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September 17, 2020

What did we do this week? (September 17th 2020)

Feili : I'm starting to really feel the sting of a lack of salary, so my little family have been looking for another less expensive home. I've been a bit busy with such personal matters, but hopefully it is resolved to a point. I'm sorry but this week's update is a little weak. Next week is all good though.

I've fixed the animation transitions for emotes, fixed a tiny bug related to the tutor despawning, added 2 new tiny plot missions, added the Neon Tail business card given by TELO, the robot made for the plot mission, I added his dialog animations, I've fixed some dialog bugs, I've fixed a bug tied to restarting a collecting race the moment a collectible is getting collected, I've fixed some path bugs.

It looks like a lot but it's not that much. I'll do better next week for sure! :)


 Leo : I've been working on the new area this month still. This area is basically a slum, mainly structured as a huge slope. These buildings here are delimiting the boundaries of this whole new area. I used the Kowloon Walled City as reference, so I'll probably need to make it more messy using small props. There is an old style elevator, I think we can use it so that players can easily go to the top of the main slope. 

 

Yang: This week I've updated all street races to use Fei’s new contextual pausing function. Now all street races will also use different camera angles (thanks, Leo) to show the race tracks before a race starts.During the race, you can now press the Start button to retry or abandon the race.

Beside that we're going to participate in the 2021 Taipei Game Show (Maybe the only game show didn't go full online next half year), I hope the covid 19 virus will be destroyed in the future.

Xiangshan sunset

See you next week :D