July 18, 2026

[Question] Would You Be Interested in Mod Support?

Hello everyone!

In the past, whenever someone asked us: “Will Kalyskah ever support mods?”, our answer was always “no”. However, now that we are rebuilding the game’s foundations, that answer has changed to a “maybe”.

As we mentioned earlier, we are moving the core systems to C++, making different parts of the game more modular, and ensuring that the game becomes more and more data-driven. The main goal is to make Kalyskah more stable, better optimised, and easier for us to expand without having to perform another major refactoring later.

While studying how to structure these systems, we realised that we are already moving in the right direction to potentially release editor tools that would allow players to create mods for the game!

The initial idea would be relatively small: allowing people to replace textures and body sets, add animations, edit weapon attributes and make similar changes. Depending on how interested people are, we could eventually expand those tools to support more ambitious projects, such as creating new quests or custom scripts\powers.

We would also love to make fan translations possible someday. However, translation support would require a deeper restructuring of some systems and the creation of user interfaces that we cannot currently afford to prioritise.

This is not a confirmed feature or something that would replace our work on the main game. Our priority remains completing the improved core systems, returning to full main-quest development, and preparing Kalyskah for Early Access.

Still, now with our shift in the current development framework, these goals are beginning to be feasible on the horizon! The same modular architecture that helps our programmers, writers and animators work in parallel could also make it much easier for the community to create new content in the future.

So, we would like to hear from you:

  • Would modding tools interest you?

  • What kinds of mods would you most like to create or use?

  • And how soon after the improved systems are released and main-quest development is moving forward again would you like us to begin exploring them?

Comments (25)

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Vyn Halcyon · July 30, 2026

If you want content to be produced faster than it can be consumed, and the game to become a timeless classic, and have it's own category in Loverslabs, then yeah. Do mods. Infact, I remember you from LL, and still use your Slavetats package to this day. Giving Kalyskah modding support will make you a legend to tommorow's Corintio, especially if it's from an indie dev, to another. It'd be such a noble legacy!

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Torval Tommahawk · July 21, 2026

Well, I have been heavily involved in making outfit mods in UE4,5 games. my two most invested works are for 2 games Stellar Blade UE 4.26 and TheKillingAntidote 4.27 - you can visit my work here https://www.nexusmods.com/profile/tomshepard308ci?gameId=6187 - but this is not to promote my work, just some credential to prove that I know a lil bit about modding. The KEY thing is I CAN'T MAKE THESE MODS WITHOUT EXTENSIVE GUIDANCE/SUPPORT from DEVELOPER AND COMMUNITY. TheKillingAntidote is the example of a small game with the most comprehensive mod support I've ever seen for an Unreal game - they have an entire website for mod support https://afdian.com/a/thekillingantidote?tab=feed - and its development has been much shorter than Kalyskah. So this might sound like harsh criticism but this game has been extremely long in development for barely any content, you might as well let the community contribute and keep the game alive. Personally, I can already mod your game without any mod support using universal tools for Unreal, but it is still very limited in capability.

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Alkaid · July 21, 2026

mods do nothing less than improve the life of a game, beyond the idea of new fan made content it allows for innovative modders to make things you might not or even regions for more content. there's any number of fun things they could add or fix.

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GraigWarder · July 20, 2026

Mods are the single thing keeping games alive long after their normal lifespan. They also tend to create a much broader spectrum of different gameplay-options and content. There is no way a developer can offer the same scope of things based upon restricted resources available (time, money, ideas ...). Games with mod support also create additional communities around the game and help increase playerbase. Developing with mod-support as a goal helps the game and the player. Win-win and no downsides. The extratime needed to integrate mods can even strenghten the developement-process because it can help to clearly structure and organize.

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CHILLY · July 20, 2026

can't go wrong with mods in my opinion. It will keep people coming to your game!

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primavera · July 20, 2026

I think adding mod support would definitely be nice especially if the tools are easy to use as no matter how creative you are, expanding the pool of people who can add content to your game will always lead to more creativity than not. That being said, I would not use up any dev cycles to setup those tools while the game is still in the early development it's in, even if that's for no other reason than the possibility of someone else taking your game, modding their own quests in and then making their own patreon. If I'm not too mistaken that's similar to how you guys started out with Skyrim isn't it?

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Pochemuchka · July 19, 2026

Personally not interested in mods id rather just play the game then way it's intended but I know alot of people would be very interested with mods

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zaira · July 19, 2026

I would like to do quest modding similar to Skyrim...

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BlackSpiral2000 · July 19, 2026

Mods are always fun. I have WAY too many on Skyrim. It won't be a game breaker for me, but a mod enabled game always gets more shelf life from me. Cheers!

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ChaosOmega98 · July 19, 2026

You can always add mod support later when you have time as I know some games added it a while later after release. So you don’t have to focus on it now.

