March 12, 2026

[News] Quick Weekly Progress!

Hello everyone!

I just wanted to pass by to let you know that we haven't posted any news here for the last week because we're super busy!

To give you a quick summary of events:

  • The level designer has been making a ton of improvements on how our game handles lights and shaders. Improving the nights, the vegetation, how we handle the game with and without lumen, the day-and-night cycle, interiors, etc.

  • The programmer has been pushing the new combat system into the main project branch. So far, the AI hasn't been implemented yet, but the inputs are already feeling much more responsive than before!

  • On the quest side, Amy, Tiffany, Andrew and the other voice actors have been delivering their new voice lines for this month's patch (Including some goofiness like the one I posted here). And our animator has been introducing a new "Dialogue Idle" for when characters are anxious or eager to say something.

  • We've been working on the script and storyboard for a new trailer for the game, to replace the one we currently have on our Steam page.

Thank you a lot for your support, and hello to all the new faces!