Patreon
Kalyskah
@nobrelobo
Who is this creator?
Showing 1 - 50 of 1135
[Release] Version ALPHA 1.0.0
Oct 18, 2026 0
[News] What are we up to?
Hello everyone! I hope you're enjoying the demo so far! We're bringing the cutscenes to the new architecture, but until the Dungeon is ready to be released, we'll make another Blood Arena update. The next update will also be named Alpha 1.0.0 because it will mark the start of a new era in Kalyskah:
Oct 13, 2026 0
[Question] What did you think of the combat? + New Merch store!
Hello everyone! This weekend, we released our Public Demo, featuring the new combat and playable characters. We'd like to collect some feedback and hear what you think of the combat so far, any ideas you have for powers, and especially anything you miss from the old combat and the old weapon styles,
Oct 5, 2026 0 1
[Public Release] Kalyskah- Blood Arena is Here!
Oct 3, 2026 0
[Vampire Release] Version 0.32.2 - Combat Playtest
Sep 30, 2026 0
[News] More content incoming!
Hello everyone! Thank you all for the feedback on the last demo. It seems like people are really enjoying it, but we still have more improvements coming! First, we have fixed the difficult settings, made major tweaks to the parry animations and also fixed the way the stats affect damage and armour.
Sep 29, 2026 0 7
[Vampire Release] Version 0.32 - Combat Playtest
Sep 26, 2026 0
Demo within the next few hours
Hello everyone! I just managed to package the game, and we're getting ready to release it for you. There's just an annoying issue that is making the main menu display the wrong version. I fixed it, and I'm repacking it before release!
Sep 26, 2026 0 2
[Devlog] Kalyskah and Mirrors + Demo ETA + We Reached Up to 200 FPS!
Hello everyone! First, let's talk about what everyone is waiting for: When will the demo be released? We successfully packaged the game yesterday, and then managed to do it again today, which means that the packaging process for creating the executable is now stable. There are just some final touche
Sep 24, 2026 0 2
[News] Final Sprint before update!
Hello everyone! Most of the animations we needed for the new combat are done we're now playtesting to iron out what's left. For instance, the heavy finisher here will get faster: Now we can set individual attacks to knock enemies back, so part of the balancing that we'll do will include adding this
Sep 14, 2026 0 2
[WIP] More animations!
While experimenting with the new idle for the claw attacks of NPCs, I ended up positioning the forearms too low, and I thought the result was too silly not to post! The final result was fixed, and I'm now reworking the postures for the rapier and the two-handed axe (that one you get at the end of th
Sep 8, 2026 0 6
[News] More about the combat update
Hello everyone! We’re running a little behind schedule with the combat update, so here’s a look at some of the work that has been going into it! There are quite a few changes happening behind the scenes, and some of them are starting to make a noticeable difference in how combat feels and looks! We'
Sep 6, 2026 0 1
More Progress!
Hello everyone! Just wanted to show you more progress we've been making on the combat and cutscene updates! Animations We're improving the lights and animations on the Forgotten Smith questline, and also have finished Nemesis' Light attacks: The movement of her wings will be improved after I'm done
Sep 2, 2026 0 7
[WIP] Back to Work + Combat Animation Progress
Hello everyone! I had the flu roughly two weeks ago, to the point that I was coughing so much I could barely hold the mouse and eventually had to go to the hospital. That messed with our schedule, but I started feeling better today, so I'm going after the lost time! I'll keep everyone posted about t
Aug 27, 2026 0 1
[Q&A] Ask questions to Amy and me!
Hello everyone, we’ll be making a video soon where we’ll pick some of the things you’d like to know and answer your questions. Maybe we’ll even do some funny voices! So drop your questions in the comments and tell us what you’d like to know, because we'll probably be dropping a video next week. Afte
Aug 24, 2026 0 2
[WIP] Some screenshots of the Cutscene review!
Hello everyone! In the past few days, we've talked a lot about the revisions we're doing in combat, but we haven't had the chance to share what we're doing with the cutscenes yet! We aim to bring the game's presentation to a new level, and to that end, we decided to revisit some cutscenes that neede
Aug 23, 2026 0 16
Progress! Progress!
Hello everyone! Just passing by quickly to share some of the progress we're making on animations and what the idea behind them is. We want to make each playable companion feel unique; if we simply reskinned Kalyskah, it would be very underwhelming. So we decided to make that each character will have
Aug 18, 2026 0 2
[WIP] New combat animations!
Aug 15, 2026 0
[Devlog] Different Idle Animations for Characters!
Hello everyone! After restructuring the back end, we have reached the part where we're also improving what you actually get to see in the game. Part of that is adding different idle animations for the more important characters. I admit that seeing how the different companions in Baldur's Gate stand
Aug 12, 2026 0 1
Playable Nemesis!
