Dev Build - Inflated Assets
Heyo! The inflation update is here at last. Open the inflation options menu and drag one of the balloons onto your character to turn them into one of five silly, squeaky, floaty shapes. Drag the same balloon on them repeatedly to make them grow until they eventually pop. Feeding makes them grow as well and the amount of growth can be adjusted with the growth factor slider in the feeding tube menu. You can also adjust the firmness, toggle popping and change the buoyancy here.
I originally wanted a granular slider for buoyancy, but that introduced too many problems. Instead there are a few options to choose from. Balanced will keep the character in roughly the same spot. High causes them to slowly float upward and low makes them plop to the ground and controls just like the other rollable shapes.
You can move in the air with WASD and hold Shift + WASD to rotate. Press space bar to jolt forward in whatever direction they are facing. Farts, burps and hiccups also influence the character's trajectory.
I had to bend a lot of systems to make this work so there may be some lingering bugs here and there. Feel free to mention any you find. Speaking of bugs, the NPC's behave a little strangely when you are in balloon mode, but I'm looking into ways to fix it. Turns out it's a bigger problem than I thought and I didn't want to delay this build anymore so I'll fix them in the next one.
As for the next build - I plan to add a batch of small features and improvements that people have requested. Since the last few builds have been pretty complicated, I need to take a break and work on some simpler things for a while. So if you have any simpler requests let me know and I'll see if I can add them to the next update. Feel free to repeat a request even if you've already asked me since it'd be convenient to have them all here in one place.
In the meantime, I hope you enjoy!
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Comments (147)
I don't mean for this to sound ungrateful I love this, but would we be able to get asset inflation in separate parts? obviously put it at the bottom of the list and get to the important things first.
Yeah I'll probably try some stuff like that whenever I revisit inflation mechanics
question! how do i stop the automatic walking? atm, the only option for me is to hold down S :'D
That's really weird since there's no autowalk feature in the game. Do you have a controller plugged in? Sometimes that can mess up inputs.
Relatively new patron! Good stuff! (pun may or may not be intended.) Been playing for a bit now & I do have some smaller, QoL requests which I would like to see: •Saving Settings: It's a little annoying that I gotta reconfigure my settings every start up. Whether it'd be technical settings like FOV or things like toggling burps & gurgles & whatnot. This & the ability to import settings from previous builds in the future. •Sandbox option for Snackrooms: Odd that a few rooms in the "main campaign" have sandbox variants to mess around in, but not the whole series of maps of the campaign. Thought it'd be to do a challenge where I'd run through the whole campaign taking a blueberry gum to see how far I could get before I'm immobile or am too big to fit through halls. •Better Sandbox WG progression: It's a little annoying relying on the feeding tube to increase your WG meter, only to have to end the feeding tube to open the menu to increase your weight class, only to then rinse & repeat the more you gain. I hope for something similar to the blueberry's progression that's seamless. Maybe you pick your desired body type of WG before gaining. And once you gain all levels, you have access to a slider that let's you set a specific weight. Additionally, perhaps making the shift from waddle to roll/immobile for WG or Blueberry could be made seamless rather than "POOF" which I think would best be saved for sudden transformations or popping; though, I understand if this would be difficult to implement now. •WASD Movement Option: Though I do believe the tank controls were done intentionally & work due to the nature of being big, sometimes, especially when you're lithe, it'd feel nicer to have WASD just for convenience of exploration. At the very least, tighter turns with tank controls when skinny •Click-to-Feed Option: It can be cumbersome to drag food to the character's mouth sometimes, especially with free cam & with far-away food, so perhaps an option that automatically feeds any food clicked on to the character would be nice. That or make it right click! •The Ability to Feed NPCs: They look hungry! Plus in the Snackrooms, it could lead to some potential side quests with some of the stuck ladies in future updates (like the one in the poolrooms slides). Overall, I think this has the potential to be one of, if not, *the* best sandbox WG/Inflation games of all time! I cannot wait for the next update or preview which I hope is soon :]
Glad you enjoy it and thanks for the support! These are all good suggestions. I was hoping to release the next dev build sometime today so it's unlikely I'll be able to add any of this in time. In fact most of these are much less simple than you'd think. Mainly because a lot of this stuff was built years ago when I was far worse at programming. So I can't change them without totally rewriting and testing a ton of bad code. I will try to chip away at this stuff as I continue development though. I will say, there is a Snackrooms sandbox mode in the works, but it will take some more time. I think it'll be well worth it though.
is there any possibility that we can get sliders for other body parts too? ie feet, cock etc
Id also like this as features if possible. Puffy-er limbs would ve amazing
Hmm, can't seem to get this to run, it says that it's missing the Dill file when i'm downloading it.
Did you fully extract the contents of the zip file before running it?
