Special Halloween Build - The Snackrooms V3
Happy Halloween everyone! As is tradition, here's another chapter of the Snackrooms.
A new path has been opened by the first hazmat suit guy with the promise of free candy and an authentic "chocolate factory experience." Eat and transform your way through the Snackrooms, but beware the Unknown!
I hope you enjoy it and have a spooky holiday!
https://bit.ly/4olHSjd
(Alternate link in case the other one says too many downloads.)
https://bit.ly/3Wzbxt2
Comments (97)
Do these links still work? Been dying to play this :P
Yeah they should work but you might as well get the latest build because that has the snackrooms in it plus all the more recent stuff
Not sure if it's been asked before, But will height and width of a character be adjustable at some point? Or is it too complicated for the system in place to really incorporate it?
Hopefully I can add height adjustments as long as it doesn't cause too many issues. I haven't tried it just yet, but we'll see.
im new to this stuff here
where is the game?
You can download the latest version using the link at the bottom of my latest post
I was just able to play this today and I was blown away by how good it was, the quality went up x10 times! I loved the puzzle elements. Can't wait for the next Snackrooms version.
Feel stupid asking but where’s the first hazmat guy/new path?
Instead of eating the first burger go through the door with the exit sign and you will eventually run into the hazmat guy. The new path is to the right of him
Hey Blobygon I have a suggestion for your next inflation/weight gain trope, a slime or a jelly inflation, would be cool and i think would work well for the continuation of the snackrooms.
Oh yes, I definitely want to add slime inflation at some point.
Can confirm this works on Steam Deck
Hey Blobygon! Had an idea for a future map. Possibly a fast food restaurant?? Love the work you’ve done on this game so far. There truly is so much potential. You have done a fantastic job and I’m glad to be supporting your work!!
Love the game, I was just wondering if it was possible to get an option for clothes ripping vs not ripping? I know it's weird, I just prefer the non-torn look during expansion. Regardless, I'm super looking forward to any inflation stuff added in the future, and hope everything goes well.
Yeah I can probably add an option for that
I wonder what new shapes would be added to the inflation mechanic. Solo Breast expansion? Hyper hourglass where it's more like 4 large round balloons similar to some imbapovi videos? Fullbody of the 3B's, also similar to some imbapovi videos? Hyper butt/hips/thighs inflation? I'd imagine the round shape would be re-used, or a round shape in general. But i'm really hyped to see where it'll go. Found this game earlier this week, and have been so in love with it. One of the greatest growth based games ever with still so much potential.
Hey blobygon, is there any way to add NPC weight gain? Love the game and I appreciate you. Thanks for everything. 😊
Not sure when I'll get to it but I want to add NPC weight gain in some form
Hi blobygon, i think i found a bug. in the first section of the new snackroom, once you break free from the tube, if you keep eating and get to max size i hitted a corner inside the mirror tunnel and got teleported directly onto the next scene. Not a breaking bug but made me skip the next scene, just to let you know
Ah yes, the speedrunning community for this game is going crazy over this news.
I've brought it up before in the past, so I'm curios to gauge when we could potentially see a Cosmetic/Character update? The addition of new clothing, accessories, hair styles, and other add-ons people have suggested before; horns, other ear types, more variety to facial types and expressions. In a similar vein, do you plan on making the game open source way later down the line? So that people could potentially make mods for the game itself. Also LOVE this new update! Didn't wanna leave that out :3.
I think cosmetic updates will come sometime early next year after I add belly growth and inflation stuff. I need to overhaul the whole system to support more options, categories and thumbnails to make it more robust and friendlier to use. This will be a big lift so it might take place over multiple updates. As far as MODs, I'm not really sure what it takes to make a unity game moddable. I believe it is technically possible already using certain tools, but I have to admit that my code is not designed in a MOD centric way since I am not very experienced with programming and I am learning as I go.
Oh and can we PLEAS get a post that shows the elfs uniform style, color hex codes and how to recreate it? 🙏 I really want to have the same uniform and same colors.
Skin Color = #DD946E Hair Color = #E2CFBF Top = 11 Top Color 1 = #FF6300 Top Color 2 = #BEBEBE Bottom = Doesn't matter Shoes = 3 Shoe Color 1 = #C0C0C0 Shoe Color 2 = #BFBFBF Socks = 2 Socks Color 1 = #B1B1B1
Do you think we could have a toggle for pulsing for fullness for berry and future inflation stuff? Because I'd love to have it for non pop as well
I can look into it. Should be doable
BTW I gave noticed a problem whare the berry is trying to role she gets stuck on her head and just slides around.
Yeah, I've tried to fix that but I haven't found a way yet
And btw there's something in V3 that windows considers hostile. Im guessing something someware is done/writen in a way that can be harmful. Sorry i dont know what/whare. And the way her boddy pulsates makes me think of the alien xenomorph's egg sack. But im suprised how well made this is.
There shouldn't be anything malicious about it, I think windows is just overly sensitive.
