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Kalyskah
@nobrelobo
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Showing 1 - 50 of 456
[News] What are we up to?
Hello everyone! I hope you're enjoying the demo so far! We're bringing the cutscenes to the new architecture, but until the Dungeon is ready to be released, we'll make another Blood Arena update. The next update will also be named Alpha 1.0.0 because it will mark the start of a new era in Kalyskah:
Oct 13, 2026 0
[Question] What did you think of the combat? + New Merch store!
Hello everyone! This weekend, we released our Public Demo, featuring the new combat and playable characters. We'd like to collect some feedback and hear what you think of the combat so far, any ideas you have for powers, and especially anything you miss from the old combat and the old weapon styles,
Oct 5, 2026 0 1
[News] More content incoming!
Hello everyone! Thank you all for the feedback on the last demo. It seems like people are really enjoying it, but we still have more improvements coming! First, we have fixed the difficult settings, made major tweaks to the parry animations and also fixed the way the stats affect damage and armour.
Sep 29, 2026 0 7
[Devlog] Kalyskah and Mirrors + Demo ETA + We Reached Up to 200 FPS!
Hello everyone! First, let's talk about what everyone is waiting for: When will the demo be released? We successfully packaged the game yesterday, and then managed to do it again today, which means that the packaging process for creating the executable is now stable. There are just some final touche
Sep 24, 2026 0 2
[News] Final Sprint before update!
Hello everyone! Most of the animations we needed for the new combat are done we're now playtesting to iron out what's left. For instance, the heavy finisher here will get faster: Now we can set individual attacks to knock enemies back, so part of the balancing that we'll do will include adding this
Sep 14, 2026 0 2
[WIP] More animations!
While experimenting with the new idle for the claw attacks of NPCs, I ended up positioning the forearms too low, and I thought the result was too silly not to post! The final result was fixed, and I'm now reworking the postures for the rapier and the two-handed axe (that one you get at the end of th
Sep 8, 2026 0 6
[News] More about the combat update
Hello everyone! We’re running a little behind schedule with the combat update, so here’s a look at some of the work that has been going into it! There are quite a few changes happening behind the scenes, and some of them are starting to make a noticeable difference in how combat feels and looks! We'
Sep 6, 2026 0 1
More Progress!
Hello everyone! Just wanted to show you more progress we've been making on the combat and cutscene updates! Animations We're improving the lights and animations on the Forgotten Smith questline, and also have finished Nemesis' Light attacks: The movement of her wings will be improved after I'm done
Sep 2, 2026 0 7
[Q&A] Ask questions to Amy and me!
Hello everyone, we’ll be making a video soon where we’ll pick some of the things you’d like to know and answer your questions. Maybe we’ll even do some funny voices! So drop your questions in the comments and tell us what you’d like to know, because we'll probably be dropping a video next week. Afte
Aug 24, 2026 0 2
[WIP] Some screenshots of the Cutscene review!
Hello everyone! In the past few days, we've talked a lot about the revisions we're doing in combat, but we haven't had the chance to share what we're doing with the cutscenes yet! We aim to bring the game's presentation to a new level, and to that end, we decided to revisit some cutscenes that neede
Aug 23, 2026 0 16
Progress! Progress!
Hello everyone! Just passing by quickly to share some of the progress we're making on animations and what the idea behind them is. We want to make each playable companion feel unique; if we simply reskinned Kalyskah, it would be very underwhelming. So we decided to make that each character will have
Aug 18, 2026 0 2
[Devlog] Different Idle Animations for Characters!
Hello everyone! After restructuring the back end, we have reached the part where we're also improving what you actually get to see in the game. Part of that is adding different idle animations for the more important characters. I admit that seeing how the different companions in Baldur's Gate stand
Aug 12, 2026 0 1
Playable Nemesis!
