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Release date announcement!
The game is finally finished! After so many years of hard work! So many forms of struggles! Technical, financial, health related, life related, hope related... I've got to write something about it, feel free to ignore all my blabberings and just skip to the TLDR for the release date! Neon Tail has b
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Figurine files for Mar. 2023
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Figurine files for Feb. 2023
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Progress Preview86 - Combos And Tricks
I never mention it on my own Facebook, but there's a Patreon page to help us finish the project : https://www.patreon.com/rocketjuicegames So here's a little update... still working on the Combat System. Tricks and Combos Fill the Energy tank, Super Power attacks depletes them, and Combos increase t
May 28, 2022 0
NeonTail ProgressPreview85 Battle Mission
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Figurine files for May. 2022
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NeonTail ProgressPreview84 New Skies
Hi guys, a little #screenshotsaturday of my project Neon Tail , highlighting a couple of new skies! I've also added a menu when taking a nap that allows you to choose the sky you want. There's a bug with her legs inside the couch though, but I'm on it. Have a nice week end! 🙃 NeonTail ProgressPrevi
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Figurine files for Apr. 2022
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NeonTail ProgressPreview82 Combat Progress
Hi guys, it's been a while! For this #screenshotsaturday about my project Neon Tail I'd like to show some progress with the combat system. I've set up Navmeshes, a spawning system, updated some AI codes, added animations, effects, made the recovery hop direction controlled by player, added momentum
Jan 30, 2022 0 1
What did we do this week? (Jan 27th 2021)
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Figurine files for Jan. 2022
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NeonTail_ProgressPreview81
Hi guys, I haven't posted any #screenshotsaturday for my project Neon Tail for a long time! I'm actually modeling the second chapter's new important NPCs. As for something to show that is added in the game, whenever you wear a full set of a costume, such as this Dragon set, I'll add a little Emote a
Dec 11, 2021 0
What did we do this week? (Dec 9th 2021)
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What did we do this week? (Nov 25th 2021)
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Figurine files for Nov. 2021
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What did we do this week? (Nov 4th 2021)
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Figurine files for Oct. 2021
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What did we do this week? (Oct 14th 2021)
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What did we do this week? (Sep 30th 2021)
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Figurine files for Sep. 2021
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How to play different characters or All Lights Night build in beta version? (Sep. 2021)
Sep 20, 2021 0
ProgressPreview80 - Black Cat Ruby
Hi guys! This week's #screenshotsaturday for my project Neon Tail , I failed to provide night time lights and spent the whole week debugging. However, rejoice, because wiggling cat tail! Will probably follow with many sorts of tails, wings, and other jiggling cosmetics! Have a nice week end! 🙂 Neon
Sep 11, 2021 0 1
What did we do this week? (Aug 26th 2021)
Video Fei : Streaming went haywire today. But I had Mint Chocolate and Walnuts and that combo is delicious. It felt kind of therapeutic to watch things not working while knowing it's not your fault and there's nothing you can do. At least if you got Mint Chocolate and Walnuts nearby. Anyway I hope t
Aug 26, 2021 0 2
What did we do this week? (Aug 12th 2021)
Fei : I had a little talk with my partners and because of the amount of stuff I do I can easily stuff those articles with just the bazillion little bugs I fixed and features I added. However it is neither exciting for you to read nor fun for me to write. There are enough other places where I post ab
Aug 12, 2021 0 4
Neon Tail Devlog 08
During last stream, someone suggested I try out this #shorts thingy, so here's one. From where I am today, I really got nothing to lose from trying out stuff. :) SURPRISE! My Roller Skating game has Super Power Combat! Neon Tail Devlog #08 (YouTube)
Aug 7, 2021 0
What did we do this week? (Jul 29th 2021)
