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September 29, 2026

WIP - The Slime Dungeon

Hello! I've been working hard on the slime dungeon lately and wanted to share some progress. I have most of the scenario done, but there are still some bugs to fix, final touches to add, and some new outfits to make. I plan to have this update ready in about a week, which should give me just enough time to get another Snackrooms update done by Halloween. In the meantime here's a preview of what's to come.

Slimes are the main focus of the dungeon so I developed a few different types that will feed the player in different ways. I considered using softbody physics for these, but that seemed like overkill especially if there are going to be lots of slimes on screen at once. So I opted for a more economical approach by setting up some blendshapes to animate them and a vertex shader that causes their surface to continuously shift.

Then I made 3 different slime variants that interact with the player in different ways. First we have the little baby slimes. They aren't aggressive and simply wander around aimlessly. They can be eaten like the gummy worms in the Flonka factory. They can help you put on the weight you'll need to proceed deeper into the dungeon.

Then there are the medium slimes. They will pursue the player when they approach then climb up to their head in an attempt to suffocate their victim. Unfortunately for them, the player can turn the tables by devouring them with their bottomless appetite. If you're on a diet, these slimes can also be killed by luring them into the dungeon's traps.

Lastly, there's the king slime. It's big enough to engulf the player's entire body and will attempt to fill their victim with slime until they pop, but who will pop first???

Like I said, there's still some more work to be done, but the hardest parts are complete. So far, this has been a fun scenario to work on and developing the slime enemies is helping me figure out new ways for NPCs to interact with the player, which will be valuable knowledge in the future.

Anyway, that's all for now. Thanks for your patience and I'll be back with a new dev build soon!

Comments (49)

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Tyle Regor · October 6, 2026

Excellent stuff. I have a question and a few ideas. When the latest version comes out is there a way we can transfer our characters to the latest version or do we have to remake all of them? I don’t mind having to remake my characters, it’s a lot of fun and a perfect chance for culling and improvements but if there’s an easier way it would be nice. I have 2 ideas. Would it be possible to add a “permanent pop” option, when a character pops as a blueberry or from eating too much (if weight gain bursting is added) the option to have the character not reappear. I know it might break the snackrooms sequence but having it be option that would either require a map restart or have a specific “respawn” button would be nice, adds a nice finality and conclusion to a growth sequence, even if it was just a trick like making the character model invisible once they pop. Second would it be possible for characters to get even bigger, I know most maps wouldn’t even be able to fit even larger characters, the larger sizes could be locked behind a limited number of secret food items hidden on each map with the size of a the map determining the number of these extra size unlocking foods. Feeding a character one of these items when they’re at the limit would unlock an even larger size. Smaller maps like the house might not even have any but the flonka factory or beach could have multiple. These extra sizes could also have accessible through the menus though with a warning that it could bug out on certain maps. I know the latest release is right around the corner so it’s too late for any new additions but I’m curious if anything like this could be added in the future. Anyway, thanks for all the hard work you’re doing, it’s absolutely amazing. Super excited to the lasted release

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blobygon · October 6, 2026

If your characters are as recent as the Fat Fashion updates, you won't need to transfer them ever again. They should show up automatically. But if you made them before that they probably won't work in newer builds. "Perma"-popping could be a neat option. I'll consider it in the future. I def plan on adding bigger blobs, but I need to do a lot of refactoring to support them. I'll probably start doing that after the next snackrooms update.

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Henry · October 5, 2026

I see the little effects of the player drinking the king slime. Is there any way you could add an option to have those on the other end of the character too? :))

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blobygon · October 5, 2026

Perhaps in a future update. I'm trying to wrap up this build sometime tomorrow so I don't have time to add more options right now.

