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NoMoreFlat

@NoMoreFlat
1 bookmarkindexed Sep 9, 2026updatedlast updated Sep 21, 2026importedlast imported Oct 8, 2026
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All in One VR
Supported games: Assassins Creed: Origins Odyssey Valhalla Mirage Shadows Black Falg Resynced Alan Wake 2 Control: Jessie Resonant God Of War: 2018 Ragnarok Plague Tale: Innocence ( has one regression to apply resolution you need to change scale a little bit ) Requiem Starfield Common SetUp All Game
Sep 20, 2026 0 7
Some updates and roadmap
I am sharing my mental model of going path forward as this will be some evolution to what I declared previously. Essentially public mods and paid will not be the same and let me elaborate on this, public mods will be based on my initially release framework and I will call it community, paid mods wil
Aug 16, 2026 0
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Assasins Creed Origins VR
Runtime: OpenXR/VR Store: any Capabilities: full 6dof head tracking head aim HUD scale In game settings: Windowed Mode, Vsync Off, frame cap off, HDR off, Depth Of field off. Known limitations: dialogs are stereo but in letterbox water and some effects are not visible when you look in opposite to ch
Jul 23, 2026 0 2
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Assassin's creed: Back Flag Resynced VR
Drill is common: windowed mode no FG no frame cap in cut scenes also, disable dof and motion blur. disable aim assist Features: DLSS/FSR works with model replacement as well correct UI marks on screen head aim for pistols, harpon v1.0.0 - fixed spyglass, lot's of nested fixes for HUD v1.0.1 - fixed
Jul 18, 2026 0 3
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Control VR ( kb/gampad/motion controllers IK)
This is dev release who want to try: work on dx12/dx11 postprocess needs to be on MEDIUM! MotionBlur/FilmGrain off Windowed mode Known bugs: outlines sligtly drizzle with view UPD: tested steam deluxe -- working UPD2: FPS camera with offsets unlocked head in cut scenes stable window resize without j
Jun 22, 2026 0 2
Motion Controllers Support
Couple of people are quite relentness on keep askign for this. I want to hear opinion from members how important this to each one of you, you need to consider tradeoff for this -- is time of delivery, this will dramatticaly increase timeline for it even for games without scopes, scopes just make it
Jun 19, 2026 0
Some Updates and news
Regarding membership and the paywall: I think I will stick to the Luke Ross model for a while—meaning a 3-month paywall, after which the mods become free. I know many of my older mods already qualify for the free tier, but I simply haven’t had the time to prepare and package them for public release
May 31, 2026 0
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Plague Tale: Requiem VR
Installing: unzip zip content into game folder Settings: Windowed mode disable vsync Features: scaled hud full head tracking head aim override game settings( you can disable/enable all bad postprocessing Limitations: After AI agent take over camera aiming mode could stuck you need to reset to checkp
Mar 2, 2026 0 2
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Plague Tale: Innocence VR
Installing: unzip zip content into game folder Settings: Windowed mode disable vsync steam users reports to disable steam input for this game if you camera spinning around Features: scaled hud full head tracking head aim override game settings( you can disable/enable all bad postprocessing Limitatio
Feb 8, 2026 0 2
A New Direction for My Mods: Moving to a Public Release Model
Hi everyone, As many of you have seen, the modding community—and specifically Luke Ross—has recently been hit with significant DMCA challenges from publishers. Seeing the immense effort it takes to build these VR experiences only to face legal harassment is disheartening, especially since these mods
Jan 23, 2026 0
Next Game May 2026
Rejected Games: Armored Core VI: Anti-Cheat (EAC) prevents memory hooks required for VR. Dishonored 2: Not DX12 compatible (Void engine is DX11-only). Forza Horizon/Motorsport: Heavy Multiplayer focus & proprietary Microsoft anti-cheat. Gears of War (4 & 5): Anti-Cheat (EAC) causes crashes if hooks
Jan 13, 2026 0
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Assassin's creed: Shadows VR
Drill is common: windowed mode no FG no frame cap in cut scenes also, disable dof and motion blur. Features: DLSS/FSR works with model replacement as well correct UI marks on screen head aim for throwabels Known issues: aiming somewhat broken if you turn off aim assist, if you enable it it will mess
Dec 23, 2025 0 2
Help me to come up with a brand name
I thought I can use some help from patreons to brainstorm on sticky name for my mods, I am not a creative person so your ideas are welcome. If you like someones idea just put hard on his post, if I will find one I love or mutiple I will make quiz for final name. Couple updates: VRif… will conflict w
Nov 20, 2025 0
Current Progress
Currently I am not working on any new titles, I know many of you are waiting on Shadows. What I am focusing right now is on some experimental ideas I want to try: Variable shading rate will bring up to +10% fps unsynced AER with camera motion compensation, will unlock more fake frames for engine Dep
Nov 14, 2025 0
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Assassin's Creed Mirage VR
Runtime: OpenXR Store: potentially any Capabilities: full 6dof head tracking head aim HUD scale TAA disabled Important Settings (My Documents\Assassin's Creed Mirage\ACMirage.ini): WindowMaximised=0 RefreshRate=0 WindowMode=0 VSyncMode=0 MaxFPS=0 HDREnabled=0 Freesync2Enabled=0 UpsampleType=0 Motion
Nov 7, 2025 0 4
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Assasins Creed Odyssey VR
Runtime: OpenXR Store: any Capabilities: full 6dof head tracking head aim HUD scale In game settings: Windowed Mode, Vsync Off, frame cap off, HDR off, Depth Of field off. Known limitations: dialogs are stereo but in letterbox water and some effects are not visible when you look in opposite to chara
Oct 26, 2025 0 5
An Important Milestone is Approaching!
