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October 6, 2026

Dev Build - Slime Time

Heyo! The slime update is here. This build adds the Slime Temple map, which you can find on the last page of the Level Select screen.

Admittedly, this dungeon is kind of brief. I have ideas for other rooms, but building and testing all the new tech for this ate up a lot of time so I had to cut it short. I left a couple blocked off doors that I will expand with new content in a future update, but for now this is a pretty good start. I have some ideas for other NPC encounters and a way to incorporate the inflated bodies and candy shapes, but that'll have to come later. Some kind of reward for completing the dungeon would be nice too. I'm open to ideas for that.

In addition to the dungeon, I added some new headwear, shirts, and pants that are more fantasy/medieval themed. There are also some slime effect settings at the bottom of the body customization menu. These will let you override the slime color and the intensity of the slime skin effect. These settings are tied to the character data, so they will save with your character.

A few other minor changes:

  • Fixed a weird rim lighting bug on the player's face

  • Extended the positioning limits on furry ears for a wider range of positions

  • Aligned the hands on the round inflated body to fit outfits better

  • Added shininess and metallic sliders to headwear

  • Eyebrows are properly lit and should sort correctly against transparent objects

Next I'll be working on the 4th chapter of the Snackrooms, which should be done for Halloween. As is tradition, I'll be incorporating stuff I've added over the past year, namely the belly growth path and the inflation bodies. I have some rough ideas already, but I'm open to hearing suggestions too.

That does it for now. I hope you enjoy and I'll see you again soon!

https://bit.ly/4zge4cL

Alternate Link:

https://bit.ly/4jGCtUa

SlimeTime (Vimeo)

Comments (68)

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gefethh · October 26, 2026

a flustered or turned on mood override would be cool. also if it was possible for the slimes to crawl up the body and into the mouth

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LordOfMeaty · October 16, 2026

Absolutely adore the update, the project is really starting to become one of if not the best wg focused games out there Suggestion wise, I'd love to see a feature where the voice automatically gets deeper the more weight the player puts on, maybe even increase the deepness of the voice as well as possibly making it slower Regardless love the work so far!

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blobygon · October 17, 2026

Ty! I can probably add an option like that

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bendy sans · October 12, 2026

It glitches you into the ground when doing the squishing section of the slime dungeon when in first person It then proceeds to launch you to the start and soft lock you there This forces a map reset

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blobygon · October 13, 2026

Hmmm. I can't get this to happen on my end. Does this happen every time or was it a one-off?

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spiderfan17 · October 11, 2026

hey im new too this is this just an update or if i download this its the whole game

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blobygon · October 11, 2026

Every dev build download is the whole game

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Pacos601 · October 10, 2026

If you're gonna work on inflation bodies, can you have it so that the tails can also be fattened/inflated. As well as adding npcs to the beach map

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Jackalope_Jax · October 9, 2026

Do you by chance know of a way to open this on a iPad?

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blobygon · October 9, 2026

Not that I know of. Maybe through a windows shell or emulator but idk if the iPad is capable of that or not

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leadfootjunkie1 · October 9, 2026

loved the previous versions, is there any way that we could get a linux release? because I don't want to have to spend a few hours and a substantial amount of money buying a new copy of windows and setting up my new pc for dual booting to play this. but I will If I have no other option

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blobygon · October 9, 2026

I don't really know anything about using linux so I can't build and test for that platform but I know a lot of linux users have had success running the game with wine. I don't think you need a windows license to use it and it seems useful for running all kinds of windows only apps and games

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stinky yeen :3 · October 8, 2026

amazing freaking update!!! love that you added a knight helmet for us to use too, do you have plans to add more medieval-ish stuff (like knights armor) too? :3

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blobygon · October 8, 2026

Probably. I had planned on a full armor outfit for this update but I ran out of time

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Chonkasaur · October 8, 2026

Not sure if it would be possible but is there a way to make the transition between the larger sizes not happening with a poof and then they're super sized? Kinda like the journey of getting too fat to move 😅

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blobygon · October 9, 2026

I really wish it were possible, but the poof is meant to hide the harsh transition that occurs there. Smaller sizes use a totally different prefab than the larger sizes so I have to delete the smaller size prefab and spawn a different prefab for the larger sizes. There's no way to smoothly transition between them since they must use a completely different setup to work.

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Jawil Pennziger · October 8, 2026

honestly i'd like more medieval/fantasy themed outfits like stuff from dnd, also a medieval town square or market that sells potions that inflate/expand you would be nice as well. as for an addition to the slime dungeon maybe an alternative ending path where the player gets inflated and uses the inflation model would be nice, perhaps after dealing with all the slimes the goblins either roll you out or tie a string to you and walk you out, probably with some flavor dialogue based on which one gets chosen, as for new rooms/maps an underwater base/submarine would be cool, but the old school guy in me would kill for a space jam sequence flattening to inflating and all.

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Rad · October 8, 2026

Really looked forward to this, but both drive links seem to have quotas exceeded. Any chances for a fresh link? Thank you for everything you do. edit: the link works now!

