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September 11, 2026

Sadie Gets a Life, 0.3.6 Dev Log, 2026-09-10

We are a full week out from release 0.3.5. Thank you to everyone who has reported bugs in the game so far. I've fixed (in my dev build) all of the reported bugs so far, but if you run into something, please let me know so I can fix it.

Release 0.3.6 will give us an opportunity to build up a couple of characters. One of the characters we spend a lot of time on is Mallory, who is the subject of two separate quests. Mallory has been learning some new skills, such as Pocket Sand and Scan All, that do not have Anime Mode images. Release 0.3.6 will fix that. If you finish the Make a Man story line with Landon, Mallory will also learn a new skill in this upcoming release.

Speaking of Make a Man, this release will close out that story line completely, and there are two separate sex scenes depending on whether you're going for the traditional video game harem (main character has several partners, but each partner is only tied to the main character) or a more open relationship that includes people outside of the harem. I've written both of those scenes and am very happy with them, especially the Sadie+Landon scene.

Here's a quick rundown of what I have in the hopper so far:

  • One new Adventurers' Guild mission. This mission involves protecting a lower-leveled party and includes a few mechanics that are brand new to the game. I think they'll be incredibly annoying for players an interesting spin on the standard mission.

  • Jericross and Sadie spend some bro time together, and it turns into combat.

  • If Sadie was able to get a great outcome from the Freistadt Mercantile League, an employee of a League merchant has a very special request.

  • Mallory continues to read and write while Sadie applies intense levels of violence.

  • Mallory learns a new skill, assuming Sadie and Landon are simpatico.

  • Torgus has a new round of Backdoor Diplomacy for Sadie.

There's a lot of dev work yet to do on several of these missions, but we're getting there. And in the next dev log, I'll introduce a few new ideas and mini-games.