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What did we do this week? (Jan 27th 2021)
Jan 27, 2022 0
What did we do this week? (Dec 9th 2021)
Dec 9, 2021 0
What did we do this week? (Nov 25th 2021)
Nov 25, 2021 0
What did we do this week? (Nov 4th 2021)
Nov 4, 2021 0
What did we do this week? (Oct 14th 2021)
Oct 14, 2021 0
What did we do this week? (Sep 30th 2021)
Sep 30, 2021 0
What did we do this week? (Aug 26th 2021)
Video Fei : Streaming went haywire today. But I had Mint Chocolate and Walnuts and that combo is delicious. It felt kind of therapeutic to watch things not working while knowing it's not your fault and there's nothing you can do. At least if you got Mint Chocolate and Walnuts nearby. Anyway I hope t
Aug 26, 2021 0 2
What did we do this week? (Aug 12th 2021)
Fei : I had a little talk with my partners and because of the amount of stuff I do I can easily stuff those articles with just the bazillion little bugs I fixed and features I added. However it is neither exciting for you to read nor fun for me to write. There are enough other places where I post ab
Aug 12, 2021 0 4
What did we do this week? (Jul 29th 2021)
Fei : I wrapped up a first melee feel of the Combat System. The Plasma Mist, the Poisoning, the Detonations, the explosions, the sound designs, delayed detonation timing with many visual and camera movement effects to handle the overall feel of the combat. I think it has a reasonable first feel as i
Jul 29, 2021 0 6
What did we do this week? (Jul 15th 2021)
Fei : I created a new personality for Tybalt Von Badyke, along with a new mission, where I show off his new animations, and applied his new craziness through his new dialogs. I've also added Optrellian's character development with a Cinem mission. I polished the first SFS Pro match with the Acid Fro
Jul 15, 2021 0 6
What did we do this week? (Jul 1st 2021)
Fei : I've added new character development missions, cutscenes, drew a dozen new portraits, a dozen animations, and a ton of new dialogs. Added a new crepe cutscene with Optrellian, a new laughing cutscene with Natixta, reorganized the Cosmetic Manager, updated the Save Screen system, added the Crep
Jul 1, 2021 0 9
What did we do this week? (Jun 17th 2021)
Fei : It's been a tiring month, I've moved to a new home with many problems to fix, water leaks, broken walls, broken this and that, repainted all the walls, cleaned the house, probably breathed some dead cockroaches poops, organized my new life, yaddi yadda. I still worked very hard on Neon Tail no
Jun 17, 2021 0 6
What did we do this week? (May 20th 2021)
Fei : Optimization work, gained 10FPS on some specific situations, fine tuned many LODs and open world rendering streaming things. Optimized music loading, I had an interview with a french radio, I fixed the wallride according to last streaming session feedbacks, I added boundaries to the first holo
May 20, 2021 0 5
What did we do this week? (May 6th 2021)
Fei : Heavy polishing! Debugged grinding, added grind jump tutorial to the first dream sequence, Added heavy landing to boost and heavy landing to super jump moves, added a glowing outfit effect after a Trick, created the Map system, along with the minimap, adjusted the map icons, along with UI shad
May 6, 2021 0 6
What did we do this week? (April 22th 2021)
Fei : I've done a ton of things lately, I've fixed the Ghost System, also taught Yang how to use it so he can create his own skating NPCs. The grind poses will now change upon over 40 degrees angles... sometime. And finally I've done a lot of work on the first Dream. I've completely redesigned the l
Apr 22, 2021 0 8
What did we do this week? (April 8th 2021)
Fei : The polish phase of Chapter 1 has begun! I left my side job to have full focus on Neon Tail. The accumulated fatigue wore me down too hard, and stopping it immediately gave me a powerful second wind. I'm working hard and feeling good. Hopefully the hard work will bear its fruit in the form of
Apr 8, 2021 0 6
What did we do this week? (March 4th 2021)
Fei: I've finished modeling and texturing the Neon Tail Secret door. I've created a brand new "Revealing" shader to reveal the it upon approaching it. We should be able to use the same shader for the Porco the cat mission, revealing the cat's paw prints as you advance. I've created the Scanner Syste
Mar 4, 2021 0 5
What did we do this week? (February 22th 2021)
After the Taipei Game Show(TGS), then it came to Chinese New Year, when we went back to work, we started to deal with bugs found at TGS, and planned to complete Chapter 1. When chap. 1 is done, we'll start to polish Neon Tail, offering better game experience. Happy (牛)new year :D 台北電玩展結束後,緊接著就是農曆春節,
Feb 24, 2021 0 1