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Aesyr · October 8, 2026

Awesome update as always ! As for suggestion, I'm always eager to see gradual air inflation, but I know this is a lot of work. I was also thinking about some sort of survival level, where it gets increasingly difficult to escape inflation vs relentless npc mobs until it's impossible to escape it ! Oh and the fantasy setup is also super, super cool ! I hope we get to see more of this in the future as character customization or levels. Thank you so, so much for your work, it means a lot to me ! <3

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Mushussu · October 8, 2026

Loved the update, just unsure if this is a bug or if it just needs to be unlocked but I cant get my characters to get to the hyper fat stage, I click the button once it turns availabel but nothing happens

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blobygon · October 8, 2026

That's odd. I'm not seeing that issue. Does this still happen if you close the game and restart?

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Sir Kata · October 8, 2026

Slime dungeon was super fun! Looking forward to the next update for Halloween!

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MrD · October 8, 2026

This was amazing!! I loved it, I hope next you can do a circus level using air inflation!

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Deadeyejaco · October 8, 2026

can you add slime in the snackroom

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blobygon · October 8, 2026

Possibly

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THunterGamer · October 7, 2026

I loved the new map with its riddles and mechanics, now it feels like there is a goal to achieve. Now I will give a couple of ideas for the following maps or the possibility of updating the old ones: 1. Some puzzles that, when completed correctly, make you fat or lose enough weight to go through the door or crush a pressure plate that unlocks the door. 2. You could add potions to gain/lose weight faster or with random effects which you have to drink until you find the right one to move on to the next area. 3. Add NPCs to the other maps so they don't feel so empty 4. Events or Minigames - Food competition (Even if the npc does not make fat) -Kick the beach ball towards a goal to unlock prizes -Some minigame in balloon mode or rolling mode. Finally. Add the option to deactivate or activate the mouse to be able to move the camera without having to click. I know that not everything can be added at least in the next 2 updates but I hope they can be added little by little to the game to have more activities

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blobygon · October 8, 2026

I'm sure I'll add a lot of these things over time

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Carter Chaffman · October 7, 2026

omg ty i love the update perfect work

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Captain Swag · October 7, 2026

Wonderful work as always! I was wondering if we could have some cow items (ears, snout, udder, etc) for our characters?

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blobygon · October 8, 2026

Idk how I'd handle udders but I could probably add more cow stuff in a future character customization update

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The Moonlight Chapel · October 7, 2026

Loving the update! Any chance we'll get a height slider? Those gobbos sure are... gobbo-ing. I'm jealous.

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blobygon · October 7, 2026

Yeah I plan too. It was easy enough to do for the NPCs but there's still a lot to figure out to make it work for the player

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Queen · October 7, 2026

Loving the update so far hopefully one day get limitless growth option

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Henry · October 7, 2026

Both links aren't working, I think I need to just wait?

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blobygon · October 7, 2026

Yeah, sometimes they get overloaded especially if patreon scrapers like pawchive or kemono get ahold of it. They should work again after some time.

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John · October 7, 2026

Good update, shows a lot of what can be done. Hoping an ingame mechanism for predetermining growth path could be added to start of snackrooms too now the coding for it is implemented?

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blobygon · October 7, 2026

Yeah, probably. The tech to make that work for this map is kinda tacked on, but when I rework the weight class system I plan to make it so you can choose the growth path at the beginning in any map and not worry about manually choosing it as you grow. It will allow smoother weight gain in general once that's complete.

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howabout no · October 7, 2026

hell yeah!

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SpaceRabbit100 · October 7, 2026

this update is fucking phenomanal, i love the slime detail, i hope we get something like a monobutt shape one day

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stinky yeen :3 · October 8, 2026

monobutt would be so fuckin fireeeee

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Chonkasaur · October 7, 2026

I've noticed that in first person mode when you're in the last slime area your body moves around unnaturally when you're being grown. I would also be nice if you could add controller support to the game as I play on my handheld and the controls are so sensitive when using as joystick

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blobygon · October 7, 2026

I'll look into controller support. Ooc, what handheld are you using and how well does it handle moving the cursor around to grab food, slap fat and such? Curious because I'm wondering how I would handle that aspect of the game with a controller or joystick instead of a mouse. I'm not sure if I'm seeing the first person issue when growing inside the king slime. Can you be more descriptive?

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foxymark1 · October 7, 2026

Btw l have some idea 😁 You can get inspired by Imbapovi's videos There could be a big pump robot with pump hands that inflates you And there could be flying pumps that can attack all three entraces 😁 And fighting system where the player and human NPC's can fight And maybe NPC spawn menu 😄 (I know it's alot) Thank you if you add this ❤️

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blobygon · October 7, 2026

Lol yeah that is a lot. Probably a bit beyond scope and my abilities currently.

