WIP - Some Tricks Up My Sleeve
Heyo! I wanted to get this build done before the end of the month, but as it often goes with big projects like this, I've run into some delays. Long story short, I lost a couple weeks crunching for a deadline at one of my other jobs and I had to fix a bit of unexpected data corruption in this project.
Despite all that, things are shaping up well and I'm excited to show off some new stuff that'll be in the next build. I will probably need another week or two to get everything I have planned completed, but here's a WIP in the meantime.
Something that's bothered me for a while is that every outfit is skin tight, which makes every character's silhouette look the same. This happens because the clothes are drawn onto the character rather than being a separate mesh (which is 1000 times simpler than sculpting each outfit to fit every body shape and size).
Instead, I use some shader tricks to push the polygons out from the mesh's surface to give the illusion of thickness in certain areas. This works well for adding flares to sleeves and pant legs.
It took a lot of trial and error to make this work, especially since I'm running out of texture space in the shader. So instead of using an image to mask out areas to control the thickness, I had to use math and gradients.
Some simple arithmetic can change the sharpness, position and size of a gradient. Combine a few of them together and you can generate a mask that is very precise. This one is used to mask out the shirt sleeves.
I also had to feed the position and direction of the arms and legs into the shader so the polygons would move in local space relative to each limb individually. Otherwise bad stuff like this would happen.
I'm pretty pleased with the effect and it adds another dimension of variety to the wardrobe.
I'm also working on some furry options and headwear to make characters even more unique. I set up some sliders to let you modify their size and position so you can put them in just the right spot for any hair style. I will have similar positioning options for headwear too.
I still want to add tails and horns, plus more outfits, hairs and shoes, but there's already much more variety with the kind of characters you can create. Here are some examples.
Anyway, that's all for now. Thanks for your patience and I'll see you again soon!
Comments (63)
how can i download game?
Click the link at the bottom of my most recent post
looks amazing i cant wait to play it
This is awesome, great work! Asking about the animations, it seems my character is stuck in "busy" It only stops if i push the camera out using right mb and then quickly push one of the buttons to transform
You should attempt to see if it would be possible to import models into the game, that might be a challenge tho for facial morphs and stuff
The models are made in a very specific way to work with the growth mechanics and they require a ton of in-engine setup so that will probably not be possible.
could u add more body persliazation like height breast size thinkness if they have muccles ect?
That would be nice to have someday, but I won't have time to look into it for the next update.
I appreciate it may sound like a nag, but is there any further info on when the next update may drop over the coming days/week? Very much looking forward to playing around and finding the new options. Appreciate it may seem like over promising though by giving a deadline so no worrries.
I'm working on tail options right now which is the last thing on my list for this update. Its proving to be a bit tricky, but it should be ready sometime this week.
One question: are you planning to add more routes and endings? Maybe one that ends with the P-Balloon?
Oh, before I forget, I liked this update.
NGL, multiplayer or npc romance would be peak
My only ask is could you pretty please add Fionna's hat from the Adventure Time Series to the game? She'd fit your artstyle so well!
I'll see what I can do.
this looks really good for the clothes, i wanna make a suggestion when are we gonna get a build were were sitting on furniture and we're able to feed ourelves til the furniture breaks or til were bedbound!!
I'm not sure yet. It'll be a difficult thing to implement and there's some other things I'd like to do first like rework the weight class system for smoother gains and try to make bigger blobs.
omg LOVE, thank you for all the work you’ve been doing!!! side note: any plans for more content for the Snackrooms portion of the game? :3
Yes, as is tradition, I'll be doing another Snackrooms chapter for Halloween.
goat alert
WOOHOO! That's cool!
Heya, loving the look of the update so far, I wanted to ask if you're adding animal ears if you could include cow ears and a cow tails. Another unrelated question is if you'd think about adding bondage to the game like rope bondage and such?
