[News] Playable Ilreth!
Hello everyone!
I just realised that I made this video a few days ago, close to the date I posted my last post, but I haven't posted it here yet!
Some updates between then and now are that we have successfully rebuilt the player character enough that now we can swap to it; here's a screenshot of Ilreth as the playable character!
August is going to be a busy month with at least 2 releases, since we'll be doing it in batches. First, we're polishing animations and will release the Blood Arena. Next, we'll release the dungeon.
The Garden of Earth Delights might take a couple of weeks after the initial dungeon release because we'll be deepening the Encounter Sandbox to give characters more personality when a scene starts. And improve the UI as we go. Then we'll finally return to the Open World releases, because that one depends on us filling the gaps needed to finish the World Manager, and this system is the final bridge between the remade NPC and game architecture and the quests.
All the cutscenes in the starting dungeon have been polished, and we moved on to the Prologue. Our Animator has already worked on the opening cutscene between Kalyskah and Amara and finished ironing out the Ritual scene at Tupelo. He'll continue working on cutscenes that didn't get much love yet, such as the "Captive Rescue," where Kalyskah meets Stelle and features that pillory scene!
Let us know if there are any parts or cutscenes from the prologue that you think pop out too much by lacking the polish we aim to have in the game, so we can work from the ground up to bring everything to the same level of detail.
When will the next Kalyskah demo come out in 2026? #gamedevblog (YouTube)