Really enjoy the work you have created so far, and the development is only getting better. I had a couple suggestions if and they were worth any good to share, mainly related to customization. I wanted to request clown attire in addition to this update, like a jesters hat and suit, male and female options, and maybe makeup as an option. Additionally, I wanted to see if there could be a clothing damage slider added, so the amount damage can be controlled by the player. Lastly, I wanted to ask if there will eventually be the ability to change facial expressions?
I will be adding a mood selector to the next build so you can change facial expressions. I will be doing a big cosmetics update after the next one and I'll see if I can add some of these suggestions.
Here’s my suggestion: it’d be neat if there was an option to toggle between a human and a furry character; even though this entire project is mind-blowing and fun to work with, I just don’t feel as into it as I should be with humans being the only option.
I will try to add a few furry cosmetics options in the cosmetics update that I plan to do after I finish the next build. Furry heads might not happen for a while but I will look into stuff like cat ears and tails at least.
this is all astonishing and all I would ask, is that the hands/head/feet stay the same distance from each other as the body expands around her frame (cuz people don't get longer/taller as they fatten, lol) that would be peak.
I would if I could, but it's not possible, unfortunately.
Inflation doesn't seem to work for me. I drag balloons forever, but there seems to only be 1 inflated size which is instant and never increases or pops.
That's weird. Have you tried cranking up the growth factor slider in the feeding tube menu? For now that value affects the growth amount for food and balloons as well.
new member here, you did amazing with this. I have three suggestions: first since you mentioned in another comment that the genitalia are a separate model, is there anyway to have them grow as well? either proportionately as the body grows or separately would be great. If that's a bit much, maybe having a slider or an option for larger and even hyper sizes would be greatly appreciated. secondly: you mentioned in another comment that slapping or pinching would break the model at higher levels of tightness than the current max, maybe have it be an option that also disables those interactions above a certain value? and finally, could you add a glossiness slider to the skin tones and clothes? I'd love for my character to have a balloon-like glossy rubber sheen as a skin tone option.
Glad you enjoy it and ty for the support! I can probably make a male genitals size slider. It'll take some finessing to make it look decent with all sizes and body types so it probably won't be til the cosmetics update. As for the tightness, the breaking can also happen when colliding with pretty much anything. Idk why it does that, but maybe I'll stumble into a cause that I can fix someday. Lastly, I plan to add a glossiness slider for skin and clothes in the cosmetics update as well.
Love this build, had a crackpot idea for either the rolling shapes or inflation: Time trial races. Just kind of a funny idea was all
I want to add some kind of obstacle course level for rolling bodies eventually. Adding a time trial to that would be a good idea.
Something that's kind of a bug, but probably more like an artifact from earlier builds when it wasn't possible; the bed of the truck in the Research Facility map allows rolling and inflated shapes on top of it, but when you use the "standard" models, they float over the top of it. It's kind of a minor issue, but I like making screenshots with this and sharing them, so not being able to put most of the shapes on the truck is kind of a missed opportunity for that.
Yeah I forgot to update the collision for that. Should be easy to fix
I honestly want more unusual blob shapes is all.
I will add more blob shapes eventually. Anything in particular you have in mind?
I know its really specific, but I'd totally appreciate it if there could be a little button thing to add or remove the chest area if you know what I mean? I'm more of a feminine guy, and the standard male body doesn't entirely fit me? I know I'm being picky and totally overstepping, but I think it'd be cool if the chest area was optional? Just a suggestion please don't beat me up (idk how to talk about this stuff)
I'm not totally sure what you mean by this. You want the female body but without breasts?
