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April 22, 2021

What did we do this week? (April 22th 2021)

Fei : I've done a ton of things lately, I've fixed the Ghost System, also taught Yang how to use it so he can create his own skating NPCs. The grind poses will now change upon over 40 degrees angles... sometime.

And finally I've done a lot of work on the first Dream. I've completely redesigned the level so it has a tiny mission and a real level design to it, it also serves as a tutorial for the grind jump while adding more lore to the origins of certain aliens.

I've added a cutscene where Ruby absorb energy.

There's a couple of new camera tools, one to force a look at event upon entering a specific zone, and the other to use a fixed camera, kind of similar to the first Resident Evil.

I've added a couple of new Alien animations, added a new tool that respawn the player to their last ground touched, instead of a hard repositioning of the player to a specific spawn point.

I've added sounds to cutscenes, to Ruby's jumps and ouches, fixed some pause menu bugs and polished the grind jump tutorial using 3D arrows and a time stopping design to teach you how the grind jump's vectors addition works.

我最近做了很多事情,我修復了幽靈錄製重播系統,教Yang如何使用它,這樣他就可以錄製創建出其他npc溜直排輪的重播畫面。研磨姿勢現在將改變超過40度的角度…的某個時候。

最後,我在第一個夢上做了很多工作。我已經完全重新設計了關卡,所以它有一個小任務和真正的關卡設計,它還可以作為任務跳躍的教學關卡,同時為某些外星人的起源增加更多知識。

新增加了一個露比吸收能量的過場動畫。

遊戲中有一些新的鏡頭工具,一個是強迫玩家在進入特定區域時查看事件,另一個是使用固定的鏡頭工具,類似於第一部《生化危機》那樣的運鏡。

新增了一些新的《異形》動畫,增加了一個能夠讓玩家在最後所觸地重生的新工具,而不是將玩家重新定位到特定的重生點。

我為過場動畫加上了聲音,為露比的跳躍和痛苦新增了聲音,修復了一些暫停功能表漏洞,並使用3D箭頭和時間停止設計使任務跳躍教學更加生動,用來告訴玩家跳躍的向量增加是如何運作的。


LEO : I'm still working on putting lots of props in the new area. Maybe you guys already checked it out in the monthly build. Sakura trees, lanterns, China style windows and banquet around the Japanese style castle. I finally feel that they aren't so empty now. It's going to be even better once the pedestrians and the lighting are set inside!

我仍然持續在新區域裡面工作,持續放置各種小道具在城市裡。在日式城堡周圍放置櫻花樹,燈籠,中國風格的窗戶以及宴會等等,我想這些東西已經讓整個場景更佳的豐富了,而且在之後把人群與燈光加進去之後應該會更加漂亮,我們拭目以待。


Yang : This week I've been hunting bugs and doing researches on Steam's UTM tool (it updates all links related to Neon Tail's social medias).

I've also been checking all the indie game events that we can potentially participate, I've been contacting  our accountant, etc... And finally I've been working on the redesign of the garage tutorial, it should be finished soon!

I wen to visit a pocket model exhibition recently, the artists are Takuji Yamada and Hongzhan Zheng. The details of their works are really amazing! It feels real if you look at these closely.

這個禮拜我處理了Neon Tail 的bug回報,準備把UTM的連結更新到所有的社群連結,檢查到目前為止我們能夠參加的獨立電玩展,聯絡會計師...等等,還有車庫的教學關卡也快完成了。

我最近去了袖珍模型的展覽,作者是山田卓司與鄭鴻展,他們的作品細節實在是很驚人!假如靠近點看,真的會覺得是真的!