Hello everyone! Just wanted to share another test showing that Nemesis will also be playable in the Blood Arena! She's without her wings because we're yet to figure out a way to make them look good when she's seen from behind. So it's possible that first we'll release her without them, and once we h
Aug 11, 2026 0 1
[Lore Video] The Storms
Hello everyone! In between polishing the combat and tweaking the lights of the Blood Arena, I had some time and decided to make another lore video! Kalyskah's world has religions, but not everyone believes in gods. In Thulgatha, people instead study and worship the Seven Storms: the forces believed
Aug 8, 2026 0 1
[News] Playable Ilreth!
Hello everyone! I just realised that I made this video a few days ago, close to the date I posted my last post, but I haven't posted it here yet! Some updates between then and now are that we have successfully rebuilt the player character enough that now we can swap to it; here's a screenshot of Ilr
Aug 4, 2026 0 2
[News] Plan for a patch!
Hello everyone! We are very close to finishing everything needed to release the next patch! This week, we wrapped up the work of moving the former Blueprint classes to C++. We are now making the necessary repairs to reconnect the UI and inventory systems to the new and improved classes. Combat alrea
Jul 24, 2026 0 1
[Question] Would You Be Interested in Mod Support?
Hello everyone! In the past, whenever someone asked us: “Will Kalyskah ever support mods?”, our answer was always “no”. However, now that we are rebuilding the game’s foundations, that answer has changed to a “maybe”. As we mentioned earlier, we are moving the core systems to C++, making different p
Jul 18, 2026 0
Fledgling Tier Returns + 15% Off Your First Month
Hello everyone! We have brought back the Fledgling tier as a small tip-jar option for anyone who would like to support Kalyskah’s development. In addition to being able to read our news posts that include images we cannot share publicly on Patreon, Fledgling supporters gain access to the Discord cha
Jul 9, 2026 0 1
[Video] About Laver, the Elven Warrior Who Advises Kalyskah!
Laver is Kalyskah’s right-hand man and one of her oldest surviving allies. He was transformed thousands of years ago, during a great war, when Kalyskah’s Legion appeared on the battlefield and changed the course of the conflict. At that point, Kalyskah was far more ruthless than now. She was still b
Jul 7, 2026 0 1
Devlog: This week's work!
Hello everyone! If you are a patron or boost our Discord, you already have access to seeing, in real time, every time we push new work to our GitHub: So, you might already be aware of our little experiments with Unreal 5.8, which will only become our main branch once we are further along with our cu
Jul 1, 2026 0 4
[WIP] Testing Unreal Engine’s Mover for Kalyskah!
Hello everyone! While revisiting the game’s architecture, we decided to experiment with some of Unreal Engine’s newer tools, such as Mover. This system should be a huge step towards improving traversal in Kalyskah! The animation shown here is still a placeholder provided by the engine. Kalyskah will
Jun 28, 2026 0 1
[Devlog] C++ and old code migration!
Hello everyone! We're so caught up in the work that, once again, we missed posting here about the progress on what we've been cooking! Most of the cutscenes for the dungeon are done. Now we only have some tweaks left for the side ones, such as Nemesis and perhaps the scene where Kalyskah meets the g
Jun 25, 2026 0 5
Literature Inspiration in Kalyskah!
Hello everyone! I made a video talking a little about books I've read that have inspired me to create Kalyskah, and you can also get a hint of where the story is going, judging by some of the things I mention in the video. Also, the animator has already reworked most of the dungeon cutscenes, and I
Jun 12, 2026 0 1
[News] Patch release a call we had to make
Hello everyone! We managed to fix the crash I mentioned in our last post, but then we realised that the combat in this transitional version was missing a lot of effects, such as particles when an attack lands, blood effects, animations, and other things that already work in our current branch. So we
Jun 8, 2026 0
[News] Update on the patch progress
Hello everyone! A follow-up on the post I did a few hours ago: I managed to find a workaround for the boss fight to work correctly, but the issue I'm having is that there's a crash during the Dialogue between Kalyskah and Amara. I spent the afternoon trying to find out what the issue was, but I ran
Jun 4, 2026 0 2
The patch is packaged! (Now we'll QA!)
Hello everyone! As I mentioned in my last post, we'll be releasing a new patch to our Patreons this week. The combat will be unfinished, and some other mechanics will still be unstable, but the important parts we wanted to show are ready: the progress we've made on the prologue story, including a ne
Jun 4, 2026 0 1
New Lore Video + Demo Plans!
Hello everyone! Here’s another lore video, this time about Nemesis! We also have some news about our plans for the next patch. We’ll be releasing an interim update within the next few days, featuring the new quest and enhanced cutscenes in the dungeon. However, this patch won’t include the complete
May 31, 2026 0 1
[News] New lore video: Bloodlines!