Hello everyone! Just wanted to share another test showing that Nemesis will also be playable in the Blood Arena! She's without her wings because we're yet to figure out a way to make them look good when she's seen from behind. So it's possible that first we'll release her without them, and once we h
Aug 11, 2026 0 1
[News] Plan for a patch!
Hello everyone! We are very close to finishing everything needed to release the next patch! This week, we wrapped up the work of moving the former Blueprint classes to C++. We are now making the necessary repairs to reconnect the UI and inventory systems to the new and improved classes. Combat alrea
Jul 24, 2026 0 1
Devlog: This week's work!
Hello everyone! If you are a patron or boost our Discord, you already have access to seeing, in real time, every time we push new work to our GitHub: So, you might already be aware of our little experiments with Unreal 5.8, which will only become our main branch once we are further along with our cu
Jul 1, 2026 0 4
[WIP] Testing Unreal Engine’s Mover for Kalyskah!
Hello everyone! While revisiting the game’s architecture, we decided to experiment with some of Unreal Engine’s newer tools, such as Mover. This system should be a huge step towards improving traversal in Kalyskah! The animation shown here is still a placeholder provided by the engine. Kalyskah will
Jun 28, 2026 0 1
[Devlog] C++ and old code migration!
Hello everyone! We're so caught up in the work that, once again, we missed posting here about the progress on what we've been cooking! Most of the cutscenes for the dungeon are done. Now we only have some tweaks left for the side ones, such as Nemesis and perhaps the scene where Kalyskah meets the g
Jun 25, 2026 0 5
Literature Inspiration in Kalyskah!
Hello everyone! I made a video talking a little about books I've read that have inspired me to create Kalyskah, and you can also get a hint of where the story is going, judging by some of the things I mention in the video. Also, the animator has already reworked most of the dungeon cutscenes, and I
Jun 12, 2026 0 1
The patch is packaged! (Now we'll QA!)
Hello everyone! As I mentioned in my last post, we'll be releasing a new patch to our Patreons this week. The combat will be unfinished, and some other mechanics will still be unstable, but the important parts we wanted to show are ready: the progress we've made on the prologue story, including a ne
Jun 4, 2026 0 1
New Lore Video + Demo Plans!
Hello everyone! Here’s another lore video, this time about Nemesis! We also have some news about our plans for the next patch. We’ll be releasing an interim update within the next few days, featuring the new quest and enhanced cutscenes in the dungeon. However, this patch won’t include the complete
May 31, 2026 0 1
[News] Working on a new quest!
Hello everyone! As we push forward with the Combat and NPC rework, the writing hasn’t stopped! We have concluded the Cargo at Bay quest, and we moved on to writing the following quest a while ago. But to offer you a sneak peek, here are some things you can expect: Previous choices in the Black Rain
May 27, 2026 0
Different Types of Elves in Kalyskah!
Hello everyone! We made a new video talking about the lore of elves in Kalyskah! I can’t wait until we reach the point where different blood types have unique effects on Kalyskah. It will be fun to play around with what happens when she gets drunk on elven blood! Different Types of Elves in Kalyskah
May 24, 2026 0 1
[News] Kalyskah and Ilreth romance teaser!
Hello everyone! There's a lot we've been doing lately, and we wanted to present to you the work of our new animator, who will be working on our cutscenes for the foreseeable future! This was the test of the cutscene he did that got him the role. I hope you like it! Also, did you notice the song? Tha
May 21, 2026 0 1
Let's talk about elves!
Hello everyone, as part of our series about the lore, here's a bit on where elves came from. If you paid attention to the dialogue between Kalyskah and Ilreth, and also a book that we have in the game, you probably already know the answer. This will be relevant in the future when we introduce differ
May 20, 2026 0 1
New Devlog about Kalyskah's Story!
Hello everyone! In the series of videos I am making about the game, here is a bit more about Kalyskah’s two eras. Also, as a reminder: once the prologue is done, we will build a bridge so that playing from the prologue, continuing through the current Dungeon Demo, and then moving into the Millhaven
May 17, 2026 0 1
[News] New lore Video + Weekly report!
