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September 8, 2026

[WIP] More animations!

While experimenting with the new idle for the claw attacks of NPCs, I ended up positioning the forearms too low, and I thought the result was too silly not to post!

The final result was fixed, and I'm now reworking the postures for the rapier and the two-handed axe (that one you get at the end of the Blacksmith's quest)!

The animation below is a work in progress, but the cool part is that we managed to make a Blender plugin that lets us reverse-engineer some old animations the game had.:

This allows us to bring them to our new rig and make the necessary tweaks. The original pose had the left arm pointed back the whole time instead of moving to the character's waist when they returned to the idle pose.

Since I recovered from the cold I mentioned last week, I'm able to make much steadier progress on the animation side, and at this pace I believe I'll finish the basics of what we need by Friday. Then the rest will be final wiring on giving weight to impacts, VFX and QA before we can release. This is a delicate task since it requires a lot of testing, feeling the combat, tweaking and improving. We'll show the progress as we go.

And here's more on the cutscene revisions!

Comments (5)

G
GANDALF · September 9, 2026

Hello, it looks wonderful. Wishing you all the best with your work! :)

K
Kalyskah · September 9, 2026

Thank you! We're working hard but I think it's worth it!

S
Summerlovin00 · September 8, 2026

Thanks I appreciate it will definitely check out your vids

S
Summerlovin00 · September 8, 2026

Man I wish I had a gaming PC, the progress looks awesome. Just out of curiosity what is your game about?

K
Kalyskah · September 8, 2026

It's an action RPG with tasteful eroticism where you play as Kalyskah, the first vampire! You can check out our YouTube channel; there are tons of videos about the story and gameplay there: https://www.youtube.com/@Kalyskah