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DemonBoy
@o0DemonBoy0o
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Dynamic Transformation Engine 5.5
Here it is, finally updated for XV2 version 1.26.01! The code has been completely overhauled and optimized to the best of my ability. It still functions exactly the same as before, so any mods made using the older versions of the patch will still work as intended. For those new to this patch here's
Sep 1, 2026 0 11
Awoken Dyt Override - Version 1.0
A WIP version of the patch experiment I shown off in my previous post. There's still more I would like to do to it and try, such as being able to set a custom ID for a BAC stance change, but for now this'll do. (I want to go back to working on shaders during the weekend.) How it works: Checks skill'
Jan 24, 2026 0 11
1:09
Transformation DYT Override - Custom Epatch Experimentation
Sometimes I get Ideas in my head that I have to try and make work. In this case I was wondering If I could do something about how the game decides and loads DYTs (character colors) when using a transformation. 99% of the time if you want the character to change colors you are stuck with using DATA00
Jan 23, 2026 0 11

