What did we do this week? (May 6th 2021)
Fei : Heavy polishing! Debugged grinding, added grind jump tutorial to the first dream sequence, Added heavy landing to boost and heavy landing to super jump moves, added a glowing outfit effect after a Trick, created the Map system, along with the minimap, adjusted the map icons, along with UI shaders, wrote the big map navigation system, discovered my kid was allergic to nuts and had a stressful evening wondering how bad it was, added a new cutscene to the garage introducing Natixta and Optrellian, fine tuned each dialogs and camera view, each NPC placement and rerecorded all Natixta's ghost demo runs.
I also redrew some portraits of both Natixta and Optrellian, spend hours optimizing the scene.
I also started lifting my skinny arms. Bought a couple of dumbbells and going at it full power. Hopefully it will help withstanding the high speed production pace I'm having lately.
進行大幅度的打磨!修復摩擦滑行的臭蟲;在第一個夢境中新增跳躍教學;在英雄落地後,可以做出衝刺或是超級跳躍;腳色在做完技巧動作後,外衣會有發光特效;創建地圖系統、迷你地圖;調整UI的著色器以及地圖上的圖示;編寫大地圖上的導航系統;發現我的小孩會對堅果過敏;車庫教學中,新增娜媞斯塔與奥崔利恩的切入動畫表演,來呈現兩個人的個性;調整每個對話與運鏡角度;每個NPC的位置,以及重新錄製娜媞斯塔的示範動畫。
我也重新繪製了娜媞斯塔與奥崔利恩的圖像,花了幾個小時把場景做最佳化。
開始舉起我那沒有肌肉手臂。 買了幾個啞鈴,然後用全力訓練自己。 希望它將有助於承受我最近快速的生產節奏。
LEO : I've added lots of props and shops inside the new location named "the Dregs" so it looks way more alive and busy.
However it still doesn't feel Cyberpunk enough for what I had in mind. Maybe some work on the lightings might make it closer to the atmosphere I want.
我在酒吧THE DREGS裡面放置了各種商店跟道具讓他看起來豐富了一點,但是依然還沒有我想營造的賽博龐克風格,接下來我會嘗試利用燈光讓他看起來更有氣氛,希望能達到我要的效果。
Yang: I think the poshing tutorial part 1 is almost done, just some prefabs needs to be modified. Next I will move to add holobeacons practice boundary, new side mission guiding player to meet Toast.
車庫教學的第一部份幾乎告一段落了,只剩下一些prefab需要修改以及調整。接下來我會在收集光球的任務中新增邊界,有助於讓玩家集中注意力在任務區域,也會在第一次遇見吐司前,新增支線任務,目的是可以自然引導玩家前去吐司出現的區域。
