Sadie Gets a Life 0.2.7 Dev Log, 2026-02-05
Release 0.2.6 is officially stable. This time around, there were two bugs that were important enough that I just re-uploaded the archive file instead of releasing separate patches.
The first bug was that some saves could get into a situation in which the North Side Gang harassment of constables in the Textile District wouldn't happen. You had to follow a specific path for the bug to trigger, but it was a reasonable path and needed fixed.
The other bug had to do with case files in Flenzwald, as part of the extradition mini-quest. That one was just a stupid bug on my part where I missed an important condition and the upshot is that you wouldn't be able to complete the task.
That said, it's in the books and I'm on to 0.2.7. Release 0.2.7 is well on its way in development, and a big part of the release will be one final city in the Eastern Duchy: Arksvardt. Sadie and company will get to spend a few days in the second-largest city in the Duchy, but because I didn't have the time (or desire!) to build out an entire Svetlanda-sized set of maps in one release, I've used some storytelling tactics to provide a lot to do without overwhelming my ability to deliver.
Which is a polite way of saying that I'm railroading the player a bit here. But I think that's a reasonable pattern, trading off between fairly wide-open maps. We saw it in Act I, where Hope Springs and surrounding environs leads to the On the Road section. We're seeing it again in Act II, where Svetlanda leads to Flenzwald + Arksvardt. We'll probably see it again in Act III, though I'm still working out all of the details in that act.
I'll also introduce The Heroes of the Land, the most famous adventuring party in the Eastern Duchy. I had some fun creating their intro and it actually gave me a neat idea for a quality of life improvement in 0.3.0. But I'll stay mum on that for now and get back to work.
