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Sadie Gets a Life, 0.3.7 (Bonus?) Dev Log, 2026-10-22
Normally, this is where I'd announce a new release for Tier 3 members. This time, it's going to be a little bit different. Long story short, I came down with some seasonal cruft and that's wrecked my productivity all week. As such, I'm only about two-thirds of the way done with this release. So, her
Oct 23, 2026 0 3
Sadie Gets a Life, 0.3.7 Dev Log, 2026-10-15
For this week's dev log, I'll give you a sneak peek of coming attractions and also cover my latest quality of life project. Sneak Peek 1: Coming Events As I mentioned in last week's dev log, I'm working to wind down many of the side operations in Harmonia. We'll get our final Adventurers' Guild miss
Oct 16, 2026 0 5
Sadie Gets a Life, 0.3.7 Dev Log, 2026-10-08
Release 0.3.6 is in the books and we're on to Cincinnati 0.3.7. This release will close out several through lines in Harmonia, including the Isekai Order returning to Svetlanda, growth from Mallory and Landon, and more background on Ellanon and Amerinth. We'll also have some more slice of life exper
Oct 8, 2026 0 1
Sadie Gets a Life, 0.3.6 Dev Log, 2026-09-17
We're halfway through the sprint for 0.3.6, so it's time for another game update. New Minigames In this release, I'm going to introduce several new minigames. Depending on what you all think about them, I might expand these minigames, flesh them out further, or drop them altogether. Consider this re
Sep 18, 2026 0 4
Sadie Gets a Life, 0.3.6 Dev Log, 2026-09-10
We are a full week out from release 0.3.5. Thank you to everyone who has reported bugs in the game so far. I've fixed (in my dev build) all of the reported bugs so far, but if you run into something, please let me know so I can fix it. Release 0.3.6 will give us an opportunity to build up a couple o
Sep 11, 2026 0 1
Sadie Gets a Life, 0.3.5 Dev Log, 2026-08-20
We're in the home stretch for 0.3.5, so here's the weekly update. I hit the major events fothcoming in release 0.3.5, so I won't belabor that here. I will say that we'll get the conclusion of Colton's Training Academy, as well as several missions on behalf of the Monster Kingdom and plenty of things
Aug 21, 2026 0 1
Sadie Gets a Life, 0.3.5 Dev Log, 2026-08-13
Release 0.3.4 is in the can, though I do want to point out one huge bug and how to fix it before I go on to the first dev log for 0.3.5. During the Freistadt Mercantile League series of negotiations, one of the merchants asks Sadie to kill some rebels who are interfering with traders along a side ro
Aug 14, 2026 0 2
Sadie Gets a Life, 0.3.4 Dev Log, 2026-07-23
This dev log is going to be (relatively) short and sweet. Let's hit some of the high notes of what you can expect in a couple of weeks (or one week for the Tier 3 folks). New Missions This upcoming release is going to include a fairly large number of missions. Here's a quick breakdown of what I have
Jul 24, 2026 0
Sadie Gets a Life, 0.3.4 Dev Log, 2026-07-16
The 0.3.3 release has come to a close and I'm hard at work on release 0.3.4. This upcoming release is still ambitious but I should be able to get it done within the standard four-week sprint. 0.3.3 Bug Reports A pair of bug reports are worth mentioning here. First, the scene where Sadie watches Neem
Jul 17, 2026 0 4
Sadie Gets a Life, 0.3.3 Dev Log, 2026-06-25
Things are moving pretty quickly now with 0.3.3. I've knocked out the majority of content and will have a release available for Tier 3 subscribers next week. There's still a lot yet to do, but I'm happy with the way it's all shaping up. This release is also going to introduce a new form of combat. A
Jun 26, 2026 0 2
Sadie Gets a Life, 0.3.3 Dev Log, 2026-06-18