Hey everyone, As our community continues to grow, we're about to cross a very important milestone, and I wanted to make a couple of announcements and clarifications regarding my Patreon tiers. First and foremost, I want to express my deepest gratitude for your incredible support. Your patience and c
Oct 2, 2025 0
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Assassin's Creed valhalla VR
Runtime: OpenXR Store: potentially any Capabilities: full 6dof head tracking head aim HUD scale TAA disabled Important Settings (My Documents\Assassin's Creed Valhalla\ACValhalla.ini): WindowMaximised=0 RefreshRate=0 WindowMode=0 VSyncMode=0 MaxFPS=0 HDREnabled=0 Freesync2Enabled=0 UpsampleType=0 Mo
Sep 23, 2025 0 4
Next Game poll
I combined all suggestions from discord and on patreon in one list also if your game not on the list check if that game was removed with reason Removed due to Publisher (Electronic Arts) Dead Space Remake Dragon Age series (Inquisition, The Veilguard) EA Sports FC 25 Removed due to Game Engine (Unre
Sep 3, 2025 0
Next game #2
So having that said, last of us 1 and 2 no longer on the table and I finished all god of war series, I am looking for ideas on what can I pick next. I can try alan wake remake or control , also someone suggested Plague tale was quite interesting. Constraints are pretty much same -- no multiplayer ga
Sep 2, 2025 0
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God Of War 2018
https://www.youtube.com/watch?v=R0sp_JTGkUM - Review from Paradise Decay Support: openxr, openvr Store: tested on Steam, but potentially should work on any as it signature based release Features: full head tracking full stereo, scaled UI head aim for throwing DLSS disabled dof, taa for clarity tonem
Aug 21, 2025 0 6
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God of War: Ragnarok
Support: openxr, openvr Features: full head tracking, stereo, scaled UI, head aim for throwing Installation: drop archive content into game https://www.youtube.com/watch?v=xWsBYDt0LCQ - Review from VRified Games https://www.youtube.com/watch?v=Ip76563GpN4 - Review from Paradise Decay Support: openxr
Jun 10, 2025 0 6
Why my mods chainging window size 1:1 with hmd
I will try to explain how graphics engines work to the best of my knowledge. I could be wrong in some parts and I'm open to correction if I misunderstand anything. What you see on screen is the result of processing dozens or sometimes hundreds of shaders. Most visually appealing games often use a te
Apr 17, 2025 0
Next game
I am not making it as a poll as It does not allow free choice, so we wil do this in few rounds. As I play games which I mod, I will pick up game which I would love to play. No studio which loves to harrase modders, like EA or Rockstar. No multiplayer games or which has primary game mode as multiplay
Apr 5, 2025 0
My Mods
Can only pin one post so this will be root one with list of my mods. Comments under download posts are disabled( it is super complicated to track both discord and patreon) so to troubleshoot mods please join discord https://discord.gg/S2nDZHaNYY (Mutar Vr mods subcategory, to see all mods subforums
Mar 31, 2025 0
Communication
It is harder and harder to find comments under the posts, so I decided to make next changes in couple of days. Patreon will be only to download mod and to make an important anouncements. All troubleshooting will be done in discord FlatToVR server, I have dedicated forum for this "Mutar VR Mods"(http
Mar 30, 2025 0
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VR Mod for Alan Wake 2 VR- Virtual Desktop & Oculus Quest Support ( Any store)
Note: This is best looking game I have ever seen in all my experience especially in VR, I spent hours in first sunset scene and look is stun Note: This is best looking game I have ever seen in all my experience especially in VR, I spent hours in first sunset scene and look is stunning even without r
Mar 27, 2025 0 1
S.T.A.L.K.E.R 2 UEVR
As I making progress through the game I keep adding features I see important to the game: full motion controls support for aiming as well as 2-h aiming fully working scopes fully working native stereo Issues: laser sights is off for me game crashes every 1-2 hours https://github.com/mutars/stalker2-
Mar 7, 2025 0
Latest Startfield 2.15.222
*Prerequisites:* - Set your VR headset as the default OpenXR engine - Install ViGEmBus driver for motion controllers to work as joystick: *Prerequisites:* - Set your VR headset as the default OpenXR engine - Install ViGEmBus driver for motion controllers to work as joystick: https://github.com/nefar
Feb 20, 2025 0
Manifest
1. *Project Accessibility:* This mod is not intended to be open-source. I plan to follow a model similar to LukeRoss's approach. However, if maintenance becomes unfeasible, I may consider open-sourcing it. I want to make this explicitly clear to avoid any future misunderstandings. 2. *Development Ex
Feb 20, 2025 0