RevampDytOverride.xml 3.0 KB
January 24, 2026

Awoken Dyt Override - Version 1.0

A WIP version of the patch experiment I shown off in my previous post.
There's still more I would like to do to it and try, such as being able to set a custom ID for a BAC stance change, but for now this'll do. (I want to go back to working on shaders during the weekend.)

How it works:
Checks skill's CUS I_72 (LazyBone) / U_48 (Eternity) value to determine what Dyt image index to use.
A value of 1000-1999 will trigger the custom code.
1000 = DATA000, 1001 = DATA001, ect.
Any value below 1000 or above 1999 will do nothing.
Works for all characters, Cast and CaC.

While still a WIP, I decided to make this a public post because people are going to have to share this anyway if they want it included in their mods.

To install just take the xml and place it in your "DB Xenoverse 2\XV2PATCHER\Epatches" directory.
To un-install just delete the file.

Comments (2)

J
Jenik | ContonMods · January 24, 2026

Out of curiousity As of rn this seems to only be useful for single stage awokens, any idea that it might be possible for multi-stage too where u can choose which stage gets overwritten with which texture index

D
DemonBoy · January 24, 2026

I wouldn't say only single stage awokens, as SS only uses data002 for all stages to begin with and it's already what most skills are limited to unless they get fancy with how the skill is structured. But yeah, this is also something I want to look into in the future. I was originally going to have a feature where a value of 2xxx would take the last 3 numbers + stage id to use for the index, but getting the current awoken stage id is more complicated that it originally seemed. I'll have to workshop different ideas another time.