Sadie Gets a Life, 0.3.5 Dev Log, 2026-08-13
Release 0.3.4 is in the can, though I do want to point out one huge bug and how to fix it before I go on to the first dev log for 0.3.5.
During the Freistadt Mercantile League series of negotiations, one of the merchants asks Sadie to kill some rebels who are interfering with traders along a side road. This then leads Sadie and company into a rebel camp. Unfortunately, one of the rebels is bugged out and you can't attack it and complete the quest.
To fix this, I have a bugfix. The instructions are to unzip the file's contents into your SadieGetsALife/data/ folder and replace two files: Map263.json and System.json. Do so and it will fix the problem. I apologize for letting that slip through.
The Rest of Act III, Part I
While working on getting 0.3.4 out, I spent some time reflecting on how hectic the last two sprints have been and how I'm not hitting deadlines the way I want to. In order to rectify this, I've decided on two things.
Release 0.3.8 will be the final Freistadt release. I had tried to cram everything into 8 total releases (0.3.0 through 0.3.7) but that was simply too much for me to build out, and I've had to compromise on two separate releases, first by delaying 0.3.3 by a week and second by deferring images for certain scenes in 0.3.4 to the upcoming release.
The releases 0.3.5 through 0.3.8 will have a bit less content than what I fit into 0.3.3 and 0.3.4. Each of those releases was in the 4-5 hours of content range, and that's a bridge too far for me, unfortunately. I'm aiming for around 3 hours of content for the remaining four releases in this part of the game, so there's still a lot going on but I can focus on getting the scenes right and on time.
To that end, I'm happy with the progress on 0.3.5 so far, so let's talk a bit about what you can expect in a few weeks.
A New Recollection Room
The existing recollection room is getting a bit crowded, so I've changed the motif a bit, shrinking the recollection room considerably and introducing a new scene.
I've split this UI into two sections. On the top side, we have categories: Act (rough point in time during the game), Action (which sexual activity), and Actor (or actors). Then, the left-hand side includes all of the tags associated with that category. In the screenshot above, we can see the Actor tags, and you can see scenes featuring various characters. I've selected Sabrina and highlighted Sadie's second date with her. If you select the scene, it will pop up a bit more information about the scene.
From there, you can watch the scene again. And for scenes you haven't unlocked, there will be a "Locked" indicator and a hint on how to unlock it, just like before.
I'm still playing with the UI, so it may change slightly as I move along (and if you have thoughts, please share them!), but that's the big quality of life update for this release.
A bonus is that, along the way, I realized that there were actually three scenes that I totally forgot to put in the recollection room, so they'll show up in the next release as well.
Preview of Coming Attractions
This upcoming release has three major points of emphasis: the Monster Kingdom government, the Isekai Order, and Sadie's harem traveling party.
When it comes to the Monster Kingdom, you can expect two major quests from Amerinth and two from Torgus. For the The Isekai Order has a dungeon for Sadie to clear, and she can go on a third date with Sabrina. And as far as Sadie's comrades go, we've got the following on the docket:
Sadie and Landon's relationship develops further, specifically if you choose the "fun with friends" route
Dinestra and Ptolmeres get so close to finally getting together, and Sadie has a secret plan to make it work
Neemar has a third hobby, wrapping up that storyline
Mallory continues learning to read and Sadie becomes prophetic
Sadie spends time with Talys
We start to learn the backstories of Kristos, Amerinth, and Torgus
Even with my caveat above, there's still going to be a lot of new content coming in 0.3.5 that I hope you enjoy. In next week's dev log, I'll provide a little bit more detail on some of these, as well as talking about what else will make the cut.
