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Snackrooms Delay
Hey everyone! I got some good news and bad news. The bad news is I won't be able to finish the next Snackrooms update in time for Halloween. I had to go out of town for a while and I'll need about another week to get things done. The good news is this Snackrooms chapter will be a collab with some ot
Oct 29, 2026 0
Bug Fixes - Slime Time
Hello again! I found some time to fix a few small bugs and tweak a couple of things. You can download the game again from one of the links in the last post (or below) and overwrite the game files to apply this patch. Fixed hand alignment on the smooth berry body Fixed a bug that drew some UI element
Oct 9, 2026 0
Dev Build - Slime Time
Heyo! The slime update is here. This build adds the Slime Temple map, which you can find on the last page of the Level Select screen. Admittedly, this dungeon is kind of brief. I have ideas for other rooms, but building and testing all the new tech for this ate up a lot of time so I had to cut it sh
Oct 6, 2026 0 1
WIP - The Slime Dungeon
Hello! I've been working hard on the slime dungeon lately and wanted to share some progress. I have most of the scenario done, but there are still some bugs to fix, final touches to add, and some new outfits to make. I plan to have this update ready in about a week, which should give me just enough
Sep 29, 2026 0 6
Back at it Again
Heyo! After a short hiatus, I'm ready to get back to it. I'm settled into my new place now and caught up with some real life responsibilities. Thanks for everyone's patience and an extra special thanks to everyone who continued to support me through my break. You all are amazing! I'm going to ease b
Sep 1, 2026 0
Dev Build - Fat Fashion Part 2 + IMPORTANT ANNOUNCEMENT
Hello! I added a big batch of new customization stuff in this build, but before I break it down I want to say I'll be taking some time off. I'm about to move to a new place soon so I need to deal with that and catch up on some other things in life. I plan to be back in September, so feel free to swi
Jul 16, 2026 0 1
WIP - Some Tricks Up My Sleeve
Heyo! I wanted to get this build done before the end of the month, but as it often goes with big projects like this, I've run into some delays. Long story short, I lost a couple weeks crunching for a deadline at one of my other jobs and I had to fix a bit of unexpected data corruption in this projec
Jun 26, 2026 0 8
Dev Build - Fat Fashion Part 1
Hello, again! After much tribulation, I have successfully rebuilt the character customization system to make it easier to use, more fully featured, and simpler for me to expand on. Due to the complexity of getting this refactored, this build is mostly a systems update. And while it does add some mor
May 27, 2026 0 1
WIP - Customization Overhaul
Hello, everyone! I've been busy laying the groundwork for the big cosmetics update and I finally have some visual progress to show for it. The next build is still a few weeks away, but in the meantime, here's some of the problems I ran into and the solutions that'll make adding more options much eas
May 6, 2026 0 9
Dev Build - More Odds and Ends
Hello, everyone! Here's another big batch of minor requests and improvements. (No video this time because I have a prior engagement tonight and I've run out of time.) I think this covers most of the stuff you all suggested in the last post, but I couldn't quite get to everything. Some additions that
Apr 3, 2026 0
Dev Build - Inflated Assets
Heyo! The inflation update is here at last. Open the inflation options menu and drag one of the balloons onto your character to turn them into one of five silly, squeaky, floaty shapes. Drag the same balloon on them repeatedly to make them grow until they eventually pop. Feeding makes them grow as w
Feb 25, 2026 0 1
WIP - Inflation
Hello, everyone. Here's a progress update on some inflation stuff I've been working on. After some trial and error I got floating movement to work, although the controls still need some polish to feel more intuitive. At first, I tried simply removing gravity, but this obviously caused some issues wi
Jan 31, 2026 0 5
Dev Build - Tummy Trouble
Happy new year everyone! Sorry this update took so long, but it wound up being a lot harder to implement this than I thought. There is a new belly growth path in the weight class menu. You can grow into it by pressing the "Chubby (Belly)" button after unlocking the first weight class. You can still
Jan 2, 2026 0 1
WIP - More Belly Expansion
Hello again! I still don't have a new build yet, but I have been making some good progress despite a few setbacks. First off, my CPU kicked the bucket last week so my PC was unusable until I was able to get it replaced. Thankfully, it's up and running again. I also realized the blob belly phase woul
Dec 20, 2025 0 4
WIP - Belly Expansion
Hello, everyone! November has been a very busy month, so I didn't have as much time as I'd like to spend on this. However, I've made some decent progress lately so I thought I'd share this in the meantime. I sculpted some new blendshapes for the belly weight gain route. I always forget how tedious i
Nov 30, 2025 0 3
Special Halloween Build - The Snackrooms V3
Happy Halloween everyone! As is tradition, here's another chapter of the Snackrooms. A new path has been opened by the first hazmat suit guy with the promise of free candy and an authentic "chocolate factory experience." Eat and transform your way through the Snackrooms, but beware the Unknown! I ho
Oct 31, 2025 0 1
Dev Build - Tubes and Cubes
Heyo! It's time for another update. As was decided by the last poll, this one adds a new chocolate tube stuck sequence in the candy factory (plus a new candy shape). There's a whirlpool at the end of the chocolate river. Lighter weight classes will get sucked up by the strong current and pulled into
Oct 2, 2025 0 1
Poll - Back in the Saddle
Hello! After a good long break, I feel a lot more recharged and ready to get back to work this month. I want to give a big thanks to everyone who continued to support me during my time off. It really means a lot! But before I get going again, I want to get your opinion on what I should work on next.
