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May 20, 2021

What did we do this week? (May 20th 2021)

Fei : Optimization work, gained 10FPS on some specific situations, fine tuned many LODs and open world rendering streaming things. Optimized music loading, I had an interview with a french radio, I fixed the wallride according to last streaming session feedbacks, I added boundaries to the first holobeacon collecting mission, I added a new mission with new dialogs, new ghosts, I also added new grind poses for Optrellian and added some portraits to Optrellian and improved some portraits of Natixta.

最佳化過程讓整個Neon Tail遊玩時大約提升10FPS,最佳化內容包括調教非常龐大數量的LOD,以及開放世界場景的渲染事物。也進行了最佳化音樂讀取,減少讀取時間。我也接受了法國廣播的訪問。根據上次直播時得到的反饋,修改在牆壁滑行時的設定。在第一個光球任務加上邊界。增加新的任務,新的NPC錄影,新增奧崔利恩的摩擦滑行動作,以及新的奧崔利恩與娜媞絲塔的頭像。


LEO : I'm finally almost done with the work of setting props in the new area, the last part includes a big plazza where cars drive around it. There's also a big cargo area and an  unloading platform with it. Next I will start working on level design, more specifically how to connect every areas with grindable rails and setting many location for small secrets.

我幾乎要完成新區域的布置工作了,最後的部分包含了一個提供車子繞行的大廣場,以及集貨區和卸貨平台,接下來我會開始進行整個區域的關卡設計,包含連結各區域的各種滑行路線以及埋藏各種小祕密的地點。


Yang : We contacted and offered the wishlist data of Neon Tail to Chris Zukowski, who shares lots of knowledge about marketing games. He wants to figure out "what actually works when marketing indie games", so beside wishlist data, we also offered social media posts that went viral, the list of every physical festivals we've ever joined, and which presses ever mentioned Neon Tail, Etc...

We also allowed him to share our data to the public when he's giving GDC talk, and share with the all communities, we hope these data could let other people have a better idea of what is worth spending their limited resources on.

我們與Chris Zukowski先生聯繫並提供關於霓虹之尾的相關資訊,他常在社群分享關於獨立遊戲行銷的相關經驗與知識。他想要調查"再行銷獨立遊戲,哪些方式真的有用",所以我們提供了願望清單清單的詳細表格、在社群上造成迴響的貼文、所有參加過的電玩展、所有知名媒體報導過的文章連結等等。我們也同意他在GDC的演講及其他社群上使用我們的提供的資訊。希望這些資訊能夠幫到其他開發者,使大家能在有限的資源上,作出更意義的決定。