A good start imo but any chanse we could make the character swell up bigger? Like the blueberry?
I hope to figure out how to do bigger sizes eventually, but for now it's limited because of the physics plugin's limitations.
Love everything you're doing! Wanted to let you know there is some kind of clipping on the characters heel with Bottom 4. Keep up the impressive work
sorry for hte secnd comment, but would it be possible to add toggles that make npcs dialogue different? since they change with weight, and it would probably be harder to manually track things like mess amount/what clothes you have on/fart frequency, is that a possibility?
Maybe. What kind of different dialogues do you have in mind?
Will we ever see something to do with the "buddy system" like an npc that follows you, that you can also feed but will also try to deny food
I hadn't thought of that but it's an interesting idea
Anyway you're game is fabulous
Hello ! I'm french and i play in AZERTY... It's possible to change the config ?
Not right now but maybe I can add a setting for that. I'll look into it
would it be possible to do more stuff with npcs in the future? I like it when they make fun of you during the actual wonka section.
Not sure when, but I do plan to add more NPC stuff at some point
How do i play the actual game i cant find the right thing to download and i dont know what i need to download to can someone help me.
Click one of the links in the post above (they both download the same build) and click the blue Download button. It might say the file is too big to scan for viruses. Click download anyway (there's no viruses). You can save the file anywhere on your computer. Once it's downloaded, open the file. There should be an Extract All button somewhere in the window, click that and it'll ask you where you want to extract the folder. Once you pick a location, click Extract. Once it's finished, open the newly extracted folder and you should see Dev Build - The Snackrooms V3 Deluxe.exe. Open that file to launch the game. Hope that helps.
Love the update. Love this game. Not sure how doable it is, but for the other candies (Gummy Bear, Gummy Worm, Cube) it would be cool to see a short expansion sequence where they start to sort of take that shape (similar to the Blueberry transformation sequence).
This might be a silly question, but is there an option for a male character? I saw some videos of one, but I only see female
Yeah if you look around in the character panels on the right theres options for male body type, voice, facial hair, body hair and genitals. Theres a few male hair styles too but I wanna add more at some point
How/where do I report a bug? Its nothing huge, just a small cosmetic thing I noticed.
You can mention it here or dm me
Super fun! i don't know why but it wasn't expecting the initial document with the unknown's face on it and it made me actually jump out of my chair.
Oi b gon! Just joined I love your work I had a question about the drag function. I see the arrows when I try to use it but I don't ever get a response. Would it be my key binds or is the function in early development?
That's weird. Does this happen for every blob shape or just some specific ones? The force is determined by how far away your mouse gets from the body after grabbing it. So to get a really good drag you sometimes have to pull the camera far back to get more distance.
Gosh it’s so peak… You always do such an amazing job with these updates! I know they’re not most peoples’ thing, but the weird blob shapes are a personal fav, and I love how integral they are to this snackrooms area!! And now to do my duty as a patreon commenter and make a suggestion… I dunno if it would be possible, but it would be fun to have sort of bad end routes for the Snackrooms where you end up stuck as part of the map like the poolrooms gal or the cube hazmat person!
Glad you like it! That would be a neat alternate way to end these scenarios. I'll consider it in the future
The game is fantastic. So many interesting ways of growth and inflation. I am actually curious about one element. I noticed, when playing with the blueberry inflation, if the character bounces off of something hard enough, they leak and the inflation stops or reverses a bit. I can't help but wonder, would it be possible to reverse this effect? What I mean is, have the character be round but remain static and not normally inflate more, but when they bounce into something hard enough, they inflate for a short while. It could be as if they are filled with a carbonated beverage or an unstable potion or chemical, and the bouncing is causing it to react and bubble up inside.
That's a fun idea I hadn't considered. I may add that option at some point
Been following quietly for some time and just recently wanted to support you. All because I love your work, and especially this update as well. Also, I know you probably have a lot on your list of things to do, but if I could maybe give an idea. Perhaps you could add a cow transformation at some point? It would be amazing to have a cow blob waddling about the place. But other than that amazing work as always!
Cow tf isnt really my bag but it's an interesting idea. I might consider it down the road
Absolutely fantastic work! You have put so much love and work into this project and it shows. Not to add to the endless lists of requests, but I would love to see Slime filling/inflation or just natural air inflation, that sort of thing if it would ever be on the table.
Inflation is def on the docket for an update in the near future. Slime inflation will probably come later but I do want to add it eventually
Excited to play this soon, been loving this game! Any chance to improve the movement controls so they're not like tank controls? I don't remember if I brought this up before, honestly. Like holding down right-click to change direction instead of only turning with S, D, or the arrow keys AKA tank controls.
A few people have brought this up. I know the current controls are pretty cumbersome when trying to run around in the skinny body. I'm not exactly sure how to handle rotating the player with the mouse/camera direction without it conflicting with the orbit camera and free camera controls. Maybe if I mess around with it enough I can find something that feels right. However, the blob controls most likely need to stay tank controls just because they can't turn on a dime.
