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December 12, 2023

WIP - Onward and Outward

Hello! As decided in my last poll, I've been focusing on sizes between skinny and blob. To be honest, it's been more complicated than I expected, but after a lot of trial and error I'm finally getting some results I'm happy with.

In my last build, some of you might have noticed that all the jiggly bits moved in unison. That's because every part of the body used the same motion sensor to determine how it should jiggle. It's not a huge deal at smaller sizes, but as the character gets bigger, this flaw becomes more and more noticeable. To fix this, I added multiple motion sensors in different parts of the body to help the jiggly bits move more independently. Here's the sensor for the left side of the butt as an example. 

There's a lot of settings to play with so it takes plenty of testing and tweaking to get the jiggles to behave right. In addition, settings for one size may look bad when applied to a larger size, so all of these numbers need to dynamically adapt as the character gets fatter.

Adding additional motion sensors improved the jiggle quite a bit, but having so many on the same mesh in close proximity caused their motions to interfere with each other. This sometimes made it look really wonky. To fix this, I had to separate the jiggle painting into 3 different layers - one for the belly, one for the butt and and one for the breasts. This way I can isolate motion sensors to more specific parts of the body so they don't interfere with each other as much.

That pretty much takes care of the jiggle effects, but there are still issues with the character's animations at larger sizes. I want her to move with more weight and effort as she gets fatter and I'm still trying to figure out the best way to do that. I've had some success with it as you can see in the first GIF, but there are still a lot of little issues I need to iron out before I'll be satisfied. 

Anyway, that sums up the major stuff I've been working on lately. Unfortunately, figuring all this out has been a heavier lift than I expected so I haven't made as much progress as I wanted. To make up for it, I'm going to try to sneak in a few of the lighter-lift suggestions some of you mentioned in my last post. That said, I'm hoping to release a new build with this stuff sometime next week. Thanks for hanging in there while I work on this next update!


Comments (23)

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netlok · December 30, 2023

the gif looks awesome, your hard work bears fruit

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Spectag · December 25, 2023

yo merry christmas

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Clatter Kree · December 19, 2023

I can't wait to test it out

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jacerl · December 17, 2023

will there be an option to look around when you are in first person at some point?

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blobygon · December 18, 2023

Yeah I definitely plan to add that

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Sparks · December 15, 2023

I just stumbled on your project and I'm enjoying it alot! I'm curious what do you mean by "lighter-lift suggestions"? thank you

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blobygon · December 16, 2023

By lighter lift I mean simpler features that won't take long to implement. Like adding options to systems that are already built.

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LeftHandManGary · December 14, 2023

This looks amazing, I got to say. Can’t wait for whatever comes next.

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Whorlee Slime · December 14, 2023

Honestly I appreciate delays , I'd rather wait for something good then get something unfinished or half-assed quickly. Love the work you're doin ❤️

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Patrick · December 13, 2023

Hey man, delays are a natural part of game development. Better to delay until it’s in the best shape you can get it than release an unfinished mess that you’d rather leave off your resume. All this to say: if you need more time, take it. I (& I think most everyone here) am willing to wait.

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a fluffy bunny · December 13, 2023

Wow this looks great and can't wait to try it out. I do want to ask if there might be various forms of intermediate shapes in relation to a blob shape planned? Like for example the shape you showed off happens if you choose Wide but you choose Long its more belly focused instead of rear focused.

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blobygon · December 13, 2023

Yes that's the long term plan. For now I'll be focusing on the wide shapes to figure out the whole process before moving on to the others.

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Bioshock God · December 13, 2023

I love the new Jill! I like the whole body, she looks a lot more proportionate and the butt looks way better. Very excited for the next update!

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Troglodyte8 · December 12, 2023

THE GOAT

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joemama · December 12, 2023

This is so awesome

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Brebonsfw · December 12, 2023

Looks amazing! Cant wait to play around with it when the next release comes out!

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Nick · December 12, 2023

This looks really good! Definitely loving the jiggle physics on the belly, muffin top and butt area! X3

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Bob Billing · December 12, 2023

Just discovered this game. Got to say the work you have put in is phanomonal. Or phenamonal. Or fenomonal.

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Scruntus · December 12, 2023

It's looking pretty good so far! My only critique is that her arms and face (more so her face) are proportionally a bit too thin compared to the rest of her body. But that's probably more a personal taste thing, so I wouldn't take it to heart. I understand this is very much still a WIP, so I'm going to reserve my judgment. Either way, I'm looking forward to it

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blobygon · December 12, 2023

I'm not sure if it will make it into the next update, but I want the fat face/limbs toggle to work on these smaller sizes too so the option will be there at some point.

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karson · December 12, 2023

That waddle is so cute. Seems to be tons of work to make a new animation and jiggle for every size and shape. How many do plan on shipping this update?

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blobygon · December 12, 2023

Just this butt-centric shape for now. I will make other shapes corresponding to the other blob types eventually, but I want to focus on just one for now so I can nail down the process. Once I figure this all out, it should be easier to make more shapes down the road.

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MisterAcorns · December 12, 2023

She looks so good!