Oh dang! Late to the party, but it's awesome to see this added to the engine! I love the 'yellow' and 'red' shapes, and I think I'd like the 'green' one too if it wasn't as long and exaggerated. The buoyancy is a lot of fun to mess around with, too. And I love the new reactions from NPCs. One bug I've noticed for a couple builds now is that the heavy breathing for the male voice type is very metallic-sounding and echo-y. Another is that Top #3 seems to have a chunk taken out of it on the front of the belly when you go into blob sizes. And it also seems that you still slide around on the ground after adjusting rolling body firmness. For future minor enhancements to the game, I've got a few things I'm hoping for: More hairstyles, especially for men, even just adding a simple 'side part' style would do it for me. I'd really like to see some adjustments made for first person view so that the camera is more stable. It's hard to click on stuff when the camera is swinging all over the place, and it's also not very realistic. Minimizing the clipping so you stop accidentally seeing inside the model would be nice, too. I'm especially hoping for this because wobbling around in first-person view is really fun, and pretty hot, lol An 'auto-transition' for gaining, just one that basically presses the next stage button for you. Maybe it could have a second or two of that 'wobble wobble' effect that happens before popping. Speaking of, I'd love to be able to have that effect activate WITHOUT popping. Like whenever you hit the max size and give the character more food it could do that for a bit before fading away? It'd be nice if the 'belly blob' were rounder. It looks great when the character is upright, but when you roll them on their back and the belly is on top of them, it's stays flat on the navel side and it's kind of odd-looking. I'm really hoping the slobbiness settings get some enhancements eventually. I'd like it if they had toggles to set so they can increase on their own instead of being set manually, and the more you eat and the bigger you get, the more visible the food mess becomes and the more frequent the burps and farts get. I'd also like it if there were more burping and farting sounds that were longer-length and deeper-pitched as you got fatter, maybe either by slowing and deepening the current ones, or unlocking new ones at bigger sizes. And I REALLY want to be able to keep moving while burping, so I can have it maxed out without being stopped in my tracks every step. The thing I think I'd like to see most of all is probably having more of the levels fleshed out! The office and the beach have been empty for so long, I'd love to have some interactables there, along with NPCs to react to how huge and blimpy you're getting. The office could have stuff like getting stuff out of the vending machines, or consequences for stealing someone's lunch out of the fridge, or bringing out some questionable balloons for the office party. And for the beach, I could see a set-up for a hot dog eating competition(doesn't need mechanics, just a stage with contestants and viewers to get reactions from), and somebody selling more questionable balloons on the beach. Whatever is next, I'm always looking forward to seeing things added to this, and this is probably the best engine out there for weight gain/expansion stuff out there!
I can probably add some of the smaller things you mentioned in the next update. I plan to do a big cosmetics update after the next one and I'll add more male options then. I want to flesh out the maps with more NPCs and interactions too, but that'll have to come later. Progressive status effects like messiness and gas intensity would be nice. I'm doing some overhauls on the status effects system for this update, which might include progressive effects if it's not too difficult. I made the belly flatter on the bottom because a rounder one made the character want to roll over onto their back all the time, even when idle. The flatness of it makes the character more stable. There might be a way for me to fake more roundness visually, but I'll have to experiment with it. As for the sliding bug, I'm not seeing that happen like you described anywhere. Is there a particular body type or area of a map where this is happening?
Could you add a map related to this? Maybe a map with helium tanks?
I will add new maps at a later time and plan to add gradual inflation with air tanks too. But for now I will be focusing on simpler things.
PLEASE add long hair PLEASE I will PULL OUT my ARMPIT HAIRS with my TEETH
It would be extremely difficult to make this work with all the body shapes and sizes plus the dynamic movements of the softbodies. Even with a ton of finessing, it would probably end up clipping and looking bad a lot of the time anyway. I wish it were simpler, but if it was I would have done it already because I wish there could be long hair too.
Wow Blobygon, this update is GREAT! This work is not easy to do, and you should be very proud of what you've done, it's incredible! I tend to prefer tautness and tightness when it comes to body expansion and this update definitely ticks that box. Looking forward to the gradual inflation stuff - The journey to roundness is just as hot as (maybe even hotter than) becoming an immobile mass. Regarding character customization, longer hair and dresses/skirts would be great to see. Will there be an option for adjusting height/size? (Keeping all subjects 18+ of course!) I love creating my OCs in your engine and I have no shortage of short-stack women who are beings such as goblins and gnomes/halflings who I'd love to expand! And on that note, a level rooted in fantasy/medieval theming (like a castle dungeon or renaissance fair) would be entertaining to play in the space of. Looking over the comments, I'm trying to think of some other ideas I haven't seen suggested! After inflation, my favorite means of expansion has to be pregnancy. Forcing a character to have a big (smooth) belly (with popped bellybutton) that's occasionally wriggling and squirming with life is hot AF for me. And on the subject of being expanded via *living* beings, have you thought about the subject of vore? There are plenty of NPCs around, it might be fun to have the option to gobble them up too! Talking about NPCs, could there be a mode in which they directly force-feed your character? Sometimes the repetitive action of clicking and dragging food to my character's face gets somewhat tedious, and while the feeding tube and conveyor beltmakes that easier, it doesn't quite hit the same as the impending servings of food being brought to my character by an entity who forces it into their mouth. These next suggestions might be stepping into a bigger level of work, but have you considered any form of multiplayer? The ability to share this game with my partner as a second entity in the world with whom I could expand/roll around would be very fun! Last suggestion, is there any possibility of porting the game to Android/iOS? I love the game, I just want more options to play it in a portable medium, like on a tablet. (In bed with my partner lol.) Once again, amazing work, thank you SO much for bringing this game into the world.
Skirts and dresses would be way too complicated to get working with all the body shapes and sizes, but I could maybe make a height option for character customization. A fantasy setting would be a good map to have someday too. Idk if I'll add pregnancy, but probably some vore stuff eventually. I'd like to add NPC feeding options and other interactions too, but that'll need an update of it's own. Multiplayer would be wayyy too difficult for me to pull off. I'm a very amateur programmer and I have no idea how to implement netcode properly. Similarly, porting to other platforms is well beyond my ability. Even if I could, I don't think many mobile devices could run this game because of how technically demanding it is.
