Dev Build - Odds and Ends
Hello! It's been a very busy month for me so I haven't been able to commit to any large changes this time. Instead, I mainly focused on fixing bugs and adding a handful of smaller things people have been requesting.
First off, let me mention some bugs and stability fixes:
-I finally got the softbodies to behave consistently at any framerate or simulation speed without any choppiness at higher fps. In the process, I also fixed some issues with inconsistent limb placement that could occur when switching to the rolling body.
-NPC's should behave better now. They should no longer glide without walking and they should be better at avoiding the player too. I also optimized some of their code to hopefully prevent the memory leaks some people were seeing. (feel free to lmk if this is still happening, it's been inconsistent and difficult to pinpoint the exact cause)
-Rolling in first person should feel more intuitive now. This ended up being a harder problem than I thought so there might be some edge cases, but it mostly works as you'd expect.
-I fixed a handful of UI bugs that were causing some elements to draw in the wrong place. NPC text boxes should also be the correct size on 4k displays.
I also added some quality of life updates and a few other small features:
-Save slots only display the load button when there is data in the save slot so you can tell if you are saving a new outfit or overwriting an existing one.
-The game will now automatically load the last outfit you were wearing when you quit the game.
-You can now select the Flonka elf outfit and eyes in the character customizer.
-I added tool tips to the interact menu so you can know what each option does and this menu will no longer accidentally pop up while you are trying to rotate objects with the prop grabber tool.
-There's now an audio options menu so you can adjust the volume of various sound effects.
-I added two new foods to the feeding tube - gainer shake and ice cream.
-The blueberry body will now squirt juice when it's squished enough. You can turn this off in the status effects menu if this isn't your thing.
-There's a new quest NPC in the Flonka factory by the gummy worms. Complete it to transform into new gummy worm body type. (the NPC that used to be here is now in the snowy part of the map)
-The body shapes menu has a new section for candy shapes. They will unlock after the first time you've transformed into a blueberry, gummy bear, etc so you can switch to them whenever you want once unlocked.
I think that's everything for now. For the next update I plan to add a few more things to finish up the candy factory. Now that blueberry juice is a thing, I want to add a juicing room sequence and some explosive consequences if you let the juice build up too much. A chocolate river tube-stuck sequence is in the works as well and perhaps some way to drink from the river or waterfall. I also have one more candy transformation in mind that I plan to add another quest for.
I will get back to adding NPC's to other maps and more ways to interact with them eventually, but they are one of the more difficult/bug inducing things to develop so I need a bit of a break from that. In the meantime I hope you enjoy!
Comments (30)
Maybe a bigger size limit in the future?
Theres some big issues that crop up when I try to make them bigger but hopefully I can figure it out
God this turned out pretty good! Just wish we could get her even bigger than her biggest form at some point down the line :)
Could it be possible to get the bear shape minus the head? the torso down would be a fun shape to have
Possibly. I'll consider it
uhhh... would making popping a thing in general be possible? (maybe have something like gas build up even? haha)
Yeah potentially. I'll see what I can do
Would the explosive consequence have a toggle for the berry or would it be forced?
I def want it to be an optional toggle for the non-popping enjoyers
Great work, are you thinking of adding some kind of body that inflates like a helium balloon?
Yes. Not sure when but that's been on my mind for a while.
I am loving everything about the new update so far, but before it passes maybe add a monobutt form (since its monobutt may on twitter and all)
Small body on top and round form on the bottom maybe
Appreciate the updates! I am encountering a couple bugs however. Like others have said, the male body type isn't working for me. Also, whenever a character reaches the hyper obese or blob stages, the body of the character begins freaking out! Stretching across the whole map, leaving the head and limbs floating in the chaos of the body. It's been happening consistently across the various blob types and maps.
I've run into that rare freak out bug once or twice, but I haven't been able to find the cause yet. Try restarting the game and see if it still happens. A restart usually fixes it, but I'll keep looking for a permanent fix.
Love the juice addition! Would other bodily fluids and what not be on the road map?
Possibly. I'll consider it
This all looks awesome! Also, "explosive" consequences are my favorite kind - super excited to see that come down the pipeline!!
This is sick! I'm rabid for the blueberry juice addition, and I can't wait for the juicing room content~ that'll be so awesome. Will it be like it's own separate map or will it be an extension/path in the Flonka Experience? Also! I'll mention that the male body type doesn't seem to work; it's seemingly stuck on the female body type. Lovely work as always, can't wait to see what else comes about from this :3!
Most likely a small map of its own that's connected to the factory. Kind of like how the different areas of the snackrooms are separated by a loading screen. Thanks for letting me know about the male body type issue. I must have broken something and never noticed. I should have a fix in the next day or so and I'll update the build when I do.
The gummy worm body is so fucked lmao. I thought gummy bear was terrifying. Anyway, this is really good and I also really appreciate the first person rolling fixes! One random specific thing I ran into that’s more of a nitpick than anything is that if you’re at maximum hyper obese size and walk forward, the front gut begins to just get stuck or perpetually drags across the floor into your legs. Also I hate giving nitpicks like this I feel like an asshole haha I just feel like I’m obligated to say them
It's all good! You're right though. That tummy tucking bug has been bothering me for a while. I tried fixing it a few times but no luck yet. Hopefully I can find a fix someday
considering the new body types, is there any potential ideas for tf/mutations esqe types? like slug etc. villaru has fantastic examples of different tf/mutation forms. just curious is all lol
Yeah possibly. Villaru somewhat inspired the gummy worm shape in this update. We may do some more creative collaboration in the future as well.
This is peak
Hey really love the update so far but my only issue I found is that male body don't change anymore I don't know if its just me or if anyone else is having this issue.
Also for some reason the outfits don't save when exiting the game. But besides that the memory leaks seems to be fixed and the rolling at faster FPS dont make the game crazy fast anymore. Overall a super good update!
Hi! this update looks fantastic, love all the new features. Are you still planning on adding new fart and belch sound effects, for the people that are into that?
Yes I will. I need to refactor the status effects to allow different lengths of farts/burps and rework that menu to allow for more options. It's pretty cluttered right now
Just read the patch notes and I’m very intrigued to check it out lol