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cross browiec · October 3, 2026

Hi, I know you're busy with the map and will be working on Snackrooms next, but I have three ideas that might be cool—and I don't think anyone has suggested them to you yet. First idea – (avatar dialogue): The created character could speak to the player via speech bubbles; you could talk to them, or they could comment on our actions, what we're doing, or what's happening to them. There could also be an option to turn this dialogue off. Second idea – (neon textures): There could be an option to create neon textures or glowing eyes—that might look cool, at least on certain costumes. Alternatively, you could create outfits that feature these neon details Third idea – (day/night system): It would be possible to switch between day, sunset, and night. This would be mainly for people creating scenes or taking screenshots, but it could be a really cool feature for them. That's all. Your game is great—I hope the updates keep making it even better.

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Glitch · October 4, 2026

HEAVY on the day and night cycle. seems like a really cool idea for lighting

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John Doe · October 3, 2026

Swwweeetttt can't wait for this to go live! Could you consider maybe adding controller support? I know it seems niche but imo it would be a nice QOL update

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blobygon · October 5, 2026

Maybe. It might be tricky to use it as a cursor for grabbing food, dragging fat etc but I could look into it at some point

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stinky yeen :3 · October 2, 2026

ahhh oh my GOODNESS we are eating so goooood with this update, thank you Bloby for keeping us nice and fed :3

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stinky yeen :3 · October 2, 2026

oooo, also I was wondering if you’re planning on adding any more slob-related content to the game in the future?

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Kiunny · October 1, 2026

Each Slimes should have their elements, like blue for water(?) -Slimeko said (my Slime girl OC)

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blobygon · October 1, 2026

That's a bit out of scope for this update at this point, but I'll continue to develop this scenario more in the future. Different slime colors would be neat though

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Comment Type · October 1, 2026

Is there going to be anything else in this update besides the dungeon, new outfits and slimes?

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blobygon · October 1, 2026

No, other than that just a couple minor bug fixes.

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AS0meb0dy · October 1, 2026

I am amazed. Maybe someday I will get to your level.

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Jackalope_Jax · October 1, 2026

Do you have any plans to add any more nsfw features?

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blobygon · October 1, 2026

Not currently. What did you have in mind?

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Jawil Pennziger · September 30, 2026

i wonder what new outifts will be added with this. damn you got me excited.

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The Moonlight Chapel · September 30, 2026

Ahee! This is great! I'm excited! The fantasy fan in me is wilding for this. May I ask what those Snackrooms updates are? Bug fixes, minor changes? Or are we talking more routes? Because god, if there were more to explore there... 😵‍💫😵‍💫😵‍💫

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blobygon · September 30, 2026

As is tradition, I plan to add another new route to explore

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howabout no · September 30, 2026

woww this looks amazing! :) looking forward to it a lot!

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Anonymous · September 30, 2026

The previews are already looking good! Is there any new body shapes planned for this update like the candy factory had? I’d personally love to see an hourglass body shape if you’re open to doing that at some point. I know it probably wouldn’t make sense for a weight gain focused game, but I figured I’d throw the idea out there.

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blobygon · September 30, 2026

I probably won't have time for a new body shape with this update but hourglass has been requested a few times so I will probably try it at some point

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THunterGamer · September 30, 2026

It looks great, I can't wait until next week to try it. I only have a couple of questions. Have you ever thought that you can add more types of torn clothes so that they are more or less naked while you eat? and will you be adding more meals with effects in future updates? Something like some haunted Halloween candy or carbonated Coca-Cola drinks and mints?

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blobygon · September 30, 2026

Another pass on clothes tearing would be nice at some point. The technique I use now is kinda limited, but I might be able to come up with something better. Foods with different effects would be nice too. That might end up needing a dedicated update depending on how complicated they are.

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Nick · September 30, 2026

This Slime dungeon update looks really good can't wait to see it when it's ready. Also looking forward to whatever you have planned for the Halloween update next month. ^^

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Sorhuxous · September 30, 2026

This is going to be great! I always look forward to an update on your great game!

