XV2 Vanilla+ Shaders - Release (Free)
Current Version:1.1.1
A shader overhaul pack that keeps the original shading of the game while giving variations to the rimlighting style.
This mod comes with 4 Rimlight versions to choose from: Vanilla Half, Vanilla+ Full, Vanilla+ Half, and Disabled.
Vanilla+ also comes with brand new custom made shaders to allow for more unique characters mods.
These include things like Tri and Quad color materials, animated scrolling decals, and applying normal maps! These are included in every rimlight variation as well as an option to keep full vanilla shading installing only extra custom shaders.
What this isn't: A Reshade preset or a texture pack that edits character colors (DYTs).
What this is: A mod that edits and replaces the actual pixel shaders used by the game.
This mod doesn't edit any character files or textures at all, but the shaders used by the game instead! Because I edited the very pixel shaders the game uses to render characters, this mod should work fine on almost every character and clothing mod made for xv2! (I can't guarantee it'll look nice on mods that use shading that strays away from the vanilla game's style though..)
Another nice thing about editing the shaders directly is unlike a reshade preset there isn't any kind of performance impact at all! Your game will run the same as it did before.
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1.1.0 Changelog:
- Fixed issue where certain eye types would turn black at specific camera angles.
- Fixed issue with custom Normal Map shaders where Normal Map texture width was incorrectly tied to strength value in the EMM.
- Added 8 new custom shader types: Zahha Hair, Unmoving Plaid, ENV+STAIN Combo, ENV+Eye Combo, Scroll+Eye Combo, Color Mix, Stain Always, and Dual EMB w/No Clamp.
- Updated "New_Shaders.txt" with more clear info on how each shader works.
1.1.1 Changelog:
- Fixed issue with custom Normal Map shaders looking too bright when facing certain directions.