Love your work a lot here. I think this game is practically perfect as is, and can only get better. I'm normally quite shy when it comes to using money for Patreon and things like this. But I simply HAD to give you money, and be able to play more builds of this after discovering it. My few specific requests are: 1) I know the following things might be something you planned on doing anyway, and I am unsure if this will be as simple as they seem. But definitely the ability to get the character to sit and maybe even lay down on command. 2) An extension of the first. The ability to sit or even lay on things like chairs and other props. Having the various expansions eventually cause warping, buckling, and breaking of props. Possibly varying depending on object and/or number of objects sat on. (Being able to sit on multiple chairs with a fat enough ass would be awesome) I already really loved how, in Snackrooms, you got through Pool Room Buffet by breaking through floor boards. Especially since you even had dynamic wood creaking during it as the character walked on em. It would be great to be able to feed the character as they relaxed there and have them outgrow props in various ways. Maybe even get stuck in the buffet booths? Popping yoga balls and balloons under their butt? Seriously my most wanted thing in this is stuff like what I'm mentioning. Genuinely would be content with just this.
Glad you enjoy it and thanks for the support! I want to add sitting and breakable furniture at some point. However, building a system like that for all the body shapes and sizes would be a lot of work and would probably need an update of its own. I plan to do it eventually though.
Hey, nicely done work as always, Blobygon! Can't wait to see what you do more in the future May I ask. Could you make Weight Class, Feeding Tube and Growth Factor available in the Snackroom levels?
It would probably break a lot of stuff since events are triggered by being at a certain weight/body type. But I'll see what I can do. A sandbox version of the snackrooms has been requested a lot.
Do you think you could add a toggle in the berry settings to use the smooth "spherical balloon" shape you added here, instead of the lumpy "round blob" shape?
Yeah, I should be able to add some sort of setting for that
I would love some way of modifying NPC appearances, or at least be able to toggle them between male and female.
Adjusting their whole appearance would get pretty complicated, but a gender toggle might be simple enough to add.
maybe the belly should slowly become redder the more inflated the character gets? Other then that this is an awesome build
I could probably do something like this.
I love it! If I could ask for anything besides clothes, it would be a couple of new maps: one that's a water park and another that's a laboratory. Also, new foods like sodas that make you burp or ones that make you fart when you eat them. If they could also add the option to extend the duration of burps/farts, that would be awesome.
New cosmetics and maps will have to come in a future update, but I can experiment with some special foods that cause status effects and extended burps/farts.
A couple of (hopefully!) easy requests: 1. A toggle for "pulse" effect when eating, so growth is just gradual. 2. +1 vote for auto-upgrading weight class
I fully agree with these request
Two things that would be nice. A stationary blueberry mode. And NPCs that you can affect, like fattening or inflating, but mainly infecting with the blueberry juice, and be infected by them too.
More NPC interactions will probably need an update all on their own since that whole system is pretty complicated. Also what exactly do you mean by stationary blueberry mode?
Great build, it's really fun to mess around with. As for bugs and additions? A bug that's been bugging (hehe) me for a while, Is that body hair will clip through pants when both options are enabled. I know it's not related to the update, but still. As for new additions? Maybe some more masculine hair options since there's really only like two or three of them and also maybe some more facial hair options since there's literally only one. Like you could have a goatee, stubble, Mustaches, Etc. anyways, this update was really good, can't wait to see what's next :)
I will definitely add a lot more male options in the cosmetics update. I can look into the body hair clipping through pants thing, but I think that's happening because the yoga pants options are slightly see through, as if the fabric is getting stretched and more sheer. I plan to add a way to adjust how sheer a fabric is in the cosmetics update as well so you can adjust how opaque they are.
I once experienced a super hard crash (computer froze and then straight up restarted) when my character was inflated in the office map and collided with the cubicle wall physics objects. Other than that, you might have dropped the best inflation sandbox game ever made with this update (the pickings were pretty sparse, you gotta admit). Your use of the soft physics engine is pretty masterful with what's on display. My only recommendation for the future right now is updating the maps so more objects have collision while floating around (e.g. the poolroom slides and the sneeze guard tops of the buffet tables).
Glad you enjoy it! I'll double check that collision stuff. I thought I added collision to the slides at least, but I guess I missed something.
This dev build was great. Had fun with it. I'm sorry I couldn't get a recording but I also had fun with my only bug discovery, I could clip through a level with a roof if I changed balloon types against the ceiling, found it hilarious as I flew around out of bounds. I also had fun discovering that the gas could actually effect floating directions. Overall it was great.