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Shiroszz243 · July 18, 2026

Yes

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animolhairo · July 18, 2026

Modding option is great that is not the question, the question is it worth the effort for you. Just going to tell what I see from far. Your game is unknown game. And even in well known games not many games form great modding circles. So since you don't have a customer base you don't know what kind of people will play your game and expect them to create mods. Well the general idea we got on your customer base is they are going to be sex media consumers. So best bet is to research how other sex games that has mod support at your own games scale levels are doing. If mods don't contribute to that you might avoid the heavy work. I don't know what goes in to the work and not in the sector so can only just tell what I see from far.

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Alan Turner · July 18, 2026

Definitely, mods tend to enhance and extend the life of a game. They also tend to attract people to the game

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monotoy · July 18, 2026

unpopular opinion, personally I don't care, mods are only needed if there are serious flaws in the original game, and usually make the original game more unstable. edit: def finish the game first for good before working on mod support

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Lafare · July 20, 2026

I agree but there are some ways too look at mods. 1) mods are fixing the game. As you stated if the game doesn't have anything to be fixed then you don't need them, but there is more. 2) mods that add more content. Like unnoficial expansions. If you thing about Skyrim we have LOTD; Bruma; Wyrmstooth; The Cowl of Nocturnal, a lot of Overhauls as well and more. Also we have smaller ones like mods that add some new dungeom, enemy, spell, npc and stuff like that. All of this mods brought to Skyrim new ways to play and things to do. You don't need them, but they were very important to make Skyrim's lifespam so long and also brought happiness to a lot of players that love and want new ways to enjoy a game. I will also like to highlight 3) Personalization mods. New hair, face type,body type, race, armor/clothes (even better If the game has a transmog functionallity), color changes and stuff like that to make the player feel closer to the character they are player and maybe even to party members and mounts/vehicles. People like to make things unique for them

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CrashDragon · July 18, 2026

i would like to see mods for the game

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Uthan The Perverse · July 18, 2026

You can never go wrong with mod support. If your game lands on Nexus, they will keep it going almost indefinitely. See Skyrim and others.

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vidalaac · July 18, 2026

I definitely would. While I’m not a mod maker, I’ve enjoyed mods in many RPGs over time and would love to see them in Kalyskah. I’m sure the mod community would come up with some great ideas.

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TheBrainninja · July 18, 2026

definitely isn’t make-or-break for me, but it’s a _tremendous_ value-add. official mod support elevates my opinion of any game several notches; I can’t make the calculation of whether or not it makes financial sense for you as developers, but considering how eager folks are to mod horny stuff into extremely un-horny games just because they can…I have to imagine at least some of those folks would gladly make horny stuff (or, hilariously, chaste stuff) in an already-horny game. I feel strongly that every game would benefit from at least some degree of mod support, and I hope y’all would find it worthwhile to do! As I’m less of a mod-maker than a player, I can only guess what tools developers would like; from an end-user perspective, it doesn’t get much easier than Steam Workshop, but I have no idea what kind of restrictions or hurdles may be in place there. For the majority of the modding community, keeping an eye to MO2 or Vortex support would likely be a crowd-pleasing move …one further note while I’m here: while I’m not a paying Patron (sorry, funds’re tight these days :(), I’m *very* enthusiastically waiting for Kalyskah’s Early Access launch, whenever it is! I’m also excited (even though it means delays) they y’all are retooling fundamental game infrastructure — to me as an end user, that means a more robust bit of software that will be Less Miserable for the devs (👀) to interface with going forward. And it speaks to lessons learned for any future projects as well! I love to see craftspeople grow :)

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HellcatF6F · July 18, 2026

Yes, mod support dramatically extends the life of the game. It will also make the game more popular at launch. Games like Skyrim and Cyberpunk 2077 are still going strong thanks to mods.

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Shawn Meilicke · July 18, 2026

Mods have been proven to increase game lifespans and sales, and there's really no downside, especially if you're in a spot where you can plan for it. That said, if you're still making heavy changes to file structure, models, etc. It might be best to wait a bit to release the tools. Updates usually break mods, but if the changes are big enough each update it might be hard for modders to keep up with them.

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Kalyskah · July 18, 2026

Yes, the idea is to add mod support on slices so we only put out there what we are sure that won't change anytime soon

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Ambicatus · July 18, 2026

Yes, and if possible Intiface Integration too

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Eric · July 18, 2026

absolutely , yes mods i don't personally believe there's an actual reason why a single player game wouldn't want mod support. mods alone has kept Skyrim alive and even evolving well past its time and they've rereleased it so many times. if you want this game to thrive, encourage mods and even incorporate some of the best ones into the game development to ensure stability and compatibility.

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Kalyskah · July 18, 2026

That's true! Seeing popular mods might give us a better grasp of what people want in the game!