Sep 2, 2025 0
Dev Build - A Juicy Update + IMPORTANT ANNOUNCEMENT
Hey everyone! I finally wrapped up the juicing room, but before I get into the details I want to announce that I'll be taking some time off from working on this stuff for at least a month. After working hard on this project for close to 3 years, I need to take a step back for a while to recharge. I
Jul 10, 2025 0 1
WIP - Juicing
Hey all! I wanted to release a new dev build before the end of this month, but looks like it's gonna take another week or so for that to happen. In the meantime, let me share the progress I've made and an unforeseen challenge that made this a lot trickier than I thought. I made some great progress o
Jun 27, 2025 0 4
Bug Fixes - Odds and Ends
Heyo! There were some unexpected bugs with the last build that should be fixed now. You can use the same download link to get the updated version. You can overwrite the previous files when extracting the zip and the following bugs should be fixed: -the male body type should work again -it should pro
May 21, 2025 0
Dev Build - Odds and Ends
Hello! It's been a very busy month for me so I haven't been able to commit to any large changes this time. Instead, I mainly focused on fixing bugs and adding a handful of smaller things people have been requesting. First off, let me mention some bugs and stability fixes: -I finally got the softbodi
May 21, 2025 0 1
Dev Build - Company's Coming
Heyo! I've made some decent progress with adding NPC's to the game. There's plenty more I want to do with them, but this should be a good start. So far there's 5 NPC's in the buffet level and 4 in the candy factory level. They all have a handful of phrases that change as you grow. If you are close e
Apr 9, 2025 0 1
WIP - NPC's (and a few setbacks)
Hey all! I have some good news and some bad news. Bad news: Adding NPC's has been a much bigger challenge than I thought and I probably won't be able to add all of the features I had planned in time for the next build. Good news: I eventually found a much better way to handle NPC's that will make th
Mar 23, 2025 0 3
Dev Build - On A Roll
Hello everyone. I'm super excited to finally have rolling back in the game! Now when you turn into a blueberry you will be able to roll and bounce around. In addition, you can choose to transform into a rollable version of the round body when you grow into the round body's max weight class. Or you c
Feb 22, 2025 0 1
WIP - Rolling
Good news, everyone! I finally had a break through last night and got rolling to work with the softbody physics. After trying every built in method available with this physics plugin (and getting poor results for all of them) I went down a bit of a rabbit hole and developed my own technique with som
Feb 7, 2025 0 5
Dev Build - I Want Candy
The Candy Factory is finally open for visitors! This place is full of sugary snacks including a mysterious blue gumball that does exactly what you think it does. The character will chew it and grow until they eventually swallow it, triggering a full blueberry transformation. The gum should basically
Jan 14, 2025 0 1
WIP - Candy Land
Happy new year everyone! I've been working on the new map lately and wanted to share some progress. I haven't had as much time to work on this with the holidays and traveling and whatnot, but things are still moving forward. This is shaping up to be the largest map so far with plenty of things to ea
Jan 2, 2025 0 4
Poll Time - New Map
Time to pick a new map! I'd like to make all of these eventually, but which one should I build next?