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TSR · October 7, 2026

It is a lot of fun! Thank you for hard work again, and love the 'selfburn' at the end ; Keep up the good work man :D

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Frahd Chikun · October 7, 2026

The level was short, but I had a lot of fun with it! As always, I have some bugs to report: While the hand position was fixed for the round inflation shape, the issue still persists on the smooth berry shape. The biggest issue I've noticed is that all of the old pants options (including no pants) causes all of the clothing to not fit properly on the character when they're hyper obese, a blob, or inflated. It even causes the padding on the Barbarian Armor to sink. I can DM you some pics showcasing the issue on Twitter if you want! As for suggestions, I have a lot but I don't want to overwhelm you. One being more levels that take advantages of the rollable bodies, like something with slides, half-pipes, quarter pipes, rails, or even a bowling minigame as someone suggested above! Great work regardless, looking forward to the new Snackrooms update!

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blobygon · October 7, 2026

Oops, I forgot the smooth berry is a separate prefab so I forgot to change the hand position for that one. And yeah, you can send me screenshots of the clothing issue. I think I see what you mean, but confirmation would be good. More stuff focused around the rollable bodies would be cool too. Mini-games, obstacle courses etc would be fun. I'm sure I'll try more with that eventually. Thanks for the feedback.

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Nick · October 7, 2026

The Slime Update looks pretty good can't wait to see the other Slime rooms later on. I'm looking forward to the 4 Chapter of Snackrooms update on Halloween can't wait to see what you have planned for that. ^^

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Vexxa Fox · October 7, 2026

thank u for ur service

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YourBestClownFriend · October 7, 2026

Ahh, fantastic work, Blobygon!!! Thank you so much for the hard work ya do!!

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Blixer Flames · October 7, 2026

somehow a slime got stuck in the fireplace on the right side of the final room, now i can't see if there's anything secret for eating them all

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blobygon · October 7, 2026

Lol dang. Well nothing really happens if you eat them all, except you might be too big to fit through the door. It'd be nice if something did happen for eating them all. I'll have to think about it.

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Lizrd Wizrd 2 · October 6, 2026

A sentient vacuum that inflates you would be a fun entity to have running around the backrooms 👀

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blobygon · October 7, 2026

Lol, we'll see

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Bond · October 6, 2026

I LOVE the slime temple, fun mechanic but could use new rooms yea, a few fun ideas I had that can apply anywhere is a "popping" size, like blueberry or the balloons where u get too big you explode, and this can be above the already max size as basically a "are you sure?" Also perhaps a sort of "blimp balloon could be fun? Though I havent tested, also perhaps walking over slimes can make them be "eaten" as if they slithered up like mediums do?

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blobygon · October 7, 2026

Good ideas, although I'll probably leave the little slimes as they are. I wanted each size to behave differently and the small ones being non-aggressive makes sense to me.

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Grace Ashcroft · October 6, 2026

Oh my God blobygon this update looks fantastic I can't wait to try it out I'm so excited thanks again blobygon for everything you never fail to amaze me like this game gets better and better every update keep up the outstanding work blobygon take care and see you soon blobygon 💯😇🙏🫡🩷

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Prism7 · October 6, 2026

Oooh very exciting! I'm looking forward to the Snackrooms for this October! 😊

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KinkyCravings · October 6, 2026

Loving how awesome this update is! The slimes are gonna be really fun to play around with :) I’m looking forward to what you do next. Only major suggestion I’ve got would be some kind of toggle-able setting to make it so food doesn’t reappear once you eat it. So I can have the satisfaction of clearing the whole buffet during the main storyline, eating all of the candy in the candy area (maybe getting a comment about it from those npcs), and in the free play mode going from area to area and eating everything Slightly different suggestion but in the future someday it’d be really cool to be able to organically travel to each of these different areas, like walking through the tunnel at the beach teleports you to a small cityscape looking area with teleports to take you to places like the yoga studio, the buffet, the office, and the apartment, as well as maybe even a spot where you can fall into the snackrooms organically. Idk just thought that’d be a fun way to tie all the areas together. Regardless of what you do I’m loving all of your work and can’t wait to see what kind of ideas you’re cooking up! :D

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Paul Burow · October 7, 2026

I love the idea with the connected areas!

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misredd · October 6, 2026

Banger alert. Excited to try it. While it’s on my mind is there any plans to fix head transparency not matching body transparency if body transparency is set to anything but opaque?

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misredd · October 7, 2026

Oh my god he fixed it lfgggg

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HiddenJackBox · October 6, 2026

I’m super glad I found your work and you’ve put in a lot of great effort and talent into this! Like be proud of your accomplishments so far because this is so cool to see fleshed out! I’ve always thought like a sumo stable would be fun, or even a bowling alley like minigame where you’re the bowling ball would be neat. Either way this is so fantastic to see :)

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Matt Dekker · October 6, 2026

didnt expect a blobygon today.

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Del · October 6, 2026

Awesome! I would love to suggest gradual inflation in different stages and air tanks and other methods of inflation!

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blobygon · October 7, 2026

Making all the in-between stages for expansion is always difficult, but someday I will.

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Astral Ashe · October 6, 2026

Looking forward to trying this out! As for the snackrooms update, maybe having to use the blimp to cross that gap in the original route to the TV?

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blobygon · October 7, 2026

That's a great idea. I was wondering where to put the segue into the next area and I think that'd be a perfect spot.