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April 9, 2025

Dev Build - Company's Coming

Heyo! I've made some decent progress with adding NPC's to the game. There's plenty more I want to do with them, but this should be a good start.

So far there's 5 NPC's in the buffet level and 4 in the candy factory level. They all have a handful of phrases that change as you grow. If you are close enough to speak, you can click on the Talk bubble above their head to make them say something. Once you grow to a certain weight, they will start saying new things in response to your size. They will also try to run away if you attempt to roll them over with the rollable body type.

There's also a particular elf in the candy factory who will unlock a silly new body type if you do something for her. (Consider it a belated April Fool's joke. :P )

You might also notice the elves look a bit familiar. I based their design on Villaru's elves who inhabit her Flonka Factory scenarios. They also make some references to Miss Flonka who may appear in a future update at some point. Big thanks to Villaru for letting me include them!

There's also an NPC options menu on the left side of the screen. You can use it to hide NPC chat bubbles if you ever want to. I will add more NPC options here in the future as I continue to flesh this system out.

Lastly, I tweaked the rolling body tech a bit to make its firmness more consistent between PC's running at lower frame rates. Hopefully pancaking will no longer happen if you are running the game on a lower end computer.

Like I said, there's still more I want to do with NPC's in the future. I want to add them to most of the other levels and hopefully add some ways for them to be more interactive with the player. Perhaps stuff like feeding the player, slapping their fat, or reacting when you transform into a blob, etc. I'd also like to add some more quest-like interactions similar the elf by the gummy bears in the candy factory.

I've found a few bugs with them too. Sometimes they slide around without walking or they might get stuck in one of their animations, but they should work for the most part. I'll be looking into fixes for these, but in the meantime I wouldn't be surprised if a few more issues crop up as people mess around with them. So feel free to let me know if you encounter anything weird.

I hope you enjoy!

https://bit.ly/42mTF6P

Company's Coming (Vimeo)

Comments (52)

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Fire_Cobra1001 · May 16, 2025

Do you think you could add a feature where NPCs get flattened if you roll over them?

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blobygon · May 16, 2025

Yes, I plan on adding that at some point

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Astral Ashe · April 28, 2025

Here's an idea! We've got the feeding tubes, and such obviously, but would there be a way to sorta Rapidly ascend through the weights, kinda like how max speed Berry transformation works?

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blobygon · April 28, 2025

Maybe. You'd need a way to choose what body type you grow into. Maybe different tube foods could determine that. It would also have to stop to allow the transformation to the hyper obese and blob stages because the entire character gets replaced with a different prefab for those stages

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Sand Dispencer · April 20, 2025

Hey, this update's really really good! I was wondering if there are plans to add NPC interactions who can be fed/will feed you?

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blobygon · April 20, 2025

Yes, I'd like to add stuff like that

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Deadeyejaco · April 20, 2025

Also you can have company in the snackroom too ???

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blobygon · April 20, 2025

I feel like adding NPCs to the snackrooms would mess up the weird lonely vibes, but more stuck victims could be good.

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THunterGamer · April 19, 2025

Great! Do you think you could add more interactions with the NPCs? For example, you could feed them and make them grow, or add a lab map with an inflation ray. I've always wanted to try giving NPCs a blueberry and seeing how they inflate.

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blobygon · April 19, 2025

I'd like to do that to some extent but idk if I could get multiple blobs working at once. Even one blob can be pretty demanding on resources

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The Tayto · April 17, 2025

having issues with NPC speech bubbles only saying talk

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blobygon · April 19, 2025

They dont expand and display dialogue when you click on the talk bubble? I'm not sure what would cause that

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Elly Arkanos · April 15, 2025

Still hoping for more folds, rolls, and more body types/ways to modify the existing body types. I'm always real fascinated how fat collects on the human body, so more focus on that area is hopeful, as well as ironing out some of the stranger issues. (Like the breasts showing vertices at the higher weights on the "long" body type.) Also, hoping for more feeding tube types, interactions, maybe a few as part of maps. Still hoping for immobile struggling as well.

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blobygon · April 15, 2025

I definitely plan to add more body types and immobile struggling. Adding more rolls might be tough because the character models are already near the max vertex count that unity can handle in a single model and I can't really sculpt much more detail without adding more verts. Any thoughts for other feeding tube types? I'm open to suggestions.

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CJJJ04 · April 13, 2025

Hey was wondering about more customisation for the hair? So like a fringe with long hair at the back or just different combinations front and back. Tested the game and really good so far!

