Dynamic Transformation Engine 5.5
Here it is, finally updated for XV2 version 1.26.01! The code has been completely overhauled and optimized to the best of my ability.
It still functions exactly the same as before, so any mods made using the older versions of the patch will still work as intended.
For those new to this patch here's a brief overview of what it does:
It's a patch that adds custom code to the game that allows skill makers to create custom skills that can have
It's a patch that allows skill makers to create skills that can make CaCs load completely different models based on their base form customizations. This allows you to be more creative with how each of your characters look for any given transformation skill in any of it's stages. No longer do all characters have to share a the same model for a transformation (EX: Base game SSJ3 using the same SSJ3 hair for all hair types).
It's a patch that works for all CaC races both offline and online.
Not all players need the patch to play together, just that the ones who don't have the patch won't see your dynamic customizations on their end.
X2M/Cast characters are not supported, but a new update is planned to add support for them later in the future.
For more details there is a README included in the zip.
For the advanced users out there who might understand a bit of coding or x86 Assembly, I also included txt with a breakdown of how all of the custom code works.
I tried to make it as easy as possible to understand, but fair warning it is not something a complete beginner can just jump into. I included it just in case anything ever happed to me that may prevent me from updating it myself. Initially a lot of how this patched worked wasn't written down and mostly just in my head, so I'm finally writing everything down so it's not somehow lost forever. (I had a lot of drive failures recently after all...)
Anyway, for those advanced users out there, feel free to edit, modify, update, and overall do whatever you want! I just ask if you do make something new out of it that I'm given some kind of credit somewhere. It was a lot of work figuring this out after all lol.
As always, thank you again to everyone for the support!
Comments (5)
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