God of War: Ragnarok
Support: openxr, openvr Features: full head tracking, stereo, scaled UI, head aim for throwing Installation: drop archive content into game
https://www.youtube.com/watch?v=xWsBYDt0LCQ - Review from VRified Games
https://www.youtube.com/watch?v=Ip76563GpN4 - Review from Paradise Decay
Support: openxr, openvr
Features: full head tracking, stereo, scaled UI, head aim for throwing
Installation: drop archive content into game folder
Settings:
windowed mode,
aspect ratio = auto
motion blur minimum
no motion controllers emulations as these are useles for this game
frame gen = off
frame limit = off
v1.0.3 - two separate archives for openvr and openxr, signature version works on steam and epic games store.
v1.0.4 - AMD video card fix
Experimental:
Decoupled pitch
recenter view works correctly right now also it is merged with standing origin
added camera offset (not a First person but you can get up close), camera offset won't be saved in between sessions
gamepad hotkey to turn on/off overlay is 2 seconds long press start
mod overlay is visible ingame
fixed some issues with setting correct window size
fully reworked motion vectors reprojection it became super accurate right now
Experimanetal UPD 3:
FSR 3.1 support
removed hooking to render target and removed VRS as it quite unstable
v1.09.aer:
fixed openVR
added async AER support, reprojecting alternative eye to enfornce interpolation
Comments (69)
This was working for me a while ago. Did a recent update break it? I haven't played the game in a few weeks, and I launched it again now, but it's not working. I just see the game screen way above from the center and the rest black. I re installed the v.1.0.9 openxr version, but no luck.
Never mind, I figured it out. If I set the resolution scale anywhere beyond 1.0, this happens. It will render fine as long as it's below 1.0.
This works great, thank you. I am a bit saddened due to the absence of a world-scale slider like in Control. I guess it was not possible to implement in this one? Still, pretty DAMN good!
The game is great when the mod eventually hooks into the game. But my main problem is the menus such as the map and skills which appear on the floor and really hard to look at and I can't move them. Recentering doesn't help with these? Headset is a crystal light.
Some people suggested to adjust staging are in primax, unfortunately I don’t test on primax
I have a 5090 and the other VR mods from praydog and luke ross are running well. However I am not able to run the mods from Nomoreflat without flickering/ghosting of the head and body of the player. Am I missing any settings? I am getting this in both mirage and God of war.
https://www.youtube.com/watch?v=xWsBYDt0LCQ https://www.youtube.com/watch?v=Ip76563GpN4
any body recommend which zip to download for a 5090 gpu and ryzen 7 9800x3d set up and open xr or open vr?
Hi just bought this on Steam. Using the XR version for my crystal light. Either it goes straight to a black screen and crashes or sometimes I can get to the option to continue game and then it crashes?
I am not a crystal user, but some users reported it to be in compatibility mode and do stage
I got this running, but it is incredibly shaky and stutters. I followed all the setting guidelines and turned everything to low, but it's still horrible. I have a 3070ti graphics card and a Quest 3.
I hope you not running it as openvr, if you do I suggest to run on openxr runtime (delete openvr_api.dll)
Hi, could you please take a look and write down your HUD menu settings? I can't figure out how to set them up. My menu is huge and doesn't fit on the screen. And Kratos's axe flies into the sky instead of a horizontal line. Play with quest 3 openxr
Use HUD scale sliders in VR overlay
I get OpenXR not loaded: Could not create openxr system: XR_ERROR_FORM_FACTOR_UNAVAILABLE
Is your hmd set as default openxr runtime? If you use oculus link it’s in meta app
Hi am I new to this, do I just pick on zip file, in this case "gowrk-vr-openxr-v1.0.4" and just extract it to the GOW Ragnorok folder? I don't see any installation instructions
Yes, unpack next to exe file
I have tried everything - and it does not work! Pure OpenXR setup, no overlays, steam game and it just freeze when loading. This mod cannot call VR api.
Did you set all game setting as in manual?
Tested both 1.0.9 versions again. OpenVR version is working perfectly on my setup. Thanks for the great work. I suspect I know the source of the issue for the performance difference between openvr and openxr versions - I just encountered a similar issue in UEVR between different VR rendering options. Praydog introduced a one frame lag option in his newer nightly builds that is causing issues with some headsets and either fast or slow PCs. Search https://discord.com/channels/747967102895390741/1191237523557589174 for either onethreadframelag or one frame lag to see the relevant discussions.
