
Gelex · September 13, 2026

Normally, you can enable the game’s free camera mode by pressing 0. What I added on top of that is a script that constantly measures the distance to the ground, handles collisions with the world, and adds a walking mode with simulated movement and footstep sounds.

D
Destiny Lucky · September 13, 2026

When is this available any idea?

G
Gelex · September 13, 2026

For testing, I built the walking system as a completely separate plugin so I wouldn’t mess up the Rest Anywhere codebase while experimenting with it. If everything works properly, I’ll need a few more days to integrate it into the main plugin. There are still a few things I need to work on before that happens: • improve the collision system • remove the current limit on how far you can walk away from the truck • automatically hide the driver model when entering walking mode So for now, it’s still very much a test build — but if the next round of testing goes well, walking mode should eventually become part of Rest Anywhere rather than staying as a separate plugin.