Dev Build - Tubes and Cubes
Heyo! It's time for another update. As was decided by the last poll, this one adds a new chocolate tube stuck sequence in the candy factory (plus a new candy shape).
There's a whirlpool at the end of the chocolate river. Lighter weight classes will get sucked up by the strong current and pulled into the river's drainage system. Your character will clog up the tube and there are only two ways to escape -- drink chocolate sauce until you burst out, or increase the pressure to eject you out of the waterfall. Either way, you'll end up as a big round rollable blob filled with chocolate.
In addition, there's a new quest NPC who seems to have lost her powerful candy cubes. Find and eat all four of them to unleash the power of the cubes and unlock a new candy shape. You'll hear the tell-tale hum of the cube's power when you are close to finding one. That's all for this update, but now I want to discuss my plans for the rest of this year.
Next, I'll be working on another Snackrooms installment in time for Halloween. As usual, I plan on incorporating many of the new things I've added throughout the previous year. Since most of that time was spent on Wonka-themed stuff, I plan on carrying much of that over to the next chapter of the Snackrooms. I'm interested in hearing any ideas you may have for this Wonka/Snackrooms mashup.
After that, I will be focusing on the other two poll options from my last post. So you can expect a belly growth sequence around the end of November and some inflation mechanics around the end of the year if all goes smoothly. In the meantime, I hope you enjoy!
Comments (65)
In the future will we have a more... Flabby all round heavy Growth path? And Maybe more stuff for character customization? Like more clothes faces and such, As well as maybe the option to change species if thats possible?
What are the 2 other question marks under candy tf?
Love the update, but it got me thinking about how smoothly the chocolate tube and blueberry sequences progress compared to the standard gameplay loop. Would it be possible to select our desired blob-shapes at the start of the weight-gain process, skipping the need to open the menu and click to advance to the next tier?
I would really like to see a gaining sequence that requires less input on the player's part as well. It might be complicated but I wonder if certain foods could come with shape tags to progress toward a desired shape.
hi I have a few ideas that might interest you. 1* Snack Room Update - I think this update should expand on the story of this dark character, including a new path you could take (perhaps he'd also be a secret boss). Or maybe a dark elf who wants to help you escape. 2* Clothes Update - I think there should be more clothing options, for example (gloves, collars, scarves, hats, tattoos, makeup, cat ears or horns, different hairstyles, or a tail). 3* Body Update - I think there should be body shaping options, for example (different body builds, tits reduction or enlargement, tall or short characters, or the ability to transform the character into a robot). 4* Weight Update - There could be an option where only certain body types gain weight, for example, only the stomach, legs, or butt. 5* Inflation Update - meaning a pump, a gas tank, and that P balloon. And that's all. I know it's a bit much. I wrote, but even if you don't like half of these ideas or they seem hard to do, I hope they will inspire you, your game is awesome
All good ideas. I'd like to add some of these at some point if possible.
This was great! a thing i would LOVE to see is more interactions with NPCs,like feeding (anything thats not too complicated to code of course)
I'll get to that eventually. It's a popular request.
I also got another idea. I think it would be great if you could change the facial expressions of the character you play. So you could have characters who enjoy their weight gain/inflation journey, and others a bit less and maybe more panic/mad :D
I plan on adding a mood menu to let you change stuff like that at some point
Me encantaría ver tipo un salon con cuevas, o algo así, tipo con un ente que te vaya llenando cada vez más, tipo los slimes, pero como un laberinto en el que puedes perderte. Algo similar al terror pero con tu toque caracteristico
Es una buena idea. Me gustaría añadir slimes en algún momento, pero aún no sé cuándo.
please fizzy lifting drinks inflating giant boobs
I could look into this when I start working on the inflation mechanics
Insane how far this project has come. Really just a delightful game/simulator, always excited to see new updates and looking forward to what’s coming in the future. Fantastic work as always!