One frame lag is not something praydog introduced, that is something you need to comply with how engine works, sometimes you just can’t sync on renderer thread, and some engines always render one past frame
Thank you so much for listening to us and fixing the recenter function for us SteamVr users.
Thanks for the new update. Unfortunately, I can see no real difference in the performance of the standing origin function. More importantly, the entire visual display is problematic for ALL openxr versions (including the experimental version) of this game on my setup (MeganeX 8K with Sboys3's driver override/5090/9950X3D/96 GB). Your openxr versions work great (except for the standing origin issue) for other NoMoreFlat games I have played/tried. In this game, the entire visual field is compressed vertically and moves with headset motion, rather than fixed in space. Your openvr version works perfectly, except for the standing origin issue. By the way, I am currently playing a game with UEVR that actually has a need for separating camera and standing origin/view resets.
Regarding visuals -- make sure your window is not in borderless mode or you didn't maximize window by acident. As for reset view I didn't work before as it's wasnt even wired into computation of final view, however with last change I walked away and when I clicked recenter it acted as expected. I doubpt I can repro your setup to see what is the actual issue is.
Even with version 1.0.4, standing origin reset does not work. I can now assign a key to reset the standing origin but pressing the key changes nothing. Since the MeganeX 8K (with Sboys3's excellent driver override) does not feature an origin reset, and gowrk's menus are not fixed in VR space (they move with HMD), the game remains difficult to play, since I must physically rotate and use trial and error to align controller movement with my headset. Please fix the standing origin reset function in this game.
Menus won’t be fixes in space, that is not unreal engine, standing origin and decoupled pitch will come to this game
This doesn't work at all for me. I am new to this so maybe it's something stupid. Do I need to run the game once without the mod first? Is this the right folder to extract to: C:\Steam\steamapps\common\GodOfWar? I'm using a Quest 3, I open Steam VR and try to launch the game and all i get is an extremely choppy theater mode. Graphics card is a RTX 3070ti
Avoid using steamVR. remove dlls and run game first, set recommended options like windowed mode and disable any vsync related options, then put back dxgi.dll + openxr_loader.dll and remove openvr_api.dll. Start game from desktop icon form from steam, but no need to enter steamVR
You didn’t optimize it well for VR at all. Because in monitor , at true 4K resolution on Ultra settings, I get 123 FPS even in the most demanding areas. But when I switch to VR, it drops to 40 FPS in those exact same spots! Even when I lower all the settings to the lowest, it still stays at 40 FPS! I don’t know what you did to make it run like this, but if you can’t optimize it properly, at least add a mono mode like Luke Ross does — that way the image still looks good, and the FPS automatically improves. When you do something — especially when it’s good — please finish it properly, instead of leaving it halfway done and moving on to another unfinished mod. At first, I wondered why such a talented modder didn’t have much proper coverage on YouTube — but now I understand why. It’s not too late though. Optimize your mods so they can get close to Luke Ross’s level. I personally donate every time you release a mod, but this way, I’ll have to tell everyone it’s just not worth it — a total waste of time and money.
You can’t compare fps in flat and vr, first of all if you want really to compare you need to make fov same as vr, in vr fov is 110+ and on flat it 70. Second, you also need to understand how openxr works, it does not operate on free sync fps, if vr can’t render at your hmd rate lets say it for simplicity 90fps for 2 eyes you need to have 180 fps if you can’t achive this openxr will throttle fps to double down and engage spacewarp
When I enable DLSS and set it to Quality (or anything other than DLAA), one of my eyes shows shimmering while the other is fine. If I uncheck the “DLSS fix,” the environment looks okay, but a shimmering-like halo appears around characters. This issue only happens with DLSS. For context, I’ve updated the DLSS DLL and I’m using preset K. What’s the solution? One eye still has shimmer even with the DLSS fix enabled. My headset is a Quest 3.
I think best visuals are when installing no TAA and no depth mod along with mine, https://github.com/illusion0001/Windows-Game-Patches/tree/main, and use profile J with DLSS performance, that was suggestions from one of the users, I tried it, and it's actually very sharp
Hi. I am trying to use OpenVR in GOW Ragnarok with VRto3D. The set standing origin button does not work. I am too high in the game world. How can I lower the camera height? Also I cannot get to third person view by using recentre in SteamVR. Any way to get to third person with OpenVR please?