Hello everyone! Those who checked the book Michael was reading in the Fallen Temple, or explored the prologue and found it themselves, might already know some of this. But for those who missed it, or just want a more straightforward way to learn about vampire bloodlines, here’s a short video talking
May 27, 2026 0 1
[News] Working on a new quest!
Hello everyone! As we push forward with the Combat and NPC rework, the writing hasn’t stopped! We have concluded the Cargo at Bay quest, and we moved on to writing the following quest a while ago. But to offer you a sneak peek, here are some things you can expect: Previous choices in the Black Rain
May 27, 2026 0
Different Types of Elves in Kalyskah!
Hello everyone! We made a new video talking about the lore of elves in Kalyskah! I can’t wait until we reach the point where different blood types have unique effects on Kalyskah. It will be fun to play around with what happens when she gets drunk on elven blood! Different Types of Elves in Kalyskah
May 24, 2026 0 1
[News] Kalyskah and Ilreth romance teaser!
Hello everyone! There's a lot we've been doing lately, and we wanted to present to you the work of our new animator, who will be working on our cutscenes for the foreseeable future! This was the test of the cutscene he did that got him the role. I hope you like it! Also, did you notice the song? Tha
May 21, 2026 0 1
Let's talk about elves!
Hello everyone, as part of our series about the lore, here's a bit on where elves came from. If you paid attention to the dialogue between Kalyskah and Ilreth, and also a book that we have in the game, you probably already know the answer. This will be relevant in the future when we introduce differ
May 20, 2026 0 1
New Devlog about Kalyskah's Story!
Hello everyone! In the series of videos I am making about the game, here is a bit more about Kalyskah’s two eras. Also, as a reminder: once the prologue is done, we will build a bridge so that playing from the prologue, continuing through the current Dungeon Demo, and then moving into the Millhaven
May 17, 2026 0 1
[News] New lore Video + Weekly report!
Hello everyone! While the programmers are still reworking the combat, and the newly hired cinematic artist works on the new quests, I have made another lore video talking about Kalyskah. This time, it is about what vampire myths are true and what stories inspired us, so make sure to take a look! I a
May 14, 2026 0 1
[News] New Hairstyle!
Hello everyone, Corintio here! Today, we want to show you a new hairstyle we developed for a character designed by our patron, Tara. This hairstyle will belong to an elf mage-warrior called Ilmyna, whom you will find after the Prologue is complete. I hope you like it!
May 11, 2026 0 2
[Devlog] Blood in Kalyskah!
Hello everyone, as part of our series explaining some concepts about the game, here's a video on how Blood Thirst affects Kalyskah! Our goal is to expand the special interactions she'll have when she's bloodthirsty as the development progresses! How blood works in the vampire game Kalyskah! #gaming
May 9, 2026 0 1
A short lore video about Ilreth!
Hello everyone! As part of the series we started, talking about the game's lore, here's a little about Ilreth. Which will be one of our first playable companions once we get to the point of implementing that feature! Ilreth, the foul-mouthed elf of Kalyskah! (YouTube)
May 3, 2026 0 1
Kalyskah's World Name Reveal!
Hello everyone! Firstly, I'd like to say that we collected a lot of feedback about writing on my last post, and we happily included an option for Kalyskah to hurl someone into the sea because... well.. do not anger the ANCIENT vampire, maybe? There's a lot of nuance in how she handles authority, and
Apr 30, 2026 0 2
[Question] How do you portray Kalyskah's personality
Hello everyone! Following up on my last post, I'm using the small downtime I have from the engine while the combat and NPCs get rearranged, to take a look at the dialogues we haven't sent to voice acting yet. I noticed that in some cases, since we don't want to extend the prologue too much, there ar
Apr 26, 2026 0 1
[News] New Peasant Clothes!
Hello everyone! We finished working on the new Male Peasant clothes! These are the clothes from the men from the medium\working class that will be populating Tupelo! I'm tempted to maybe ask the character artist to try and make a version where it fits Kalyskah's body, but I don't know, what do you t
Apr 25, 2026 0 4
Tests are going fine!
Hello everyone! Just wanted to give an update on what I said in the last post about hiring a new Cinematic Artist for the game. We've already interviewed roughly 4 people, with two more to be interviewed by Friday. Some did tests, and I'm really excited about how things are coming along. There might
Apr 22, 2026 0
[News] What we've been up to!
Hello everyone! I just wanted to pass by because this restructuring of the combat + the beginning of the new NPC system, is taking much longer than we expected. I wanted to release a demo this week since the new quest is done, but due to other parts that need improvement, we can't do so yet. So I'd
Apr 19, 2026 0 1
We are on TikTok now!
Hello everyone! As we reshuffle things around for the new combat and prepare the game for the patch... that has been delayed, but I believe once you see the new boost in FPS, you'll realise that the wait was worth it! We have finally decided to embrace modernity and opened a TikTok. Mostly just to p
Apr 17, 2026 0 1
Showing 1 - 50 of 1135

