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DemonBoy

@o0DemonBoy0o

0 bookmarksindexed Sep 27, 2026updatedlast updated Oct 12, 2026importedlast imported Oct 19, 2026
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Oct Progress Report 1
Sorry that this one is in the middle of the month and I missed a week. I was hoping to say that I finally finished the Equippable Moveset patch but things are starting to get rough with it. I finally worked and updated all the patches required for it, it just doesn't want to work online anymore. I'v
Oct 12, 2026 0
End of month progress report
This update is quite a bit late, sorry about that. A new RPG came out recently that I've been playing, and being an RPG I kinda just loose track of time. That's not to say I haven't been working on the patches though, I make sure to spend a few hours each day chipping away at it. Though the last few
Sep 30, 2026 0 1
End of weekend Progress Report - 5
Whoops, almost forgot to write up this weeks progress report. These posts always look so empty, maybe I should try taking more screenshots during testing.. Anyway this will be another short one. So I got some progress done on the Equipable Moveset mod patch. I had completely forgot how complicated t
Sep 14, 2026 0
End of weekend Progress Report - 4
This one is going to be short as I haven't made much progress to speak about for the Equipable patches. I've been neglecting my sleep a little bit too often and was pretty much just always tired all around. I actually just woke up from a 11 hour sleep just now which is probably a sign that my body n
Sep 7, 2026 0
Dynamic Transformation Engine 5.5
Here it is, finally updated for XV2 version 1.26.01! The code has been completely overhauled and optimized to the best of my ability. It still functions exactly the same as before, so any mods made using the older versions of the patch will still work as intended. For those new to this patch here's
Sep 1, 2026 0 11
End of weekend Progress Update 2
After a long week I finally finished everything that the Dynamic Transformation patch needs to work again. After some testing with various types of quests, as well as online, it looks like everything is back in order. I wasn't too sure if it would be worth it to scrap all my old code and start over
Aug 31, 2026 0 2
End of weekend Progress Report
Figure I should make a better effort to do something like weekly updates on how I'm doing on the progress of getting everything up and working again. Was only a couple days since the last post, but a post after the end of each weekend sounds nice, so whatever... This'll mostly be me rambling, so the
Aug 24, 2026 0
So it begins again
Been a while! I'll spare everyone a long story and say that the silence for a while was mostly burnout, getting distracted hanging out with friends, and waiting for the new DLC and patcher to come out for XV2. Now that the patcher is updated and out it's back to work. I'm going to start of updating
Aug 20, 2026 0
Progress Update: Finally back on track
Small update post. I finally got all my programs and whatnot set back up for shader editing. I also got my shader decomp file back, though It's a few updates behind what I've done preciously. Namely I gotta fix/add these things again: - Fix Bug with ENV shaders displaying incorrectly. (CaC Frieza ra
Mar 17, 2026 0
Updates on slow progress
Things have been slow the past week and will continue to be for probably one more. Last week the SSD I had my OS installed on just died with no warning. Thankfully I had most of my important files backed up on another drive, but a decent chunk of of progress I was making toward my shader packs was l
Mar 6, 2026 0
Ideas for future mods...
So I've been trying to think of ideas for mods to do in the future, after I get most of the current stuff I'm working on finished anyway. Are there any things ya'll would like to see me try. There's probably still quite a bit more I can do with custom patches, like how I made equippable auras/movese
Feb 12, 2026 0 3
Cel-Shaders Type 2 - WIP 2
Feb 11, 2026 0
Cel-Shaders Type 1 - WIP 3
Feb 6, 2026 0
XV2 Vanilla+ Shaders - Release (Free)
Current Version:1.1.1 A shader overhaul pack that keeps the original shading of the game while giving variations to the rimlighting style. This mod comes with 4 Rimlight versions to choose from: Vanilla Half, Vanilla+ Full, Vanilla+ Half, and Disabled. Vanilla+ also comes with brand new custom made
Feb 6, 2026 0 51
XV2 Smooth Shaders - Release (Free)
Current version: 3.1.0 A new Shader overhaul pack! This one aims to add a nice smooth shaded look to the game. This mod comes with 5 Rimlight versions to choose from: Full, Half, Vanilla+ Full, Vanilla+ Half, and Disabled. This pack also comes with brand new custom made shaders to allow for more uni
Feb 6, 2026 0 51
Shader Pack Progress Update
It's been a little bit longer than I intended to get started on updating any of my mods. Insomnia has kinda been a right pain to deal with and get anything done.. Anyway that boring stuff aside, I started getting progress done towards fixing reported bugs with the released Shader Packs such as certa
Feb 1, 2026 0 1
Awoken Dyt Override - Version 1.0
A WIP version of the patch experiment I shown off in my previous post. There's still more I would like to do to it and try, such as being able to set a custom ID for a BAC stance change, but for now this'll do. (I want to go back to working on shaders during the weekend.) How it works: Checks skill'
Jan 24, 2026 0 11
Transformation DYT Override - Custom Epatch Experimentation
Sometimes I get Ideas in my head that I have to try and make work. In this case I was wondering If I could do something about how the game decides and loads DYTs (character colors) when using a transformation. 99% of the time if you want the character to change colors you are stuck with using DATA00
Jan 23, 2026 0 1
Cel-Shaders Type 2 - WIP 1
Jan 19, 2026 0
Cel-Shaders Type 1 - WIP 2
Jan 18, 2026 0
Cel-Shaders Type 1 - WIP 1
Jan 15, 2026 0
XV2 Cel-Shader Progress Update
So for the past couple days I've been trying to come up with new methods for getting a cel-shading look that was more consistent than my previous versions (Type1 and Type2). I thought that by having completely decompiled and reversed the character shaders I would have an easier time (and it has help
Jan 13, 2026 0 2
Here we go...
I had some people say they would like to support me, but I was never too sure about actually creating a patreon. After letting the idea roll around for a long while I figured why not. If you do decide to support me note that ALL of my mods will become public use after I've completed them. The final
Jan 12, 2026 0