I know about this ask, set standing origin does not work, will do it, but right now I don’t have time, but that is on my todo list
The button to set standing origin does not work (I cannot even see this special control window in my HMD - just on Desktop display). Is there an easy way to reset a game origin to my current view position and orientation? I am using MeganeX, which has a smaller FOV, so items (like your special control settings) on the edge of its screen cannot be seen. I was able to start the game and play a little but, when returning, I cannot set the correct camera/character position. By the way, a number of MeganeX 8K users like me are using Sboys3's driver override to inject OpenXR into SteamVR. Even though SteamVR is running, I can play UEVR games using OpenXR option, and R.E.A.L. games run in OpenXR (with a warning about SteamVR). However, I cannot use your OpenXR version with this setup - SteamVR ends up crashing. I must use your OpenVR version with GoWR.
I think someone mentioned that your headset has override origin, you can use it. As for hud, mod overlay has settings for hud, you can scale it and move it, mod overlay only visible on display not hmd
For me the epic version not working too...black screen and only hear the sound... In the VR section for openVR not loaded : failed to create swapchain.
I have epic games version primarily, run game first without mod, it needs to compile shaders, if this stage not happening remove shader cache and start over
Hi!, The game doesn’t work for me with the OpenXR mod, the screen stays black. With OpenVR it does launch, but the image looks a bit doubled and it’s very uncomfortable to play. Is there any solution? Thanks.
Sorry, I thought it was for older god of war, is this vrto3d something or real hmd?
I applied the VR mod, but what is the message that says to turn off the memory device?
Where do you see it?
god of war only works if sync mode is on very late, if not It's not the same image it both eyes, but on very late the distance between the two eyes is too far apart. Any fix? so bassically any way to adjust seperation?
iPD is up to openxr I am not calculating it manually. I saw reports from users are using vrto3d with late sync
Hi, could you make mods for the games Days Gone, A Plague Tale: Innocence, and A Plague Tale: Requiem?
Plague Tale looks good, may be will put it on my list
Hi.finally bought it god of war r.hiw do I set this up.any help be appreciated
Just read through my post, it is fairly easy steps to follow, there 2 parts in it, set ingame settings to suggested and unarchive mod files to game directory
I just got this mod setup with VRto3D so I could play on my 3DTV and have to say its great in 3d. Played the opening part (getting back to the house) and was blown away. Been waiting to buy the game until we had mod support. THANK YOU, i can finally play on the PC the way its meant to...in 3D!! Can't wait to play more of it.
I've tried this mod and the AW2 mod and they both have the same issue. When spinning the camera fast the sense of depth disappears. This makes the game very hard on the the eyes and unplayable IMO. Doesn't happen with LR mods so I'm not sure what's going on here. I'm using VDXR and have a pretty high spec PC so frame rate is good.
Spin fast in a sense you move head fast or camera with a joystick? Most likely effective you experience is application spacewarp as I do not submit depth buffer to openxr it does not perform well when you fast motions, however this tech not really designed to recover all data even with depth buffer, you can try decreasing quality to level when frame rate will be real, I doubt you can do that with AW but god of war easy
Is the OpenVR version the only fix that works with Steam? Also I cannot seem to disable first person mode by pressing recentre on SteamVR (using steam). Any help please?
Openvr will work with any supported gamestore. Will check again recentring in I can repro issue
Thanks for the new release. Unfortunately the game still crashes for me with the steam version like the previous pre release version as well. Does this version also support Steam VR in combination with VRto3D? Because thats the setup I currently use. I always thought that Steam VR can support OpenXR as well as OpenVR.
If you can send me exe file for steam binary, I will analyze it and see what is the difference
oh I thought you doing the first one 2018 GoW. Its said to play that first as the build on top of each other story wise etc. otherwise the experience is diminished so the online recommendation. lets wait for the first one before playing this one.
Hi, why is the Steam version not supported? I also own God of War: Ragnarok on Steam. Will support be added in the future?
I will release signature based version later it has to work with other stores, however I want be able to validate
Hi Mutar, thanks for your hard work. I've got a problem. I've got the steam version of GODR, playing through Virtual desktop with Quest 3 . Whenever The santa Monica splash screen appears , the game crashes . I've applied the same tweaks that you mentionned for AW2 . I don't know what to do. thanks for your answer.
It’s only for epic games now
Grateful 🙏 , but sometimes I wonder, if only this much effort could be put towards games that naturally would be awesome in VR like Grid, Forza, Forza Horizon..etc)
Forza horizon would be so good
awesome we progressing ! so this is a workable test mod yeah?
Great !!!
Amazing
Sounds promising... good luck!
Keep up the hard work and thanks for the update!!
Great progess!!! Thanks for sharing!!!
