[News] Patch release a call we had to make
Hello everyone!
We managed to fix the crash I mentioned in our last post, but then we realised that the combat in this transitional version was missing a lot of effects, such as particles when an attack lands, blood effects, animations, and other things that already work in our current branch.
So we had to make a call:
We could release a demo where the story works, but the rest of the experience would be far below what we consider acceptable. That would mean spending three more days trying to patch up something that would later be discarded anyway, since those systems are already working on the main branch. It would also risk us not finishing the polish by the end of the month, as we scheduled.
Or we could bring everything we managed to fix in the alternative branch back into the main branch, then release by the end of the month as planned, with something that properly shows everything we have done over the past two months, including the new combat and inventory system.
The answer was clear to us.
So instead of making a rushed release, we’ll move our effort back into the main branch and focus on releasing something of proper quality.