Dec 9, 2024 0
Dev Build - You've Got Male
Hey everybody! For this update I focused mainly on adding a couple long overdue features. Male characters are now available. This includes a male body type, voice type, facial hair, body hair and genitals (when not wearing pants). I will be adding more options for these as I continue to flesh out ch
Dec 3, 2024 0 1
Special Halloween Build - The Snackrooms V2
Happy Halloween y'all! As promised, here's a brand new Snackrooms installment. It has a new path, a new ending, and a few new surprises along the way. I didn't have time to add everything I wanted, but it feels good to finally have a scenario that includes the full weight gain sequences. I hope you
Oct 31, 2024 0 1
Dev Build - A Long Aweighted Update
Hey all! I've finally completed the weight gain sequences for the remaining two blob types. Now you can select the long and tall growth sequences when upgrading to the fat weight class. It took a lot of fiddling to get these working, but it feels good to have these in the game at last. I also added
Oct 1, 2024 0 1
Dev Build - This Round Is On Her
Heyo! I finally have the next weight gain sequence done for the round body. Now when you level up to the fat weight class you will have a choice between growing toward the wide body or the round body. You will start to see different fat distribution as you grow into the fat phase and beyond. There's
Aug 10, 2024 0 1
WIP - Round Body Progress
Hey everyone! Progress has been slower than I'd like this month and for that I apologize, but I'm still making headway. Long story short, I've been dealing with a lot of carpal tunnel pain this month, which has made it difficult to work for long periods of time. Thankfully, stretches, posture adjust
Jul 27, 2024 0 3
Dev Build - Lots More Little Things
Hey all! For this update I focused on adding more features requested by you. First off, there's a new customization option for earrings and earring colors plus a toggle for elf ears. I will probably add other ear options down the road. In addition there's a voice pitch option to give some customizat
Jun 17, 2024 0 1
Dev Build - Climbing the Corporate Larder
Hello everyone! As decided in the last poll, I added a new office environment. It includes multiple places to feed and plenty of props to knock around with your fat ass. I also added a few new clothing options so you can adhere to the corporate dress code. In addition, there's a bunch of resolution
May 14, 2024 0 1
Poll Time - New Map
Hello! As mentioned in the last post, I will be switching gears to work on a new map and some smaller miscellaneous stuff for the next update. Some more popular choices from previous polls are making a return as well as a couple new ones suggested by others. Also feel free to suggest other ideas her
Apr 24, 2024 0
Dev Build - Some Next Level Gaining
Hey, remember when I said "the hard part was over" in my last WIP post? Well, I was horribly mistaken! Implementing the level up system turned out to be a way bigger task than I expected hence the delay. I had to tweak nearly every system in the game to account for all the weird fringe cases that cr
Apr 18, 2024 0 1
WIP - Closer to Blob
Hello! This month has been a whirlwind of unexpected bugs and technical limitations, but some solid progress is finally emerging! After lots of trial and error, I figured out a method to proceed with larger sizes. At a certain size, I replace part of the body with a new mesh that uses the same softb
Mar 31, 2024 0 3
Dev Build - The Camera Adds 10,000 Pounds
Hey all! It's gonna be a bit of a smaller update this month since I haven't had much free time to spend on this lately. However, I did manage to get a bunch of new camera features completed for this build. There's now a camera settings menu that gives you more options including a per-camera field of
Mar 1, 2024 0 1
Dev Build - Slapping Things Together
Heyo! I'm excited to drop a fresh new build with lots of new goodies for ya. Since adding the new weight mechanics in the last build was such a long and arduous process, I wanted to switch gears and slap together a bunch of smaller features that many of you have requested, including slapping! Now cl
Jan 31, 2024 0 1
Dev Build - Happy New Rear
Happy 2024 everybody! This update was a doozy to figure out so it took a lot longer than I planned. Unfortunately, I haven't gotten growth mechanics solved all the way from skinny to blob, but I think it's about halfway there. I pushed the skinny rig to its limits and going much further causes a lot
Jan 2, 2024 0 1
WIP - Onward and Outward
Hello! As decided in my last poll, I've been focusing on sizes between skinny and blob. To be honest, it's been more complicated than I expected, but after a lot of trial and error I'm finally getting some results I'm happy with. In my last build, some of you might have noticed that all the jiggly b
Dec 12, 2023 0 3
Poll Time - What's Next?
Wow, you guys! I am blown away by the overwhelmingly positive response to my last build! It's amazing to see so many new people here and I'm grateful for all your support! Now that the dust has settled, I'm curious to know what direction you'd like to see me go next. For now, I want to go back to im
Nov 9, 2023 0
Special Halloween Build - The Snackrooms
Happy Halloween! I decided to try something a little different for this update and experiment with a scenario-driven level. Since Halloween is upon us, I wanted to do something spooky! So here's a weight gain spin on The Backrooms creepypasta: The Snackrooms. The idea was originally thought up by Kr
Oct 31, 2023 0 1
Dev Build - Better Weight Than Never
At last we have some non-blob weight gain mechanics! It's still pretty basic with only one body type and there are a few minor issues to work out, but I think its a solid start. In addition to gaining weight, the skinny body also supports status effects like burps, hiccups, farts etc. I want to make
Oct 1, 2023 0 1
WIP - New Jiggle Tech
Heyo! It's been a while since my last update, but I've been pretty deep in development on new jiggle tech that will open up some new possibilities. I've wanted to try more realistic body sizes for a while, but it's been tough to figure out the best way to do it. I tried using the same physics plugin
Sep 20, 2023 0 4
Dev Build - Life's a Beach
Hey everyone! Sorry it's been longer than I anticipated for this build. I intended to quickly release a smaller update with additional character customization options that didn't make it into the Well Rounded Diet build, but life threw some curve balls at me which has caused some delays. Much of my
Aug 17, 2023 0 1
Dev Build - A Well Rounded Diet
Alrighty, the round body and feeding tube are back in action! There's also a new burps status effect you can toggle for periodic belching. I plan on tying burps in with feeding and some kind of bloating mechanic, but for now it's just a basic on/off. And be sure to play with the growth factor slider
Jul 14, 2023 0 1
WIP - Return of the Tube
Here's a look at some stuff I'm working on that will be coming soon in the next dev build. Firstly, the feeding tube is back by popular demand along with some new options for a liquid diet. So far I have chocolate, cheese sauce and lard, but I'm open to more ideas. So if you have any let me know in
Jul 9, 2023 0 2
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