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Rovananakia · September 29, 2026

exactly what i needed to see while suffering with a cold

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SlimeyJayStudio · September 29, 2026

Ooh this looks interesting. I wonder what's at the end of the dungeon lol

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Aesyr · September 29, 2026

You're awesome

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sam06m20 · September 29, 2026

i cant wait for the game to release

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Frahd Chikun · September 29, 2026

Oh shit this level actually has objectives in it instead of just being a sandbox or a linear map, can't wait to try it out soon! Will this update come with some bug fixes as well?

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blobygon · September 30, 2026

Yeah a couple weird visual bugs with the face that snuck into the last build will be fixed. Are there any others you can think of? I might be able to take a crack at them.

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Joob toob · September 29, 2026

we're being fed so well!! this looks like complete and utter peak!!!! cannot wait to get on this. though I have a question, between the part 1 and part 2 of the fat fashion update, I noticed my character saves transfered when I downloaded the devbuild for part 2, will my saves transfer to this version too or is there a way I can do it manualy?

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blobygon · September 30, 2026

Character saves should automatically transfer to every new build from now on, but if you ever need to find them, they are in C:\Users\YourUserName\AppData\Local\blobygon\Characters

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Colonel Frosting · September 29, 2026

Oooh, super exciting! Amazing-looking work as always.

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Blacktail · September 29, 2026

This all looks really, really fun, you did mention in your previous post with the poll with how slimes had taken over this old temple, why just stop at globs and blobs of slime, why not go the extra length and mile for it all, to reveal just how much this temple was taken over, you could decorate the temple itself with extra slime puddles and stains over the roof, walls, and floor, especially when you would step into the puddles not only it would slow down the players movement, it would attract any nearby slime blobs to simply fill their new host. There could also be pit fall traps full of the said slime, one wrong step could lead to a trapdoor opening below and leading the player to fall into the pool of slime before leading to quite the endless filling while they remained trapped. Hanging tendrils could also be a possibility, lurking and feeling around the empty air, feeling around the empty area, if the player ends up getting too close they could find themselves entangled and held up by the slime, and to be stuffed to immobility, (or most likely bursted) granted, the player could attempt to fight free.. if they can :) And finally, just a few things to even use to ward off the said slimes, the player could have a torch in hand to hopefully wave off the said slimes, and or having some sort of way where the said slimes could be active inside, like small movements, etc. Just a few ideas I have is all :p

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blobygon · September 30, 2026

Those are some good ideas! I might have time to add some slime stains, but anything more than simple visual stuff will have to come later. I plan on adding more to this scenario in the future so there's likely room for some of this stuff in another update down the road.

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Geoffrey · September 29, 2026

ooooh, always love things that go after the player, or have the player trying to avoid a hazard, looking awesome so far!

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Moose · September 29, 2026

looks amazing, love how the slime textures move and gestate. Also had a question about head shapes and face changing options. Have you put any thought in the idea of giving the furry options more personality with general head shapes like canine, feline, bovine, and shark?

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blobygon · September 30, 2026

Yeah, I'd like to do a lot more with the head customization. Unfortunately I built the system that handles the head a very long time ago and it's not very flexible. I need to refactor the whole head setup to support new shapes, but I plan to eventually.

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Leo · September 29, 2026

I’m NOT trying to rush you but I’m just curious when you think this will be ready? Thanks for the hard work and dedication and I can’t wait for what’s next❤️

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blobygon · September 30, 2026

It should be ready in about a week.

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Inspector-Jasper · September 29, 2026

Thank you so much for all that you do. I appreciate you so much. 😊

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John · September 29, 2026

Very cool looking stuff. Loving the more interactive idea for Worlds.

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BigbyLies · September 29, 2026

This looks so good, I'm so excited for this build

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Alt Alpha · September 29, 2026

give them a sword (its pretty much just for show)

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foxymark1 · September 29, 2026

WOW It's really cool😁 Thank you for your hard work❤️

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Grace Ashcroft · September 29, 2026

Hey blobygon I'm not gonna lie this update look so amazing I can't wait to play when it's gets released but take your time blobygon it's gonna be amazing when you finish no matter what blobygon take care 🩷👀🫪💯👍🫡😇🔥