Know this is a bit off the radar, but I'm honestly questioning if you'd do inflation at some point? Know that's some astronomical ask, but I wanted to see if maaaaybe that'd be part of some future planning.
Yeah I plan on adding it
I've been having performance issues on my end. I have a 4080 so I didnt think it would be a problem. I've tried turning off all the shadows, lights etc. but the bigger the size I am the lower frames I get, dropping as low as 3 frames lol. The only thing that helps is lowering the sim speed. Would anyone know why? or would I need better than a 4080?
That's weird. A 4080 should be fine. What's your CPU specs? It could be getting bottle-necked there. You could also try running it in a smaller resolution.
is this just the tubes and cubes or does it include the rest of the builds aswell?
Every new build adds to the previous one, so yes all the old stuff from previous builds is included.
What if we can save the special candys for later? Then we use it to access differents snackrooms, like breaking a cube shape wall, or giving the worm candy to a blob how is blocking the way
Or maybe once you've unlocked it, you can apply to it certain NPCs as the situation calls for it
Monster in the snack room
Sentient foods could be a cool monster for the snack rooms
Heyo! Great stuff as always. I always am excited for every release you post, absolutely worth the support! Can't wait to see what you come up with next :)
Maybe you could do some cursed candy that turns you into a pumpkin or ghosts that stuff you with candy. Also was thinking of Marshmallow for Christmas maybe?
Happy Halloween
oh... cube? lol
Love it, never knew I needed cube transformation in my life
eeee slayyyy continues to wait patiently for november
Great work! I'm really looking forward to seeing what the next update brings. Do you think you could add a pumpkin shape or a semi-transparent candy for Halloween?
I've been messing with a semi-transparent skin option so most likely. Maybe a pumpkin shape at some point.
Any potential for breast expansion exclusive shape?
Perhaps at some point
Says file is too big to download >.<
It might say it's too big to scan for viruses, but you should still be able to download it.
Stuff is looking FANTASTIC so far!! With the Wonka/Snackrooms collab, maybe some more NPC interactions? Like some "enemy" worker gals that see you as simply too thin and attempt to force feed ya an ungodly amount of samples themselves if given the chance... commenting how nice and round the player character is getting. In short, would love to see more weight-stage related NPC shenanigans if at all possible!
Fantastic update and looking forward to the ones coming forward. For the Snackrooms, would it be possible to implament something which allows to force which shape will be grown into from the start before eating anything?
I would love to see some more rooms in levels, like maybe a bedroom connected to the apartment? Small doorways are also always fun, like the one in the burger pit! It'd be so fun to see a character trying to squeeze through the apartment door.
What a fantastic game this is and i've had great fun out of the how the physics work. The first person is a lot of fun! But I have to be biased, inflation would be a great addition and the idea of perhaps a P Balloon would be a nice alternative to the blueberry process. Love it, keep it up and can't wait to see more!
phenomenal stuff as always! I have a quick question, when downloading new versions, is there a way to move over all your pre-saved characters to the new build? I'd love to know if possible, thanks in advance!
Yeah, you can transfer saves, but it's a little cumbersome. You can find the save files in this path - C:/Users/YourUserName/AppData/LocalLow/blobygon You will find folders for each build in there. Find the folder for the build that has your saved characters in it and copy all the folders inside (1 through 10) Then paste them into the newest build's folder to replace them. Hopefully I figure out a simpler way eventually.
Inflation yes please! You are awesome, Blobygon! 😍
Loving the new content! amazing work as always and I can't wait to see how the Snackrooms turns out! I am curious, is there currently plans for more character customization stuff? mainly clothes and hair kinda stuff?
Yes, I want to do a big customization update in the future. Perhaps after I tackle the other poll options first
Blobygon, you are the best!
Could we get more male haircuts?
Yes, I plan to add more at some point
Bloby created a spectacular animation in no time! Although I wonder, that glass must be really strong to withstand that pressure!
