What did we do this week? (October 26th 2020)
Fei: I've added a couple of cutscenes in the "Strange Meeting" mission :
- After talking to the Robot TELO, Ruby look at the business card and flip it over.
- A little later she suddenly faint and start dreaming again.
I've sculpted the first Alien Ruby will meet in her dream. I've unwrapped its uvs, textured it, Leo Rigged/Skinned it, and I've started animating it. This week I plan on finishing the animation to finally import it in the Dream Sequence. Hope this sequence will be a cool and surprising experience for the players.
I've fixed various bugs :
- Color coded the FX from grinding forward and backward, additionally to the icon appearing next to the shoes.
- Fixed leaving a grind on slope without movement input resulting in gravity rush vector change.
- Made Lero's intro skippable.
- Wasted one full day reinstalling a modelling software to fix a damn bug that was in the end a corruption in my preference file.
I've also taken one afternoon thinking thoroughly about the inventory system and its purpose in the game. Might do a Devlog about that later.
Leo: I made a street with some broken building. Players can skate between 2 rows of houses or on the top of the buildings, and even inside them.
Yang: This week I tried to figure out how to stream on Twitch, Youtube, and Steam, all at the same time. I managed to make it work by using nginx and OBS, but maybe I could use restream.io to do that instead and be more efficient. I started to modify the side mission Crazy Drone, we added a time limit so the players would feel more nervous when playing it, please give us feedback if you give it a try!
See you next week :D
