August 23, 2026

[WIP] Some screenshots of the Cutscene review!

Hello everyone!

In the past few days, we've talked a lot about the revisions we're doing in combat, but we haven't had the chance to share what we're doing with the cutscenes yet!

We aim to bring the game's presentation to a new level, and to that end, we decided to revisit some cutscenes that needed some love while the team continues to push forward with the code review.

These are just a few of the cutscenes we're tweaking and revising, including the cameras, lights, animations, and overall storytelling.

For instance, in the Captive Rescue quest, it didn't use to be very clear that Kalyskah was letting the bandits tie her to the pillory so she could buy enough time for Estelle to escape while they were distracted with her. The cutscene between Kalyskah and Alvina in the Fallen Temple was a bit goofy and didn't carry the emotional weight we wanted.

We decided to improve upon the cutscenes we had, play a bit with the quality, and find the direction we want to go in moving forward, and so far we're happy with the results!

As for the combat release, we ran into an issue when we deleted some old code. Basically, there were some references to the old Kalyskah Blueprint that we didn't catch on our last code revision pass. We're already rewiring everything to the new system, and hopefully we will finish what's needed to release it this week.

Thank you very much for your support and patience. I know we are taking our time to make the new patch, and the reason we're doing it is that we decided to stop with half-measures and tackle several areas that needed a complete rework at once so the whole game works together coherently. It took us more time now, but it's leaving Kalyskah on a much stronger foundation for everything we want to build moving forward, and we're already starting to see the benefits of that work not only in performance but also in the whole workflow for adding new content!

Comments (2)

i
itz.BG · August 23, 2026

So does that mean that you made the code easier to follow

K
Kalyskah · August 23, 2026

That + Easier to expand as well. Imagine that what we had before was the same as if you picked a whole... Let's say house, and made it in one single piece. And that now we have rebuilt this house but using lego blocks. So if we need to adjust, add new pieces and expand, it's much easier because the programming is more flexible.