Fei : I wrapped up a first melee feel of the Combat System. The Plasma Mist, the Poisoning, the Detonations, the explosions, the sound designs, delayed detonation timing with many visual and camera movement effects to handle the overall feel of the combat. I think it has a reasonable first feel as i
Jul 29, 2021 0 6
Figurine files for Jul. 2021
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NeonTail ProgressPreview78 - MONO Monologue
Hi, it's been a very long time since I posted any #screenshotsaturday ! I've been polishing the first chapter of my project Neon Tail for a while now, trying to improve what's already in the game any way I could. Which includes reordering and completely reworking my missions to improve the learning
Jul 17, 2021 0 1
NeonTail ProgressPreview77 - a mini cutscene the first time the player meet some characters
Hey guys, a little #screenshotsaturday of my project Neon Tail where I did a mini cutscene the first time the player meet some characters. I'll probably populate the plot missions with that kind of mini cutscenes, hopefully bringing some life and personality to my characters while keeping the produc
Jul 16, 2021 0
What did we do this week? (Jul 15th 2021)
Fei : I created a new personality for Tybalt Von Badyke, along with a new mission, where I show off his new animations, and applied his new craziness through his new dialogs. I've also added Optrellian's character development with a Cinem mission. I polished the first SFS Pro match with the Acid Fro
Jul 15, 2021 0 6
What did we do this week? (Jul 1st 2021)
Fei : I've added new character development missions, cutscenes, drew a dozen new portraits, a dozen animations, and a ton of new dialogs. Added a new crepe cutscene with Optrellian, a new laughing cutscene with Natixta, reorganized the Cosmetic Manager, updated the Save Screen system, added the Crep
Jul 1, 2021 0 9
Figurine files for Jun. 2021
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What did we do this week? (Jun 17th 2021)
Fei : It's been a tiring month, I've moved to a new home with many problems to fix, water leaks, broken walls, broken this and that, repainted all the walls, cleaned the house, probably breathed some dead cockroaches poops, organized my new life, yaddi yadda. I still worked very hard on Neon Tail no
Jun 17, 2021 0 6
Figurine files for May. 2021
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What did we do this week? (May 20th 2021)
Fei : Optimization work, gained 10FPS on some specific situations, fine tuned many LODs and open world rendering streaming things. Optimized music loading, I had an interview with a french radio, I fixed the wallride according to last streaming session feedbacks, I added boundaries to the first holo
May 20, 2021 0 5
NeonTail ProgressPreview76 - the first dream scene
Hi guys! It's been a while since last time I posted a #screenshotsaturday for my project Neon Tail! I've been hard at work polishing the first chapter of my game. Map system, total rework of the tutorials, added mini cutscenes, debugged and polished many small things. Here in this video, the first d
May 9, 2021 0 1
What did we do this week? (May 6th 2021)
Fei : Heavy polishing! Debugged grinding, added grind jump tutorial to the first dream sequence, Added heavy landing to boost and heavy landing to super jump moves, added a glowing outfit effect after a Trick, created the Map system, along with the minimap, adjusted the map icons, along with UI shad
May 6, 2021 0 6
What did we do this week? (April 22th 2021)
Fei : I've done a ton of things lately, I've fixed the Ghost System, also taught Yang how to use it so he can create his own skating NPCs. The grind poses will now change upon over 40 degrees angles... sometime. And finally I've done a lot of work on the first Dream. I've completely redesigned the l
Apr 22, 2021 0 8
Figurine files for Apr. 2021
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What did we do this week? (April 8th 2021)
Fei : The polish phase of Chapter 1 has begun! I left my side job to have full focus on Neon Tail. The accumulated fatigue wore me down too hard, and stopping it immediately gave me a powerful second wind. I'm working hard and feeling good. Hopefully the hard work will bear its fruit in the form of
Apr 8, 2021 0 6
Time to polish, debug, and fine-tune Chapter 1 !
Dear players : Since the beginning of the Early Access on October 2019, we kept uploading new versions of the game every month to offer the newest content to play for everybody. While this is a great way for players to see our progress, give feedbacks and check out new features and content, the paci
Mar 22, 2021 0 1
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