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blobygon · April 14, 2025

I've thought about doing that at some point. I want to overhaul the customization system in general and I might be able to include options like that too.

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Karma TheWolf · April 13, 2025

Awesome work as usual! Another silly question that popped into my head; have you ever thought about dedicated manual button for belching/farting? Best of luck on any future progress!

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blobygon · April 14, 2025

I hadn't considered it but that could be interesting. I'll look into it

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Kevin Herssenberg · April 12, 2025

can you make the blobs even bigger?

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blobygon · April 12, 2025

Theres some issues I need to figure out to make them any bigger but i might be able to figure it out eventually

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Lynda Lardass · April 12, 2025

Is there away to break mints for npc quest or is that just abit for now?

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blobygon · April 12, 2025

You need to walk or roll over them while you are heavy enough

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Scoffles · April 11, 2025

Really liking the NPC interactions, but now that they're here it would be nice to have some audio settings since they can be pretty loud when they're talking. The NPCs also seem to have a tendency to try to walk through you like you're not there and drag you across the map with them. How difficult do you think it would be to add support for importing custom character customization options, like clothes and hairstyles? It's always nice to have more options

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blobygon · April 12, 2025

Audio settings would be good to have. I plan on adding that soon. And yeah the NPC's are still a bit rough around the edges. I'll be improving them as time goes on. Importing custom assets would be tricky since they need a lot of setup to work correctly. Each outfit needs a series of textures to work on all the body types and they are made in a very specific, proprietary way to work with the character shader. But I plan to add many more options for character customization as I continue development.

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Gebabre · April 11, 2025

This is great! It all fits perfectly in the game. As you said, the main stuff thats missing are npc interactions like feeding the player or touching them. You did a very good job with how you planned and executed this, cant wait to see more

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SuperHans · April 11, 2025

WOW! This update adds so much to the gaming having npcs I love how some support your greed whilst others shame you, I also think it’d be an amazing feature if npcs could be made to gain weight too!

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EvelPhreak · April 10, 2025

First of all, I gotta say that this is one of the best pieces of WG media I've ever come across! It was a no-brainer to subscribe and stay updated on it! The work you've put into this nothing short of amazing! I do have a couple questions about potential changes. First, do you plan to add an automatic gradual weight gain, like the blueberry gum, but with the other body shapes? Second, some of the clothes options have buttons (the shirt and tie, the jeans, etc.) It'd be so nice to see them start stretching and popping before you get to hyper obese. Third, how easy would it be to add a feature that showed the character's weight? It could be as simple as adding numbers to the progress bar through the different sizes, or maybe add a scale to a level (the research facility seems the most fitting to me.) I know that it's not simple to add to and update this game, so no worries if these aren't your priority. Again, what you’ve done already is awesome!

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blobygon · April 11, 2025

Glad you enjoy it! I might be able to add the gradual gaining to some extent but there has to be a way to choose which body shape you morph into. With blueberry its a little simpler because it always grows into the same round body type. It'd be difficult to make the clothes behave dynamically like that since they are just drawn on the model, but I do want to add clothes ripping sounds and maybe a way for them to shred off completely. Adding a scale or weight display wouldn't be too hard. I could probably add something like that.

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Monadedeu · April 10, 2025

Very nice update, it adds life and interactions to the buffet and Candy foctory levels, and that's a very good thing. Having more interaction in the different levels is always good. Also, the idea of ​​having quests, even if it's an April Fool's joke, seems like a very good idea for closed levels without access to unlimited food. It's missing the NPC weight gain, but it's still a very good start! What aspects do you plan to work on next? I love your art, have a nice month.

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blobygon · April 11, 2025

Glad you like it! I'm not totally sure what's next yet. I might be adding more NPC stuff and a few odds and ends that have been requested. I'd also like to do an optimization pass on stuff to try to get the game to run more smoothly.

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Boneboy · April 10, 2025

Fantastic update! Question though; would it be possible in the future to make the tube feeding sequence just as 'seamless' as the blueberry sequence? Amazing work on the NPC's, I can't wait to see what you do with them in the future and on the different levels

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blobygon · April 11, 2025

I might be able to do a more seamless gain, but I need to figure out how you would choose what body type to grow into. And it would still need to do a harsh transition at the hyper obese and blob stages since the entire character gets replaced there.

