Patreon
DemonBoy
@o0DemonBoy0o
Who is this creator?
End of month progress report
This update is quite a bit late, sorry about that. A new RPG came out recently that I've been playing, and being an RPG I kinda just loose track of time. That's not to say I haven't been working on the patches though, I make sure to spend a few hours each day chipping away at it. Though the last few
Sep 30, 2026 0 1
End of weekend Progress Report - 4
This one is going to be short as I haven't made much progress to speak about for the Equipable patches. I've been neglecting my sleep a little bit too often and was pretty much just always tired all around. I actually just woke up from a 11 hour sleep just now which is probably a sign that my body n
Sep 7, 2026 0
Dynamic Transformation Engine 5.5
Here it is, finally updated for XV2 version 1.26.01! The code has been completely overhauled and optimized to the best of my ability. It still functions exactly the same as before, so any mods made using the older versions of the patch will still work as intended. For those new to this patch here's
Sep 1, 2026 0 11
So it begins again
Been a while! I'll spare everyone a long story and say that the silence for a while was mostly burnout, getting distracted hanging out with friends, and waiting for the new DLC and patcher to come out for XV2. Now that the patcher is updated and out it's back to work. I'm going to start of updating
Aug 20, 2026 0
Progress Update: Finally back on track
Small update post. I finally got all my programs and whatnot set back up for shader editing. I also got my shader decomp file back, though It's a few updates behind what I've done preciously. Namely I gotta fix/add these things again: - Fix Bug with ENV shaders displaying incorrectly. (CaC Frieza ra
Mar 17, 2026 0
Updates on slow progress
Things have been slow the past week and will continue to be for probably one more. Last week the SSD I had my OS installed on just died with no warning. Thankfully I had most of my important files backed up on another drive, but a decent chunk of of progress I was making toward my shader packs was l
Mar 6, 2026 0
XV2 Cel-Shader Progress Update
So for the past couple days I've been trying to come up with new methods for getting a cel-shading look that was more consistent than my previous versions (Type1 and Type2). I thought that by having completely decompiled and reversed the character shaders I would have an easier time (and it has help
Jan 13, 2026 0 2