Well, one week after saying I wasn't sure if I would need to delay a release and I have bad news: I need to delay a release. The 0.3.3 release will be pushed back by one week, so instead of Tier 3 people getting it on June 25th, they'll get it on July 2nd. Everyone else will get it on July 9th. The
Jun 19, 2026 0
Sadie Gets a Life, 0.3.3 Dev Log
The 0.3.2 release seems to be a success, with no bugs reported. Either that or the release ended up trapping players in cyberspace and killing them all like a bad movie from the '90s. Either way, the good news is that I'm able to move forward with 0.3.3. Here's an update of what's going on. Vacation
Jun 11, 2026 0
Sadie Gets a Life, 0.3.2 Dev Log, 2026-05-21
This is the sprint mid-point, which is the time that I look at how many things are still on the board and get a bit nervous. This sprint, there's still a lot on the table, but what I do have so far is pretty neat. Here's a quick summary of what's in and what will definitely make it. Spycraft In last
May 22, 2026 0
Sadie Gets a Life, 0.3.2 Dev Log, 2026-05-14
We are one week out from the 0.3.1 release and the build is, to my knowledge, stable. I haven't heard any bug reports in the new content, which leaves me mildly concerned because these releases don't go that well... I have received a couple of bug reports for things in Acts I and II, but one is an e
May 15, 2026 0 2
Sadie Gets a Life 0.3.1 Dev Log, 2026-04-23
It's been a fairly productive week with a lot going on in-game. I'll cover a few of the highlights that you can expect from release 0.3.1. The inevitable bugs are, of course, the lowlights. A New Party Member I won't spoil it too much or include any pictures, but Sadie will get a new party member. T
Apr 24, 2026 0 10
Sadie Gets a Life 0.3.1 Dev Log, 2026-04-16
0.3.0 and the Damage Done I might need a t-shirt that reads "I survived the 0.3.0 release." There were a couple of catastrophic bugs that made it into the release. New game took you to the wrong map. This is one I'm still kicking myself over because it's even in my checklist of things to do before a
Apr 17, 2026 0 1
Sadie Gets a Life 0.3.0 Dev Log, 2026-03-27
We're now at the final dev log before 0.3.0 releases. In this one, I'm going to cover a few miscellaneous bits that I haven't hit in the prior three dev logs. Escaping Combat One change that I've added is that combat escape is no longer a sure thing. Instead, there's an escape minigame. This button-
Mar 28, 2026 0 1
Sadie Gets a Life 0.3.0 Dev Log, 2026-03-12
Welcome to another dev log. I'm going to start this off with the bad news (for some definition of "bad"), just so I don't bury it. After that, we'll talk about some neat functionality that you'll see in 0.3.0. The Two-Week Delay As I've been working on new content for 0.3.0, I realized that there's
Mar 13, 2026 0 4
Sadie Gets a Life 0.3.0 Dev Log, 2026-03-05
Release 0.2.7 is now in the books. That was a big one, as it involved wrapping up Act II and moving forward the plot. I haven't received any bug reports on the new content (yet?), though if you do find any bugs, please do report them and I'll aim to get them fixed as soon as I can. Now, 0.3.0. There
Mar 6, 2026 0 3
Sadie Gets a Life 0.2.7 Dev Log, 2026-02-12
Development work for 0.2.7 is pretty well complete at this point and I'm currently testing it. Like I've mentioned in prior dev logs, 0.2.7 officially ends Act II and also closes up the Eastern Duchy storyline, at least for now. The prior dev log talked about Arksvardt, and in this dev log, I'll tal
Feb 13, 2026 0 1
Sadie Gets a Life 0.2.7 Dev Log, 2026-02-05
Release 0.2.6 is officially stable. This time around, there were two bugs that were important enough that I just re-uploaded the archive file instead of releasing separate patches. The first bug was that some saves could get into a situation in which the North Side Gang harassment of constables in t
Feb 6, 2026 0 1
Sadie Gets a Life 0.2.6 Dev Log, 2026-01-15