Sorry if this is a little off-topic, but there isn't anywhere else to post stuff like this; do you think you could make a 'steady camera' for first person view? The POV experience is pretty hot imo, but it can be a little disorienting and hard to click on stuff with your head bobbling around. A couple bugs, too; the male breathing sounds weirdly echo-y and metallic, and the rollable round body shape has a tendency to get stuck upside-down with your head underneath you. You also start to slowly side around without touching anything if you mess with the body firmness setting at all.
Yeah that's a good idea for the POV cam. I'll see what I can do about it. I agree, the male breathing sounds aren't great. There's a lot of subpar sounds I want to replace at some point since they've been limited by what I could find for free. The sliding and getting stuck upside down bugs come from quirks with the softbody physics plugin I'm using. I haven't figured out a way to fix them yet, but hopefully I'll figure something out.
so much fun! and i still can hardly contain my excitement for the belly-only growth path this month, and whatever else the future has in store. you're truly an artist
I'd like to suggest a toggle to make upgrading to higher fat classes automatic when the threshold is reached
It might be tricky but I'll look into it. Weight gain would feel much smoother that way
I hope you do areas with more reflective surfaces so that people can view how fat they become in first person mode.
I can really only have one true mirror at a time without tanking the framerate. Most of the mirrors in this update are a hacky fake reflection which is why they look kinda inaccurate and fuzzy. However it might be nice if more maps included a single true mirror like the yoga studio.
Cant wait to see more npcs like males and other ones this was fantastic havent been able to play but looking at the vid is just amazing, laughed abit with the glassglow wonka experience 🤣 but other than that fantastic
I fell in love with this game last night, keep up with the awesome work! Hoping to be able to support you when possible! Please add a rippling intensity slider, an uncapped size limit and vore scenarios and I give you my heart.
Fantastic work as always! I did want to give a head's up that sometimes when gaining weight, the neck jerks around a bit. I did want to suggest mood sliders as a possible feature in the future.
I plan to add mood options at some point. I've seen that bug you mentioned as well and I'll look into it.
The link says too many people have accessed or downloaded in 24hrs? Is it possible to edit with a fresh upload to google?
It should allow downloads again after some time, but I also added an alternate link to this post if it's still giving anyone trouble.
Is this snackroom over when you arrive at a playground with lots of windows?
Yes, that is the end
I loved this Halloween special. Do you plan to add anything Christmas-related in the next update? I'd love to see Christmas clothing, like a Santa hat or a sweater. I'm also really looking forward to seeing helium inflation at some point.
I hadn't planned on adding xmas stuff but it's a possibility I'll consider. I will be adding some inflation stuff likely around the end of this year or early next.
Oh my god I love the fat hazmat person. More fat NPCs would be amazing. Great update!
I got this weird bug were the eyelids are like half-loaded and are missing polygons. Any idea what thats about?
That's strange. I've never seen that happen. Does changing the eye/eyelid options make any difference?
I'm surprised there wasn't any fun mirror shenanigans, given how many mirrors there were, I was expecting some kinda "look in the mirror, see yourself fat, look in another, see yourself skinny- boom! blob."
That would be a neat effect
I don't know if this is just an issue i've been having but sometimes when I'm rolling around as a blob (regardless of high or low firmness) my character's head (I think) gets stuck under the terrain. I can still move and slide but it is much slower and no longer a roll. OTHER THAN THAT, man I love this game. It's just so good. The shapes are fantastic (still holding out hope for a boob heavy shape) the pacing of the snackroom itself is always fun. The buffet is good, really just, everything is soooo good. Nothing quite like it. Thank you blobbest gon.
Glad you enjoy it! I've seen that issue before but I havent figured out a way to prevent it from happening yet. You can usually get out of it by jumping a bunch or pushing yourself into certain obstacles. The Grab Fat tool in the Q menu can sometimes help with that too. Hopefully I find a real fix someday.
What could be more Halloween? Liminal horror, excess candy, BLOBS. That's what I'm talking about. Thanks, Bloby, and Happy Halloween!
ween update? WEEN UPDATE!! oh its so nice to see a bunch of the smaller devs come together like this, plus some more treats~ thanks for the great update blob, and i hope you're having a nice halloween.
Great snackrooms this year! Not sure if it's intended or not, but love the inclusion of the gum as a way to reset the status effect and go back to normal at the ending zone haha
Yes that's intended. Glad you enjoyed it!
I'm really not into the weird shapes or popping, but I still enjoyed this! It was really well done! Getting huge and pushing stuff around was fun.
Haha that failed Wonka experience, beautiful lad. The fat NPC blocking it is like icing on a overstuffed cream cake!
It is horror!! Looking at the trailer, it reminds me of the botched irl candy factory a year or two ago xD
You're absolutely right. It's based on the infamous Glasgow Wonka experience. :P
WHAT IS THAT…. ITS THE UNKNOWN..!
Not the Unknown lmaooo love it