Yeah, reigning in the transformation system against collisions is difficult. You can kinda do this with some of the other body transformations too if you position yourself against a wall just right. Not really sure how to fix that yet.
I do like this update a lot, all things considered. I also noticed a pear balloon shape. Not sure if that's there cus of me. Either way, another balloon-like shape was on my mind, simply take the shape of an overinflated party balloon, head on top, arms also on top, then legs and maybe a balloon knot on the skinnier part. Otherwise, I do like the inflation physics and different buoyancy options, but agree with a previous commenter that the push forces from burps and farts should have a toggle. Also, not relating to inflation at all, but I've noticed a bug that's still present here. The larger (but not blob) sizes for the wide shape have the belly clipping into your character's thighs when you move them. ALSO, one more small issue, when I copied over all of my old saves, my outfits transferred properly, but the candy shapes I unlocked did not. And one more thing that I'd suggest for the next update? I'm not sure if anyone has suggested this before, but maybe some simple furry options? Tails and heads for maybe some simple ones, like canid or cat? If not, disregard this last one entirely.
I will add more inflation shapes down the road and I'll consider adding one like that. I can def add a fart/burp force toggle though. I know some of the hyper obese bodies clip into themselves sometimes, but I haven't found a way to fix that yet. Unlocking candy shapes is handled a bit differently than character presets. I use registry keys to track progress for those, which you can edit in the windows registry editor. Tbh I'm not totally sure about the best way to edit those manually. Maybe I can figure out a way to save them more like the character presets so it's easier to transfer. I'll look into some furry options, but not for the next update. I will be doing a big cosmetics update after the next build and I'll see about adding some furry stuff then.
Amazing build you have here, big win for the inflation fans this build! I was curious if you plan on adding more male specific options. Like new hairstyles, facial hair styles, etc. I would especially love if there were also ways we can change how prominent certain body features are, mainly breasts and moobs. For me, a good balloon is purely round all over and having maybe a slider where we can tone down the size or make it flat entirely would be awesome!
I will be doing a big cosmetics update after the next build and I will def add more male options then. Unfortunately there is no good way to change the shape of a softbody mesh at runtime. I can only make them bigger/smaller as a whole, not in specific areas. I would have to hand craft each variant individually and there would be no smooth way to switch from one to another. However, I plan to add more variants of each body type to allow more options eventually, but it's a big lift either way.
Amazing build blobygon!! Not sure if its an intended feature or not, though being able to place a balloon with right click onto the map is pretty good. As for smaller suggestions, could there be more sfx for inflation collisions like bumps, timpani's, or wobbles than the one currently? As for a far future suggestion, being able to import & alter sounds like pitch depending on collision impact would be great.
I can look into more sound options for collisions. Importing custom sounds might be beyond my coding ability right now though.
I hope to see more methods of popping a character rather than spamming balloons. Like a needle or sharp object, or too much pressure from a bike pump or helium tank. Also would be nice if you could add npcs to a world and be able to terrorize them by puffkissing them (or they go rogue and puffkiss us (till we pop)).
NPC interactions will be pretty tough, but I want to add some. It would probably need a dedicated update all on its own. I could probably add some more popping methods though.
I'd like to see a new map in the next update, or being able to have a "free-mode" with all the options available in "the snackrooms." map? Great balloon shapes love it!
Damn did I say all that in my comment?
I noticed an issue where you character gets stuck in the floor. This happens if you’re round blob/blueberry/inflated then switch to a different map.
I've seen this happen before, especially if you've grown a bit before switching maps. It's on my radar, but I haven't figured out a reliable way to fix it yet.
I would love to see get bigger😁
Me too, but the physics engine doesn't handle sizes bigger than the current limit very well. Hopefully I figure out a way around this eventually.
I've been playing this demo for a while now, been having a blast with it! I have a few requests: 1. Could you increase the firmness for the inflation shapes? Even with the slider set to max, the characters still feel a bit too squishy. It's very apparent when the buoyancy setting is set to low, I'd love to have my characters roll around as a big, firm, and bouncy ball! 2. Do you plan on updating the third-person camera controls? Since characters can float up into the sky, being able to position the camera below them could give us a great view of the show! (I'm aware that the free-roam camera is capable of doing that, but it makes it harder to focus on the character since it's not locked onto them) 3. Do you have any plans for optimization? I have a ryzen 5 CPU and a nvidia 3050 rtx, and while I can get a steady 80 frames in most maps, my performance absolutely tanks in the Candy Factory and Pool Rooms Buffet levels. I have a feeling it has something to do with the liquid shader you use in those maps (and with the Candy Factory, the amount of objects in it might have something to do with it as well). Could you please add an option to disable the liquid shader and replace it with something less GPU-intensive, like the water used in the Beach map? 4. I've also noticed that all of the Snackrooms maps have this "dirty lens" overlay that's on at all times with no way of disabling it, is it possible you could add an option to disable that too?