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Armon Pax · April 10, 2025

Cool up date, can't wait for some more awesome new NPC! I do miss the old pop like noise that the character made when they gain a bit of weight. It's a iconic sound like the sound that ring make in sonic game in my book. All so I like to add (not sure if this would be possible for you to do) if you could make it so the character would be able to drink from the chocolate water fall by standing under it to gain would be pretty cool.

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blobygon · April 10, 2025

I don't remember the character making a pop noise, unless maybe you're talking about the pop up notification sound when a new weight level is unlocked? I have some plans for the chocolate river for a future update and maybe drinking from the waterfall could be part of that.

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corbite · April 9, 2025

One nitpick I have is if you’re in rollable form and go in first person. If you hold forward, once you’re upside down, you’re technically facing the other way, so your character doesn’t know what to do and stops. I wish if you held a direction in first person to roll, they just continued rolling that way instead of getting confused

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blobygon · April 9, 2025

Oh yeah that makes sense since it pushes the character relative to the camera. I should be able to fix that

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Michael Walsh · April 9, 2025

suspiciously *redacted item* shaped character

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Axios · April 9, 2025

Oh, do adore where this update is going, what with the NPCs, the new body shape is hilarious. With the candy level and the main snackrooms I do hope at some point they link or we get an expanded factory type thing, plus with the new NPCs could add ones who if we get to close to them will at intervals feed us.

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blobygon · April 10, 2025

A snackrooms/candy factory crossover could be interesting. And I do plan to add a way for NPCs to feed the player at some point too.

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John · April 9, 2025

Nice little update that adds a bit of variety to the maps. Is there any possibility of getting the clothes/eyes used by the elves added to the character customisation since they're already in game anyway?

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blobygon · April 9, 2025

Yes I plan to add them

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Awesomefox555 · April 9, 2025

this game is really coming along. heh i'd love to see you be able to fatten the npc's in the future if that's a possibility

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LordOfMeaty · April 9, 2025

Overall what you've done with the update is very impressive, getting to work with all the other stuff on top of it is really amazing However I will say this is the first update where I've noticed a decent amount of glitches and bugs on the odd occasion, like npc sliding around frozen instead of using their walk cycle, the fps taking a hit during blob transformations. Aside from that though it's a good base to work off from and hopefully implementing features with npcs won't be as hard. That said it'd be really nice to focus back on customisation for a bit, like different expresssions and sound effects as in my opinion that's what makes this game so enjoyable. Possibly just work on moans and the character being able to change their mood while in blob form to either be happy, angry or horny about their weight gain. Possibly along with clothing ripping and tearing sound efffects to really immerse players All that aside, good work with the update!

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blobygon · April 9, 2025

Yeah I'm aware of the NPC sliding bug. Hopefully I can fix that soon. I might be able to add some of this stuff in the next update as well. I'd like to spend some time on optimization too. I have noticed the FPS drop lately as well.

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DiscoJacket · April 9, 2025

Awesome! I love Villaru's art, it's awesome to see you 2 collabing even if it's nothing too crazy, also did you increase the max size you can grow to? It feels like you can get bigger

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blobygon · April 9, 2025

No I haven't touched the size stuff in a long while. Must be an illusion

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smugdotjpg · April 9, 2025

Looking really good also I wanted to point out a few things that I noticed from the last update to this one. Firstly the new rolling tends to go faster at higher FPS and refresh rate. So turning on VSync tends to make the movement and softness a bit more wonky. So people who have 144Hz and higher monitors will definitely see it get a bit more squash and squish. Next there might be a bit of a memory leak issue with the NPCS being added. Nothing to bad only about a 600MB to 800MB between this update and last. That could just be fixed with more stability added with time but that's all the issues that I found in the short time that I played the update but overall really good work on the new update and I cannot wait to see what you'll add next!

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blobygon · April 9, 2025

Thanks for letting me know about this stuff. I'll see what I can do about it. The game is long overdue for some more optimization

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George · April 9, 2025

Can't wait for the update where we can fatten them too, also I was wondering, will you add character reactions to being slapped or having their belly grabbed?

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blobygon · April 9, 2025

Yeah that'd be a nice touch. I'll see what I can do

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SlimeyJayStudio · April 9, 2025

Ooh I'm glad to hear you got Villaru's permission for their character inclusions. I do wonder what ideas you have for the NPCs for future updates.

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blobygon · April 9, 2025

I have some loose ideas, but I'm open to suggestions