It's magic Wonka glass ;P
this game is absolutely fantastic for the Halloween it would be cool to maybe get a classic violet outfit with belt pop maybe some more shapes like a wide + long kinda like a mega blob that could fill a big room eaither way im sure whatever is added next will be great fun
Another great update! Thank you so much for all the efforr you put in this game and the development of it! For the halloween theme I saw another comment about bringing Violet's tracksuit to the game, that would be really good! I also loved Violet's and Scarlett silver puffer jacket, and wondered how it would look on Violet when she blew up with that jacket on. It already got the word puffer in it, so she would look even bigger/puffier. So maybe add that to the theme as well? Last one, maybe it would be great if we can somehow put wrinkles to the face? So we could play a bit more with the details of the characters. I'm also really looking for the other poll updates!
A puffer jacket would be difficult to pull off but maybe someday. More options for character's face/details would be good to have too.
honestly its just amazing and a pleasure to see this project continue to get better and better with each new installment. your jumping over so many hurdles and im here to support you dude. honestly for ideas, i know ive suggested this, but probably keeping in theme, maybe you could incorporate a heavy-bottom/pear shaped form, even incorporate a green piece of gum and allow for the transformation to happen. just an idea but hey again, keep up the good work and cant wait to see what you'll cook up next ^^.
Holy crap. It's been a while since I checked in on your stuff, and the progress and additions are fantastic. I'm looking forward to the future, and seeing what kind of stuff gets added to the other levels and to the character options! There are a few things I'm hoping will happen in the future, if it's ok to dream a little. I'd like to see is a few more hair designs, specifically for males. Like, the lack of a basic side part haircut was a little surprising, because it feels like it's usually a given as an option for guys. It'd also be cool to see a body shape that's kind of between Wide and Long, as kind of a default/average distribution of fat. And maybe at some point... bigger blobs? Like even a whole new stage if that would make it easier to transition to getting them even huger. This is easily one of my favorite game projects out there for weight gain and expansion, and I'm always thrilled to see new builds and updates, as well as posts with sneak previews and the like! Hoping for lots of success and progress for you!
A weird bug I found, when you increase the rolling body firmness, you start sliding. I guess it's from the slight incline since it doesn't happen on flat levels like the Yoga Class, but maybe the friction needs to get increased or something.
God I can't wait towards the end of the year for those inflation mechanics, if I were to suggest something for it, maybe like a looping parade route as your dragged along bobbing along other blimps and balloons? Whatever you got cooking up I'm hella excited
You are amazing! Truly awesome work.
I personally would be interested in seeing additional levels where the Wonka level is incorporated into a streamlined story, like the extra areas you did for the backrooms, like the pool room buffet. Something creative from your own mind that could expand (no pun intended) on the Wonka-esque world you've got going already. What if the Wonka sequence was another backroom? 👀
It would be really cool to use the beach area as a little town/hub that you can reach the other locations from. Maybe the Snackroom stuff could involve you getting into areas that seem like they should be off limits and you have to try to reach the end to escape.
Oooooh update! Can’t wait to see more of the Snackrooms story be expanded! Maybe the crossover could show some behind the scenes of the Wonka Factory? Like the storage area full of candy and maybe like big silos full of chocolate and cream to drink from like a stationary feeding tube mechanic. Or an automatic food prep station that if the player gets on it, they get whisked away and fed by food parts meant to build a candy or chocolate bar (maybe even having it malfunction and start force feeding the player with some kind of filling) stuff like that could make a good balance of the Wonka area mixed with the snackrooms vibe :)
For the wonka/snackrooms cross over ideas maybe something like the opmaloompa songs ? not actual music but depending on what transformation the MC is under the text on the walls could change or appear on screen like you're hearing whispers or songs directed at you ?
woah update!!! thank you so much for all your hard work, it’s always a delight to play around with all these fun kink things c:<
Thanks for all your hard work! Can't wait to see the belly expansion part!