For point 4: You mean VHS? You can already set it off in the Camera settings
It will be cool if we had something like air pump system like hose, machinery
I'll look into other inflation methods at some point. Probably whenever I get to adding a more gradual inflation sequence.
maybe inflate NPCs too and add a air tank,and add some fantasy thing
I'd like to add NPC inflation, but it would be pretty a big lift. I will look into it at some point.
Very nice update. Is there anything in the works potentially for other "moods" for the player character towards what's happening to them? Scared, struggling, enjoying, curious, confused, angry, etc?
Yep, I should be able to add a mood override option for the next update.
Fantastic update! Maybe a future update could add the ability to inflate NPCs too?
I'd like to but it would be pretty a big lift. I will look into it at some point though
THis fucking rocks man great job! I think a good feature to potentially add might be like, a "bloat toggle" for each of the blob sizes? Pretty much just a box you can tick to have the belly have a big overfed look, like distended and maybe a little red on the skin with the face having an exhausted expression maybe? Just an idea I thought would be kinda cool to see, especially for people like me who like the full food balloon look
Good idea. I'll look into it
More hairstyles would be so lovely is all!
More hairstyles will come in the update after the next one when I plan to do a big cosmetics overhaul
I'll be obvious but with this update I quote a song: "I believe, I can fly". And to create simple things.... well I'd say Easter is approaching (?) so time for a bnnuy costume(?)
I plan to do a big cosmetics update after the next one and I'll see about adding a bunny suit then.
hehe, dog
Hello ! Ça serait vraiment incroyable de changer la config des touches pour les joueurs en AZERTY 🥰
Je devrais pouvoir ajouter cette option.
This is a great update and I wasn’t expecting this many inflation options to be avalible If I can suggest some (maybe) simple additions ideas for any possible immediate future updates 1. More cosmetic options like more shirt options, hairstyles, mess decals and boots, also I definitely want to be able to wear the helmet of the bloby scientist from the recent snackrooms update 2. New levels to mess around in 3. Weight level related outfit changing, where it is set as your character increases their weight level, for example your character can be full clothed while skinny be stuck with only wearing underwear when they get obese to being nude when they become a blob (imitating the character clothes getting smaller and not fitting anymore)
I meant to mention this in this post but I forgot - I plan to do a big cosmetics update after the next one. I can def add a version of the hazmat suit along with a bunch of other stuff. Making the clothes dynamic would be pretty hard, but maybe I can figure it out.
EDIT: Missed your comments that character customisation is the update after next. Excellent update, maybe one of the best in a while and better infact than I was expecting. As for ideas for a less feature intense upate: Some new clothing options would be nice: * Tracksuit top and bottom for the Blueberry stuff (fully zipped up or only half-zipped). *Maybe an unstriped version of the one-piece swimsuit, *A plain bodysuit (rather than the stylised ones) with a gloss (if that's possible) could go well with the inflation update. Like a catsuit or a body suit of somekind. Bob with bangs for hair. I think that there's a lot of space with the sfxs for some updates, that I presume might not require as much work as the last three updates: *Toggle whether the burps, hiccups, etc have a physics effect on the body (so leaving just the effect on the head/sfx if turned off). *Toggle sweat off or on entirely (I know you can override it at zero but it still produces the flying sweat drops from the head for any movement. *Like with the sweat slider, maybe a slider to add a gloss or something to indicate tightness to the skin would fit with the less weight-gain focused transforms? *Personaly preference but I don't like the blueberry creaking sound (personally sound too high a pitch, like a wooden chair). A toggle for that might be nice, if there's no consensus on changing the sound. I know it's the same effect as used in the inflation, but it feels like it works better with that. The pitch to me just sounds to dry and high to match with the deeper gurgling sounds of the blueberry transform. But toggles for that on both would be nice, *A little input to change the volume of the heavy breathing (I think it's a little loud and sounds like it's in an echoing room). >On that. It's the only passive of the sfxs (since the others make the character body move and have effects). A passive effect that makes the character groan or moan, or just some generic vocalisation whilst they're not moving with a similar frequency slider would be good. Unless you add the other effects (which add physics), it is eeriely silent most of the time. Maybe not purely character customisation related, but in the Snackrooms the weight progression doesn't require manual activation (unless it's tied to the level changes). Could there maybe be a togglable option that (after chosing the first weight route) there's no need to manually up to the next weight class? Maybe an auto growth rate slider for the inflation options like the blueberry option. EDIT2: Someone mentioned being able to go through emotions. That may come under character char too but it would be nice. I think in the game there's a few set presents, for normal, scared (snackrooms), and transformed. Even if you can't customise, a cycling option for what there are at the moment would be good.