Hello everyone! While the programmers are still reworking the combat, and the newly hired cinematic artist works on the new quests, I have made another lore video talking about Kalyskah. This time, it is about what vampire myths are true and what stories inspired us, so make sure to take a look! I a
May 14, 2026 0 1
[News] New Hairstyle!
Hello everyone, Corintio here! Today, we want to show you a new hairstyle we developed for a character designed by our patron, Tara. This hairstyle will belong to an elf mage-warrior called Ilmyna, whom you will find after the Prologue is complete. I hope you like it!
May 11, 2026 0 2
[Devlog] Blood in Kalyskah!
Hello everyone, as part of our series explaining some concepts about the game, here's a video on how Blood Thirst affects Kalyskah! Our goal is to expand the special interactions she'll have when she's bloodthirsty as the development progresses! How blood works in the vampire game Kalyskah! #gaming
May 9, 2026 0 1
A short lore video about Ilreth!
Hello everyone! As part of the series we started, talking about the game's lore, here's a little about Ilreth. Which will be one of our first playable companions once we get to the point of implementing that feature! Ilreth, the foul-mouthed elf of Kalyskah! (YouTube)
May 3, 2026 0 1
[Question] How do you portray Kalyskah's personality
Hello everyone! Following up on my last post, I'm using the small downtime I have from the engine while the combat and NPCs get rearranged, to take a look at the dialogues we haven't sent to voice acting yet. I noticed that in some cases, since we don't want to extend the prologue too much, there ar
Apr 26, 2026 0 1
[News] New Peasant Clothes!
Hello everyone! We finished working on the new Male Peasant clothes! These are the clothes from the men from the medium\working class that will be populating Tupelo! I'm tempted to maybe ask the character artist to try and make a version where it fits Kalyskah's body, but I don't know, what do you t
Apr 25, 2026 0 4
Tests are going fine!
Hello everyone! Just wanted to give an update on what I said in the last post about hiring a new Cinematic Artist for the game. We've already interviewed roughly 4 people, with two more to be interviewed by Friday. Some did tests, and I'm really excited about how things are coming along. There might
Apr 22, 2026 0
[News] What we've been up to!
Hello everyone! I just wanted to pass by because this restructuring of the combat + the beginning of the new NPC system, is taking much longer than we expected. I wanted to release a demo this week since the new quest is done, but due to other parts that need improvement, we can't do so yet. So I'd
Apr 19, 2026 0 1
[News] Working on the World Manager
Hello everyone! We mentioned many times about the world manager and how it will solve a lot of the load\save challenges we currently have in the game. So, now that the latest wave of fixing and tweaking passes are done, we're coming back to it and hopefully finish it before the Early Access release
Apr 6, 2026 0 2
[News] Progress on Graphics!
Hello everyone! Passing by to let you know that we're still working on the new patch. And one of the things we'll be updating is the lights! The goal was to bring warmer tones to the island, representing the more hopeful era for Kalyskah. And also to make the nights bright enough that you won't need
Apr 1, 2026 0 13
[News] What we've been working on this week!
Hello everyone, we've been quite busy the past few days! Music First of all, Archie has been working on a new music track for the vampire hunters. This one is meant for a character who will be more of a true “villain” to Kalyskah, possibly Lord Berrant, after the prologue era. Quests: The new quest
Mar 24, 2026 0 1
[News] We reached 50k Wishlists!
Hello everyone, I am thrilled to say that we have reached 50k wishlists on Steam! That helps us be more visible on Steam and gives us a better grasp of how our game might grow after we start the Early Access phase. I made a post on Steam that summarises some of the things we've already discussed her
Mar 19, 2026 0 2
[News] Quick Weekly Progress!