What did we do this week? (February 4th 2021)
Fei : This week was mainly all about the Taipei Game Show, it was quite boring to me and there wasn't much games to try. However I got to play Neon Tail a lot, I found some new bugs but overall got a lot better at jumping from grind to grind. I figured this will be my next Devlog subject as it has a
Feb 4, 2021 0 2
What did we do this week? (January 21th 2021)
Fei : This week was quite frantic to me, I had quite a high amount of stress. I had been running in many places. Due to financial reasons me and my wife had been looking for another place to live in, and we found somewhere near the mountains. So that took some time, then I also took a small side job
Jan 21, 2021 0 8
What did we do this week? (January 7th 2020)
Feili : Well, this is quite a stressful period I'm having lately. There's a lot of pression due to financial situation for me, having a little family to take care of, no salary and a crazy dream job... I need to get myself together. Sacrifices were made, and I know a normal job won't make me happy e
Jan 7, 2021 0 4
What did we do this week? (December 24th 2020)
Feili : I wrote a tool that allows us to directly grab all the Dialog texts from our online cloud documents to our project, and format them to be automatically usable by the game. I drew many portraits of Toast, Natixta, and Optrellian, there's still quite a lot of work to do here but I can take my
Dec 24, 2020 0 5
What did we do this week? (December 10th 2020)
Fei: I made the dogs and cats pettable, fixed the reflection probes updating on runtime when changing to night time, and added the flash light to the drone, activable using the up arrow or up on the D-Pad. I've added the Pizza holding feature, allowing for future pizza delivery side jobs. Pizza phys
Dec 10, 2020 0 7
What did we do this week? (November 23th 2020)
Fei: This week I've worked on Ram's hair and vest physics, I've also added a tool to quickly set up a new character with only one click. I've finalized the dream sequence and started working on the following plot mission.I've debugged many small things, as usual, and I'm currently working on adding
Nov 23, 2020 0 7
What did we do this week? (November 9th 2020)
Fei : This week I've mainly worked on finishing the dream sequence. I've added a ghost shader that fades out as you approach, I've tweaked the post processing settings to give a more eerie feel to the dream sequence, I've added a cutscene during which the alien gives Ruby something, before she bloom
Nov 9, 2020 0 5
What did we do this week? (October 26th 2020)
Fei: I've added a couple of cutscenes in the "Strange Meeting" mission : - After talking to the Robot TELO, Ruby look at the business card and flip it over. - A little later she suddenly faint and start dreaming again. I've sculpted the first Alien Ruby will meet in her dream. I've unwrapped its uvs
Oct 26, 2020 0 6
What did we do this week? (October 12th 2020)
Feili : I've been designing the new dream scene, making its environment. Blue alien grass, rocks, weird grindable tentacle plants, alien trees, huge brambles and the route Ruby will take during that dream. I've spent laborious but necessary time on creating the environment colliders, also putting al
Oct 12, 2020 0 8
What did we do this week? (September 28th 2020)
Fei: I've added a mini cutscene where Ruby checks out a business card she received from a mysterious robot. I've added Ring's voice over tryout in the early access. I've put back the Halloween event. I've created, written and coded the whole figurine collecting system. Upon collecting they will appe
Sep 28, 2020 0 7
What did we do this week? (September 17th 2020)
Feili : I'm starting to really feel the sting of a lack of salary, so my little family have been looking for another less expensive home. I've been a bit busy with such personal matters, but hopefully it is resolved to a point. I'm sorry but this week's update is a little weak. Next week is all good
Sep 17, 2020 0 5
What did we do this week? (August 13th 2020)
Fei: I’ve decided to add an introduction cutscene so the first impression of the game wouldn’t be a tutorial in a small garage. I quickly drew a little storyboard to draft an idea of what the cutscene would be, but the way I usually create visuals is reversed from my previous experience with devlogs
Aug 13, 2020 0 5
What did we do this week? (August 9th 2020)
Fei: Updated the dream prologue's environment, more dreams and plots will later on reveal the mysteries behind all this. As the project advances, I’ll come back to all the dream sequences and refine them to a more and more intriguing and plot related experience. I’m not sure however the slow motion
Aug 8, 2020 0 7