I think I can do most of this stuff. And yeah, I'll be doing the cosmetics update after this one, but I will keep your clothing requests in mind when I start on that stuff.
More male options and or maybe helmets and masks and such like that~
I should've mentioned this in the post, but I plan to do an update focused entirely on character customization after the next one. I'll look into adding more male options and headgear then.
I told myself I'd resub if you added inflation, and I'm a man of my word. The models look great! If I might suggest, can when the player character pops, they stay as a pile of scraps until you press a button to bring them back?
Maybe. The game kinda freaks out if there is no main character in the scene, but there might be some way around that.
ohh this looks so good!! as for suggestions, maybe some furry cosmetics such as snouts/tails/ears would be nice?
I should've mentioned this in the post, but I plan to do an update focused entirely on character customization after the next one. I could probably add ears and tails at least. Snouts would be kinda tricky, but we'll see.
I think I've made similar comments before, but having a way to manually edit and trigger the sound effects/status effects would be fantastic. I'm talking some way to hold a button and have a sound effect play-out/loop, like a really long gurgle, burp or fart- which would probably require new sounds to be implemented. To add onto this, it'd additionally be really neat to be able to adjust the pitch, tempo and/or speed of the sounds as well. (Or maybe have the sounds be affected by the game speed? Could be an easier option- just guessing and spit-balling this part really.) Other than that, thanks for the new build! It's awesome getting to leave feedback and I enjoy how open you are to it. <3
I can probably add some manual triggers for burps/farts and such. Maybe some pitch adjustments too.
Good update i think a gradual sequence and maybe have them deflate around the maps to release the air whether as farts or burps or just blowing it out as a alternative to popping would be cool ideas dont know how doable it would be. Also i was having problems with popping it seems no matter how many times i throw the same balloon they dont grow any bigger or pop even with it enabled.
A gradual sequence would be very involved and would need an update all on its own, but I'd like to add that eventually. I can look into making burps/farts deflate the character. As for your growth/popping issue - have you tried raising the growth factor slider in the feeding tube menu? The default value is pretty low so you may need to crank it up to make the growth more noticeable.
I love the update, and I'm glad you were able to do multiple shapes when it comes to inflation. When it comes to light, miscellaneous updates, I agree with most of the people here. New clothing and hair customization (especially for male characters), new sounds, and general QOL stuff are good. The only thing I would recommend is maybe having a voice/personality system for character creation. Right now, it's just a male and female voice, and both give off a nervous voice/energy when they transform or roll around. The only odd sound off is when you use a feeding tube. My suggestion is give the option of a preset personality, only a few of them, but enough to make it interesting. You could still have the nervous/scared voice as one of them, then have options like a bubbly/excited voice, or a loud/angry voice, or maybe even an embarrassed/h0rny voice. I don't know how tough it would be to do that, but I think it could add a bit of flair, not just for the demos, but for the Snack Rooms game if you plan to add customization to the next iteration of it.
That would be nice to have. I'm kinda limited by whatever voice clips are available in asset packs I've bought so I might need to hire some voice talent to get a good breadth of personalities.
Looks awesome Blobygon! I was thinking about another map being a basic fast food restaurant maybe? More food and candy types like chocolate bars would be too cool. Anything you do for this gem of a game is great.
This one is my favorite update so far. I love balloons ! Thank you so much ! I think in the far future, I would love other ways to inflate, like pump shoes or gaz tank. But that would only work if the balloon transformation is progressive, which isn't an easy task. In the meantime, if that's not too much work, I would say more diverse sound effect and/or new clothes !
Yeah adding progressive inflation would warrant an update of its own, but I plan to add it at some point. I'll def be looking into more sound effects for this update though.
The man has giveth us tiddies praise be!!
Amazing update! Thank you so much for all your hard work into this! Hopefully you take some well deserved breaks as well!. For smaller changes, I would love to see: 1. More hairstyle options (like longer straight hair) 2. Some clothing options would be great aswell (maybe a dress, a skirt, and also more winterstuff like a beanie, puffer jacket/puffer vest (like Violet & Scarlett Beauregarde wear in the movie in the entrance, gloves?) 3. Face expressions? Like more joyfull, or scary or mad Hopefully you could add some of this in the next (or other) updates, and isn't it too hard to add. Thank you man, really love the game!
I should've mentioned this in the post, but I plan to do an update focused entirely on character customization after the next one. I can look into adding some facial expression/mood options though.
I love it, this is the best thing I've ever seen in my whole life!!!