Development on release 0.2.6 is winding down and I'm going through a couple of rounds of play-testing in advance of next Thursday's release for Tier 3 subscribers. In the meantime, here's a sneak peek at what will be in the release. As I mentioned in last week's dev log, we're wrapping up the Den of
Jan 16, 2026 0 1
Sadie Gets a Life 0.2.6 Dev Log, 2026-01-08
The 0.2.5 release is in the books and there are a few bugfixes that will find their way into this new release. Two of them are minor game-breaking issues, so I'll include fixes here. If you have not received the Corbonary Rug Factory mission yet, please grab this bugfix. Unzip the archive and you wi
Jan 9, 2026 0 1
Sadie Gets a Life 0.2.5 Dev Log, 2025-12-18
We are one week out from the Tier 3 release of 0.2.5. This is the closest-run release yet in terms of my getting it done, but I will release it on time and will try to spend a bit of extra effort testing. And yes, 0.2.5 will be a Christmas gift to any Tier 3 subscribers and a New Year's present for
Dec 19, 2025 0 1
Sadie Gets a Life 0.2.5 Dev Log, 2025-12-11
The 0.2.4 release is now in a fairly stable state. Unfortunately, there were several bugs, to the point that I needed to release 0.2.4a to address these. For more info, check out the prior release post, which I updated with those details. This week, we're on to Cincinnati 0.2.5. The 0.2.5 release wi
Dec 12, 2025 0 1
Sadie Gets a Life 0.2.4 Dev Log, 2025-11-20
In last week's dev log, I promised two big changes. Now I have to deliver on them. That's what I get for making promises, I suppose. Promise number one: a new outfit. Sadie gets to wear a green dress. Specifically, she'll wear it in the casino. Which happens to be the other big change. Boom, dev log
Nov 21, 2025 0 1
Sadie Gets a Life 0.2.4 Dev Log, 2025-11-13
It's a bit wild that a week has passed since the release of 0.2.3. So far, I've received one minor bug report and will fix the issue in 0.2.4. Development on version 0.2.4 is well underway and has a lot of content planned as well as several bits of gameplay functionality. In the catchy header image,
Nov 14, 2025 0 1
Sadie Gets a Life 0.2.3 Dev Log, 2025-10-16
Development is going pretty well for the 0.2.3 release. As I mentioned in the last dev log, I plan to include a walkthrough starting with the 0.2.3 release. Ironically, that's the one item that's taking the most time so far, simply due to needing to do a full playthrough of the game and capture rele
Oct 24, 2025 0
Sadie Gets a Life 0.2.1 Dev Log, 2025-08-28
The 0.2.1 release is pretty close to baked. I still have quite a bit of playtesting to do, but I do have all of the scenes, sequences, and battles developed. Sometimes, as a developer, you get caught up in a little cul-de-sac, something you know technically might not be worth the time and effort, bu
Aug 29, 2025 0 6
Sadie Gets a Life 0.2.1 Dev Log, 2025-08-21
The 0.2.0 release is in the books. There was a minor bugfix that corrected some annoyances, but it looks like there weren't any game-breaking bugs this time. Now I'm on to 0.2.1. The big deal in 0.2.1 is expanding out the city of Svetlanda. We're going to get access to five new districts in this rel
Aug 22, 2025 0 1
Sadie Gets a Life 0.2.0 Dev Log, 2025-07-31
All in all progress on version 0.2.0 is going well. I've completed my first round of testing the new content and in the process of testing everything, it was approximately 2.5 hours of new content. This includes part of a new city (Svetlanda) and a slew of missions, scenes, and new characters. I wil
Aug 1, 2025 0
Sadie Gets a Life 0.2.0 Dev Log, 2025-07-24
Hello, Patreon followers! This is the second in a series of dev logs. My initial intent is to release these on a weekly cadence, though most of them won't be as long as this one. Most of these dev logs will be public, though spoiler-heavy ones will be for paid members only. Initial Feedback and Bugs
Jul 25, 2025 0 1

