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Release date announcement!
The game is finally finished! After so many years of hard work! So many forms of struggles! Technical, financial, health related, life related, hope related... I've got to write something about it, feel free to ignore all my blabberings and just skip to the TLDR for the release date! Neon Tail has b
Dec 20, 2023 0
Progress Preview86 - Combos And Tricks
I never mention it on my own Facebook, but there's a Patreon page to help us finish the project : https://www.patreon.com/rocketjuicegames So here's a little update... still working on the Combat System. Tricks and Combos Fill the Energy tank, Super Power attacks depletes them, and Combos increase t
May 28, 2022 0
NeonTail ProgressPreview85 Battle Mission
May 21, 2022 0
NeonTail ProgressPreview84 New Skies
Hi guys, a little #screenshotsaturday of my project Neon Tail , highlighting a couple of new skies! I've also added a menu when taking a nap that allows you to choose the sky you want. There's a bug with her legs inside the couch though, but I'm on it. Have a nice week end! 🙃 NeonTail ProgressPrevi
Apr 30, 2022 0
NeonTail ProgressPreview82 Combat Progress
Hi guys, it's been a while! For this #screenshotsaturday about my project Neon Tail I'd like to show some progress with the combat system. I've set up Navmeshes, a spawning system, updated some AI codes, added animations, effects, made the recovery hop direction controlled by player, added momentum
Jan 30, 2022 0 1
What did we do this week? (Jan 27th 2021)
Jan 27, 2022 0
What did we do this week? (Dec 9th 2021)
Dec 9, 2021 0
What did we do this week? (Nov 25th 2021)
Nov 25, 2021 0
What did we do this week? (Nov 4th 2021)
Nov 4, 2021 0
What did we do this week? (Oct 14th 2021)
Oct 14, 2021 0
What did we do this week? (Sep 30th 2021)
Sep 30, 2021 0
What did we do this week? (Aug 26th 2021)
Video Fei : Streaming went haywire today. But I had Mint Chocolate and Walnuts and that combo is delicious. It felt kind of therapeutic to watch things not working while knowing it's not your fault and there's nothing you can do. At least if you got Mint Chocolate and Walnuts nearby. Anyway I hope t
Aug 26, 2021 0 2
What did we do this week? (Aug 12th 2021)
Fei : I had a little talk with my partners and because of the amount of stuff I do I can easily stuff those articles with just the bazillion little bugs I fixed and features I added. However it is neither exciting for you to read nor fun for me to write. There are enough other places where I post ab
Aug 12, 2021 0 4
Neon Tail Devlog 08
During last stream, someone suggested I try out this #shorts thingy, so here's one. From where I am today, I really got nothing to lose from trying out stuff. :) SURPRISE! My Roller Skating game has Super Power Combat! Neon Tail Devlog #08 (YouTube)
Aug 7, 2021 0
What did we do this week? (Jul 29th 2021)
Fei : I wrapped up a first melee feel of the Combat System. The Plasma Mist, the Poisoning, the Detonations, the explosions, the sound designs, delayed detonation timing with many visual and camera movement effects to handle the overall feel of the combat. I think it has a reasonable first feel as i
Jul 29, 2021 0 6
NeonTail ProgressPreview78 - MONO Monologue
Hi, it's been a very long time since I posted any #screenshotsaturday ! I've been polishing the first chapter of my project Neon Tail for a while now, trying to improve what's already in the game any way I could. Which includes reordering and completely reworking my missions to improve the learning
Jul 17, 2021 0 1
NeonTail ProgressPreview77 - a mini cutscene the first time the player meet some characters
Hey guys, a little #screenshotsaturday of my project Neon Tail where I did a mini cutscene the first time the player meet some characters. I'll probably populate the plot missions with that kind of mini cutscenes, hopefully bringing some life and personality to my characters while keeping the produc
Jul 16, 2021 0
What did we do this week? (Jul 15th 2021)
Fei : I created a new personality for Tybalt Von Badyke, along with a new mission, where I show off his new animations, and applied his new craziness through his new dialogs. I've also added Optrellian's character development with a Cinem mission. I polished the first SFS Pro match with the Acid Fro
Jul 15, 2021 0 6
What did we do this week? (Jul 1st 2021)
Fei : I've added new character development missions, cutscenes, drew a dozen new portraits, a dozen animations, and a ton of new dialogs. Added a new crepe cutscene with Optrellian, a new laughing cutscene with Natixta, reorganized the Cosmetic Manager, updated the Save Screen system, added the Crep
Jul 1, 2021 0 9
What did we do this week? (Jun 17th 2021)
Fei : It's been a tiring month, I've moved to a new home with many problems to fix, water leaks, broken walls, broken this and that, repainted all the walls, cleaned the house, probably breathed some dead cockroaches poops, organized my new life, yaddi yadda. I still worked very hard on Neon Tail no
Jun 17, 2021 0 6
What did we do this week? (May 20th 2021)