Very nice! Big fan of the red balloon shape in particular, would love to see that as a regular body type in the future perhaps, every update has been amazing I have a few suggestions for the smaller update, I'd mainly really like more volume and visual controls, being able to adjust the volume of the squeaking & creaking of blueberries/balloons, stomach growls, breathing, and gas separately from each other would be really nice, and things like the 'jumpscare' sounds in the Snackrooms factory section Visual-wise it'd be nice to be able to disable things like the smudge filters, chromatic aberration, and the camera edge blur, and if the settings could still carry over when the room changes (I've noticed that if I disable something like the VHS filter in the Snackrooms and then enter a new room, like the pool area, or choose a different map like the lab, the camera settings revert and turn back on) It'd also be nice to be able to disable or reduce the camera shake/movement when in first person, since that can be a bit disorientating I think a general NPC on/off toggle could also be a good idea, I love the NPCs and especially the dialogue they have, but sometimes they can get in the way for things like screenshots, mostly in the buffet and lab areas, so being able to quickly turn them on and off would be nice Related to NPCs, another small suggestion is that I'd love to see the scientists in the lab have some dialogue like the factory workers and buffet staff/guests I'd definitely like to see some more customisation options too, mostly just some more hair and face options since I understand the clothes can be more complicated
Good suggestions. I should have mentioned this in the post, but I plan on doing a big customization update after the next one.
Okay, now this is a really good update! I definitely loving the different body shapes especially the long balloon and pear-shaped balloon. Definitely going to have fun with this build, also keep up the good work! ^^
More clothing and male hairstyles would be nice, perhaps some based off characters from anime or animation in general would be nice
I should've mentioned this in the post, but I plan to do an update focused entirely on character customization after the next one. I'll look into adding new options then. Anything in particular you'd like to see?
Can we have more clothing options
I should've mentioned this in the post, but I plan to do an update focused entirely on character customization after the next one. I'll look into adding new clothing options then. Anything in particular you'd like to see?
i think the first person camera could be looked at. like maybe increasing the angle to be able to look behind? at least before blob
That should be fairly simple to add.
Yay! Time to fwoomp up some ladies! <3
super phenomenal work! I was super excited for this update and I am by no means feeling let down! Wonderful stuff as always!
Something I've personally been wanting for a bit is more variation to the sound effects. While I love the ones that are there now, they're incredible, I just think they're getting a bit repetitive. Also something I think would be really fun to mess with is the size and opacity of the gas clouds that come out of either end.
Yeah, sounds could use some work. Anything in particular you'd like more variation for?
This looks sick as hell :0 For suggestions, would you consider adding some flattenening transformations in the future? (Vertical/horizontal) Other than that you did a fantastic job on this update!
Possibly. I'm not sure how difficult that'd be but I can look into it.
Idk how much work or how hard it is to make , but i would love some more different fat shapes/stages . Different ways to fatten the characters up would always be cool. More customization for the characters also could be nice (clothes/hair/accessories). Keep up the good work!
Adding new fat shapes is pretty involved so probably won't do any of that for this update, but I will add more eventually.
oh my GOD this kicks so much ass!!! i am loving this new update, can't wait to see what other inflation additions you might add in the future!
Maybe add the ability to flatten NPC's as a rolling blob?
That'd be a nice touch. I'll look into it.
It's looks fantastic blobygon i can't wait to try it out i already know it's going to excellent and it's off the chain blobygon you really do outstanding work especially a pro with the coding of the characters and animations I hope you know that blobygon as always take blobygon i can't wait to what the future holds and one more thing blobygon thanks so much again for making this wonderful game i really love it and I appreciate the effort you put in your game i can see it 🩵🩷💯🫡😇😍😊🤝🔥
could there be more customization options in the next update? but other than that great job!!!
I should've mentioned this in the post, but I plan to do an update focused entirely on character customization after the next one. I'll look into adding new options for customization then. Anything in particular you'd like to see?
Looks amazing my only disappointment is the fact the inflation is instant unlike the feeding or blueberry but its still great
Adding progression like that is really hard and would need an update all on it's own, but I plan to add it at some point.
Yay! Can't wait to hop on and give this one a go 🙌! If i could possibly make any request to a future update. It would be character customization! Just a bit more variety in clothing, hair, face types, and body add ons! (Markings, tattoos, horns possibly). Thats all! Thank you :3! I've really been hooked on you're work done so far!
I should've mentioned this in the post, but I plan to do an update focused entirely on character customization after the next one. I'll look into adding new options like this then.
A request I have would be if we can get more save slots for character customizations?
Should be doable
Can we have a only butt hips shape? And call it inflated ASSet
That would be cool, but might be too big a lift for this update. I'll look into adding that at some point though.
OH MY GOD THIS LOOKS WONDERFUL!!! The buoyancy is PERFECT, I'm in LOVE with the fact that they can roll around, and the gradual size increase to popping is GODLY! Fantastic update, cannot wait to try it out!!
let's goooo, been waiting for this one!! my simple request would be: possibly adding some more sound effects for gas to diversify it? (burps, farts, hiccups, etc.)