Hello everyone! I just wanted to pass by to let you know that we haven't posted any news here for the last week because we're super busy! To give you a quick summary of events: The level designer has been making a ton of improvements on how our game handles lights and shaders. Improving the nights,
Mar 12, 2026 0 1
Hotfix incoming!
Hello everyone! Some people reported that there's a crash happening right after you open Michael's door on the original dungeon, and that the Slice of Unlife quest isn't being properly concluded. I already fixed the first issue; now I'm working on the second, and we'll hopefully release a patch toda
Mar 4, 2026 0
[News] Cutscene is done! Final tweaks being made!
Hello everyone! A quick heads up that the cutscene I've been working on for the past month is done, now we're just making a few tweaks, and it will be ready for release in a couple of days! The new Peasant Attire is 100% finished too, and I'll see if I can squeeze it into the next patch, but since F
Feb 25, 2026 0
[News] Art Progress and more!
Hello everyone, Corintio here! Turns out that making a scene where Kalyskah performs a ritual to summon blood rain while dancing in front of a crowd is taking longer than we expected, but what happens next is much simpler, and we can deliver the continuation after this scene in the chrongram for thi
Feb 16, 2026 0 4
[AudioSample] Tupelo Ritual Music!
Hello everyone! We're still working on the cutscene. This one is one of the most complex cutscenes we've done so far, so thank you for your patience! I did this recording of the mixture of the music + the voice for a certain moment of the scene, and I was amazed by how it's coming along, I hope you
Feb 7, 2026 0 1
[News] Peasant Dress!
Hello everyone! Here's more progress on the Female Peasant Dress. It will have shoes and a hat! I'll come back later today or tomorrow with more news on the progress of the combat rework and some previews of the new cutscene!
Feb 6, 2026 0 1
Garmerant wrote about us + New Quests Incoming!
Hello everyone! I was just super surprised when I saw that Gamerant wrote an article about our game! It really boosted our wishlists, and that's very exciting. Check the link we posted on the post! As for the next patch, we're still working on it. I'm making the cutscenes, and this quest will featur
Jan 28, 2026 0 3
Nightstalkers, now is the best time to send your characters!
Hello everyone! Some of you have pledged to us at the Nightstalker or Nighthunter tier in the past, or are still pledging, and have not sent us your characters yet. As we mentioned in the past few posts, we are now 100% focused on wrapping up the prologue. Any character who would be supposed to appe
Jan 22, 2026 0 2
[WIP] New Peasant Clothes soon!
Hello everyone! To improve the visual appearance of characters in Tupelo, we're working on new clothing for both male and female peasants. Soon, there'll be more progress, but if you haven't seen the concept yet, this is the general idea of what we want for the female attire:
Jan 17, 2026 0 3
[News] Progress on Cheat System
Hello everyone! We're making some progress on the cheat system. You'll be able to change things related to Kalyskah's health, stamina and blood. Edit the weather, add checkpoints and also give her new items and spells. As you can see, two of the items I mentioned are still missing. Once they are add
Dec 20, 2025 0 1
[News] What's next?
Hello everyone, I hope you're having a great weekend! I'm coming by just to give you an outline of what we aim to work on in the following few months! We're working on the in-game cheat system, and right after that, we'll fix what to many of you has been the greatest issue in the game: The Combat. T
Dec 13, 2025 0
[News] Crime and the City Solution!
Hello everyone! We have just implemented the first step of our new crime system. Guards now fight to protect citizens, and any citizens who are attacked, together with those who witness the event, will run away from Kalyskah. Guards will also “forget” Kalyskah if she manages to hide, which is a usef
Nov 29, 2025 0 4
[Music] New Songs by Archie!
Hello everyone! Archie has delighted us with another song, this time it's for a ritual scene we'll be working on in the meantime before we work on Nemesis quest, as I realised that this scene is the milestone that marks when the main storyline of the prologue should actually begin. And also, he work
Nov 10, 2025 0 1
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