January 23, 2026

Transformation DYT Override - Custom Epatch Experimentation

Sometimes I get Ideas in my head that I have to try and make work.
In this case I was wondering If I could do something about how the game decides and loads DYTs (character colors) when using a transformation. 99% of the time if you want the character to change colors you are stuck with using DATA002 textures for the colors. There are some ways around this with some characters and forms, but they can be pretty limiting.
So what I decided to do was use a normally pretty unused value (Named "U_48" in Eternity's skillcreate tool) at act as an override for the game function what switches the textures when transforming. The patch checks if this value is at least 1000, and if it is it'll use the last 3 digits to override what the game was original going to load with the new value. So setting U_48 to 1000 will make it load DATA000, 1001 will make it load DATA001, 1002 will make it load DATA002, and so on. This seems to work pretty well for both Cast Characters and CaCs.

In the video I showcase how it works by editing the values for Future Super Saiyan and Kaioken changes what textures the characters use after transforming. I'm just editing the values in memory with Cheat Engine so that I don't have to reload the game each time I make a change.

I still need to go through and optimize the code a bit, but I think this might be a pretty interesting enough patch to give more flexibility to transformation skills.

Comments (1)

J
Jenik | ContonMods · January 23, 2026

That would actually be real useful. As of right now the only usable DYT entries are 002,004,005,009 This could expand it without needing dupe awokens that access specific BCS entries etc.