I'll add a cow tail and the deer ears I added basically look the same as cow ears. I'll be adding some horns that'll work well for cows too. I don't think I'll ever add bondage stuff though. It's not really my thing.
ehhhhhhh*eats carrot*, whats up doc?
Excellent work, and I can't wait to try it, but it seems the links from the last update aren't working. Is it just me? I wanted to ask if you could add a single hairstyle to recreate my favorite character, Kobeni, from Chainsaw Man, please.
The links work on my end so not sure what's going on there. I'll see what I can do about a hairstyle like hers.
This about to be the best update yet bro
That's amazing!
✋😑🤚
Lookin good man keep up the amazing work
Quick question: would you have done the bunny girl look like in the anime with Mai Sakurajima ?
You should be able to make something pretty similar
Honestly this looks super awsome! The hard work your investing is absolutely paying off. I myself have really anticipated this update and I'm very grateful for the effort being put into it!
Maybe add gloves and belts?
Probably not in this round. My todo list is still pretty long for this update and I don't want to add more to it right now.
These are awesome! One thing I thought of just as an aside and please know I am incredibly grateful for the awesome builds and game and only am greedy for more - would you be into a map that was designed to make the PC look smaller or bigger for macro/micro?
I've thought about it and will most likely add something like that eventually
This looks sick, can't wait to see how many new options we get or tweaks can make with whatever new systems you've baked in. Can't believe how far this game as come since I think I remember trying a really early version a long time ago. Is there any insight into how many new outfits are in (or expected to be in)? Can see 3 in the footage, hoping for a tracksuit, plain catsuit type garment. The hazmat is a great addition. Also, since it's always made me curious. What was the original point/idea for the sci-fi bodysuit. It seems so specific? Actually now I type (and the default blonde pont tail), is it supposed to be for Samus from Metroid Games (never played them really, but it's just occurred to be me now).
There will definitely be a tracksuit and there's still a few more I'm in the middle of working on. Idk about the scifi suit. It's just something I felt like making a while ago. It wasn't supposed to be Samus, but I might add the zero suit or something similar at some point.
Tails and horns someday? Would I be able to make a cowgirl when that gets added? :D
Yes and yes
Looking really good! Really appreciate all the hard work, especially with setbacks and other work/life balance!
ehehe :evilbnnuysmirk:
Cant wait for the update
Nice :0
I like the new clothing idea. To me this has potential to kind of create an illusion of thicker limbs. Like being able to control thigh thickness the same way you added the bloating option which I loved ever since you made it. I love that belly bloat paired with the red balloon. I love this program.
Oooh exciting update as always, the flared pants are so cute omg. Pluuus the BTS is always interesting
I'm excited blobygon I can't wait for it to come out as always blobygon take your time and you never fail to amaze me excellent job blobygon keep up with the outstanding work take care blobygon 💯🩷😉👍🫡🔥
Awesome sauce
As always, it sparks so much joy everytime I see one of your post, thank you for your work !
Hell yeah. Average big enjoyer reporting in
Blobygon, you are AMAZING! Take all of the time you need to polish this next build off! I can't wait to make a bunch of different characters (I can wait don't worry hehe :3)!
Genuinely just booted up Patreon thinking ‘huh, Blobygon hasn’t posted in a while. I wanna check in and see if anything’s new.’ What a pleasant surprise
Incredible stuff!
For more detail furry, you might add skin styles😁
Yeah that's on my todo list
this is so peam I could cry, the skin tightness of the clothes aways bugged me but this is a very clever workaround. ALSO WE FINALLY GET HAZMATS!!!
huge fan of the new clothes :D
Dawn of the dresses XD
This works alright for sleeves, but dresses would be a whole other ball game. I will see if I can use this to make that work, but no promises because I'm sure lots of other issues will crop up if I try to make dresses with it.
On the bright side, you can add the character turning into a puddle as a feature.
You can already do that if you try to run the game with integrated graphics and turn on rolling mode lol.
Yes