Fei : Optimization work, gained 10FPS on some specific situations, fine tuned many LODs and open world rendering streaming things. Optimized music loading, I had an interview with a french radio, I fixed the wallride according to last streaming session feedbacks, I added boundaries to the first holo
May 20, 2021 0 5
NeonTail ProgressPreview76 - the first dream scene
Hi guys! It's been a while since last time I posted a #screenshotsaturday for my project Neon Tail! I've been hard at work polishing the first chapter of my game. Map system, total rework of the tutorials, added mini cutscenes, debugged and polished many small things. Here in this video, the first d
May 9, 2021 0 1
What did we do this week? (May 6th 2021)
Fei : Heavy polishing! Debugged grinding, added grind jump tutorial to the first dream sequence, Added heavy landing to boost and heavy landing to super jump moves, added a glowing outfit effect after a Trick, created the Map system, along with the minimap, adjusted the map icons, along with UI shad
May 6, 2021 0 6
What did we do this week? (April 22th 2021)
Fei : I've done a ton of things lately, I've fixed the Ghost System, also taught Yang how to use it so he can create his own skating NPCs. The grind poses will now change upon over 40 degrees angles... sometime. And finally I've done a lot of work on the first Dream. I've completely redesigned the l
Apr 22, 2021 0 8
What did we do this week? (April 8th 2021)
Fei : The polish phase of Chapter 1 has begun! I left my side job to have full focus on Neon Tail. The accumulated fatigue wore me down too hard, and stopping it immediately gave me a powerful second wind. I'm working hard and feeling good. Hopefully the hard work will bear its fruit in the form of
Apr 8, 2021 0 6
Time to polish, debug, and fine-tune Chapter 1 !
Dear players : Since the beginning of the Early Access on October 2019, we kept uploading new versions of the game every month to offer the newest content to play for everybody. While this is a great way for players to see our progress, give feedbacks and check out new features and content, the paci
Mar 22, 2021 0 1
What did we do this week? (March 4th 2021)
Fei: I've finished modeling and texturing the Neon Tail Secret door. I've created a brand new "Revealing" shader to reveal the it upon approaching it. We should be able to use the same shader for the Porco the cat mission, revealing the cat's paw prints as you advance. I've created the Scanner Syste
Mar 4, 2021 0 5
What did we do this week? (February 22th 2021)
After the Taipei Game Show(TGS), then it came to Chinese New Year, when we went back to work, we started to deal with bugs found at TGS, and planned to complete Chapter 1. When chap. 1 is done, we'll start to polish Neon Tail, offering better game experience. Happy (牛)new year :D 台北電玩展結束後,緊接著就是農曆春節,
Feb 24, 2021 0 1
NeonTail_ProgressPreview74
Hi guys! This week's #screenshotsaturday on my project Neon Tail , I've managed to create a revealing effect to the secret hidden door tied to the plot. I have to admit i don't know how to write shaders, I googled and copy pasted a dissolve shader's code, but it was an unlit shader. To make it back
Feb 13, 2021 0 1
What did we do this week? (February 4th 2021)
Fei : This week was mainly all about the Taipei Game Show, it was quite boring to me and there wasn't much games to try. However I got to play Neon Tail a lot, I found some new bugs but overall got a lot better at jumping from grind to grind. I figured this will be my next Devlog subject as it has a
Feb 4, 2021 0 2
What did we do this week? (January 21th 2021)
Fei : This week was quite frantic to me, I had quite a high amount of stress. I had been running in many places. Due to financial reasons me and my wife had been looking for another place to live in, and we found somewhere near the mountains. So that took some time, then I also took a small side job
Jan 21, 2021 0 8
What did we do this week? (December 24th 2020)
Feili : I wrote a tool that allows us to directly grab all the Dialog texts from our online cloud documents to our project, and format them to be automatically usable by the game. I drew many portraits of Toast, Natixta, and Optrellian, there's still quite a lot of work to do here but I can take my
Dec 24, 2020 0 5
What did we do this week? (December 10th 2020)
Fei: I made the dogs and cats pettable, fixed the reflection probes updating on runtime when changing to night time, and added the flash light to the drone, activable using the up arrow or up on the D-Pad. I've added the Pizza holding feature, allowing for future pizza delivery side jobs. Pizza phys
Dec 10, 2020 0 7
What did we do this week? (November 23th 2020)
Fei: This week I've worked on Ram's hair and vest physics, I've also added a tool to quickly set up a new character with only one click. I've finalized the dream sequence and started working on the following plot mission.I've debugged many small things, as usual, and I'm currently working on adding
Nov 23, 2020 0 7
What did we do this week? (November 9th 2020)
Fei : This week I've mainly worked on finishing the dream sequence. I've added a ghost shader that fades out as you approach, I've tweaked the post processing settings to give a more eerie feel to the dream sequence, I've added a cutscene during which the alien gives Ruby something, before she bloom
Nov 9, 2020 0 5
What did we do this week? (October 26th 2020)
Fei: I've added a couple of cutscenes in the "Strange Meeting" mission : - After talking to the Robot TELO, Ruby look at the business card and flip it over. - A little later she suddenly faint and start dreaming again. I've sculpted the first Alien Ruby will meet in her dream. I've unwrapped its uvs
Oct 26, 2020 0 6
What did we do this week? (October 12th 2020)
Feili : I've been designing the new dream scene, making its environment. Blue alien grass, rocks, weird grindable tentacle plants, alien trees, huge brambles and the route Ruby will take during that dream. I've spent laborious but necessary time on creating the environment colliders, also putting al
Oct 12, 2020 0 8
What did we do this week? (September 28th 2020)
Fei: I've added a mini cutscene where Ruby checks out a business card she received from a mysterious robot. I've added Ring's voice over tryout in the early access. I've put back the Halloween event. I've created, written and coded the whole figurine collecting system. Upon collecting they will appe
Sep 28, 2020 0 7
NeonTail ProgressPreview68
Hi, for this week's #screenshotsaturday about my project Neon Tail , I'd like to share my latest devlog. It's a bit silly, but I do wonder if trying to be funny in my devlogs can help marketing the game. I mean, that direction is probably a fool's errand, I'm no youtuber nor comedian but I'm trying
Sep 12, 2020 0 1
NeonTail ProgressPreview67
This week's #screenshotsaturday shows some fun debug tools I've added for my project Neon Tail , which consists of spawning whatever I want in front of me so I can stress test performance. Another cool usage is that it can be a little surprise for my next live debugging session. 🙂 Other than that,
Aug 29, 2020 0 1
NeonTail ProgressPreview66
Hi, for this week's #screenshotsaturday for my project Neon Tail I'm skating around, shopping, and racing. Lots of updates this month, dialogs have new animations, added many new moves to the unlockable characters, I finally fixed the turn around at the end of a rail during a grind bug, and I did a
Aug 29, 2020 0 1
NeonTail_ProgressPreview64
Hi, I didn't post anything for a month now, but I've been quite busy on my project Neon Tail nonetheless. I've spent some time brainstorming some plot points that used to be weak, now we're solidly good to go. I've reworked the plot related dream prologue, with new environment and props, and I am cu
Aug 1, 2020 0 1
NeonTail_ProgressPreview62
Slowly but surely, some progress! This week's #screenshotsaturday on my project Neon Tail , I'm showing the first race of a match against the Acid Frogs. As usual, new side missions, new items, new plot missions, lots of debugs, tweaking, balance, and I also added a convenient way for me to switch c
Jun 6, 2020 0 1
NeonTail ProgressPreview 61
Hi, this week's #screenshotsaturday for my project Neon Tail I finally finished my Training Facilities. It has some collision bugs and I want to rework the screen menus, but at least the facilities are operational. There's always a kind of tension between advancing the whole project, reworking the e
May 9, 2020 0
NeonTail ProgressPreview60
Hi, for this week's #screenshotsaturday for my project Neon Tail I made unlockable abilities that are now properly implemented in the game. I finished implementing a workshop where you can get a "battery" installed on your roller blades. Each battery has a different amount of energy you will need to
May 2, 2020 0 1
NeonTail ProgressPreview59
Hi, I hope everybody's doing fine! This week's #screenshotsaturday on my project Neon Tail , I've been busy working on the battery and drone workshop. It's a place where you can upgrade your roller blades and camera drone to add new abilities. I've been mainly working on the room's look itself and s
Apr 4, 2020 0
NeonTail ProgressPreview58
It is getting harder to stay consistent with the #screenshotsaturday while working on my project Neon Tail , I really need to keep it up. I have so many new things that are hard to show! Here's a few big ones : You can now go back when you grind, I created and implemented the trains and cars traffic
Feb 29, 2020 0
NeonTail ProgressPreview 57
Hi, trying to keep up with #screenshotsaturday on my project Neon Tail ! There's been a ton of work done these few weeks, but I think the amount of new things decreased the quality of those things. I made a couple of cutscenes and created a new mission to introduce a new character, I managed to make
Feb 1, 2020 0 1
NeonTail ProgressPreview 56
Hi, for this week's #screenshotsaturday on my project Neon Tail , some of you might have seen two weeks ago the concept art I drew for the first opponents my main protagonist will face. Well I modeled them, textured etc... and implemented them, and took some time to completely rewrite the ghost syst
Dec 28, 2019 0
NeonTail ProgressPreview 55
Hello, for this week's #screenshotsaturday on my project Neon Tail I'm finally starting to work on plot missions, I drew a little concept of the first in-game sport's game match's opponents, the Acid Frogs, and started modeling "the boss" of their team. The new area is playable too, we're slowing do
Dec 14, 2019 0 1
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