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controvr_v2.0.2.zip 2.8 MB
controvr_v2.0.3.zip 2.8 MB
June 22, 2026

Control VR ( kb/gampad/motion controllers IK)

This is dev release who want to try:

  • work on dx12/dx11

  • postprocess needs to be on MEDIUM!

  • MotionBlur/FilmGrain off

  • Windowed mode

Known bugs:

  • outlines sligtly drizzle with view

UPD:

  • tested steam deluxe -- working

UPD2:

  • FPS camera with offsets

  • unlocked head in cut scenes

  • stable window resize without jumping

  • decoupled pitch

UPD3:

  • aspect ratio fixes to hud inventory clipping

  • performance improvements

UPD4:

  • framework updates

  • Weapon/Hands IK ( in Frist Person )

  • First Person mod removed head ( tested on default suit)

v2.0.1 - better aob anchoring, tested on steam deluxe and epic games versions

v2.0.2 - fixes for head clipping for different outfits, hand IK fixes for wrist latching.

v2.0.3 - possible resolution mode fixes and decoupling first person mod with IK

Comments (65)

J
Joe Hutton · September 7, 2026

So I downloaded the Control mod after watching PD’s YouTube video but I must have a setting wrong as it looks very blurry and runs terribly. Could it be something to do with the two resolution settings in game? What should they be on? Thanks for the help

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NoMoreFlat · September 7, 2026

Set postprocessing settings on medium

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Jonathan Coates · September 7, 2026

can you make killzone2 in vr 😁

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Hans · September 6, 2026

I'm struggling to get this game to be playable. I can play some of it, like moving the character around, but the game menu and in-game menus aren't visible in VR while playing. They are too far off the screen in VR to see them. I am playing with a game resolution set to 3840x2160 in the game's menu, and it is set to windowed mode, and I have also changed the other settings you mentioned. How do I fix the problem of not being able to see these menus that are required to play the game? The first-person view from the VR app also shows the character's mesh when moving, but that is the least of my problems at the moment; it's not being able to see the menus while playing, which is the main problem. Thank you!

N
NoMoreFlat · September 6, 2026

ingame menu or mod overlay? In mod overlay you can use hud scale slider try increasing it's value , but default had to be fine, can you also check if you see perfect 3d scene in HMD with no distortion or scewing meaning all head motions feel natural and does not fell like you moving it with mouse.

H
Hans · September 5, 2026

Just joined and downloaded the Control Ultimate VR file, but which folder in the game do you copy this file to? Plus, where are the instructions explaining how to use telekinesis in the game, etc? I can't find any instructions anywhere on this site.

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NoMoreFlat · September 5, 2026

dxgi.dll goes into game folder next to control_dx12.exe, layout is same aws alan wake 2, it is simply mapped to xbox controller with few twicks chec alan wake 2 layout I will up description

D
D8dalus · September 5, 2026

I just finished a big mission and had a blast. I haven't figured out how to open the game menu though. I've tried multiple button combinations and am stuck at this point. If we could have the option for head directed vs wand directed movement and button mapping would be awesome. I was playing on a DIY treadmill and it made my character run around kind of crazy. Great job! Keep up the good work!

N
NoMoreFlat · September 5, 2026

grip+system butotn will open one emnu, and system iteself will open another, however if you have oculus and trying to play openvr this button is srewed, use openxr for oculus it gives best performance

s
steph · August 31, 2026

where is the 2.0.3 download ? ^^ last build i can see is 2.0.2

P
Paradise Decay · August 30, 2026

Tried last night did not work!?

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NoMoreFlat · August 30, 2026

Do you have windowed mode, not borderless?

s
steph · August 30, 2026

hello, having motion controller is great but if i want to play in first person with gamepad i need to stay on older version right ?

N
NoMoreFlat · August 30, 2026

You can use gampad/kb mouse as well same version

R
Raven · August 30, 2026

I thought this was a replacement file but its a different file when I paste it in the folder. So its just one newer file which isnt replacing anything?

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NoMoreFlat · August 30, 2026

it is always dxgi.dll

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Timothy-Patrick Maffett · August 29, 2026

Is there like a mapping page to get used to how you do your mods? I JUST JOINED, downloaded Control and it's all sorts of weird. I'm not finding a page that just breaks down how to utilize the menu, once in game how you alter things, bc I'm going from one radical to another. It's like I'm shrunk down? And the view seems to be off as well. No criticism, I'm just trying to figure out how to use it. Thanks mate

N
NoMoreFlat · August 29, 2026

if you using motion controllers you can bring up menu with two tumbclick, you can use motion controller as raycast to select anything or use kb/mouse. If you familiar with UEVR lots of stuff is common and same. As for mapping so pretty much intuitive a/b/c/x mapped to buttons syste menu and grip+ssytem menu is back, thumb-rests are rb/lb

G
Greg · August 28, 2026

I've got a dumb question I think but I'm going to ask anyway. I apologize in advance. Do I just need the dxgi.dll file for Control to work in VR or is there an OpenVR / OpenXR dll file that I should be putting in there as well?

N
NoMoreFlat · August 28, 2026

my new mod version does not require this any longer, you can select your runtime in game overlay if you want to switch to openVR, openXR is default

C
Critical · August 27, 2026

today a dlss 5 mod by speedlemur has been released on the RenoDX discord (Forums/mods/Control (Ray reconstruction)-> pinned post. With a 50xx rtx card, it (neural rendering) works flawlessly in flat. I just tried to get this running together with your mod, but vr mode did not work. I don't know how about you, but i'd love if you took the time to look into it.

N
NoMoreFlat · August 27, 2026

Not sure I can cover every mod, I don't know how it works

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Raven · August 27, 2026

Im hoping there is an update on Black Flag, I just got the game for this mod but sad to see its broken.

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NoMoreFlat · August 27, 2026

I never listed black flag in my mods page, it was always dev version, it will be fixed but no timeline now

R
Raven · August 26, 2026

Hi new here, I see two downloads.. what are the difference? between controlvr.zip vs controlvr_v1.0.0?

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NoMoreFlat · August 26, 2026

_v1.0.0 but hold on for few more days, I have much bigger update for this game

A
Andrei Boruzescu · August 16, 2026

Hey, will you make a VR mod for Control Resonant when it comes out? I’ve been waiting for this game for a few years now but if you make a mod for it I will definitely wait to play it in VR.

P
Paradise Decay · August 10, 2026

What game is this fix for sorry?

N
NoMoreFlat · August 10, 2026

Control

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Tomo · August 10, 2026

Amazing ! Thanks for the fix!

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NoMoreFlat · August 10, 2026

I usually not trying to deliver something with no hmd validation, but as I am on vacation I have no other choice so don’t get upset if it won’t work smoothly, I will do proper testing when I come back

S
Sasshi · July 24, 2026

I have a horrible double Vision in this game. Setting are as said in the description.Any Ideas how this can happen?

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NoMoreFlat · July 26, 2026

Mod has very flaky hijack resolution make sure you try windowed or borderless mode whichever suit better

A
AaronCLS · July 22, 2026

Hey there, just tried this one and it is looking good! Thank you. I could not get the world scale to work, though. Is not fully implemented yet or is it something I am missing on my end? Edit: my mistake, i had it backwards. Maxing the slider lowers world scale. Thanks again.

V
Vinesan Naidoo · July 13, 2026

Patreon says I no longer have access to posts in "My Mods" section. I am still paying membership. Are the posts being updated or is there another explanation please?

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NoMoreFlat · July 13, 2026

I see you as a member, not sure what has happened patreon forced me to merge profiles as member and creator, but I didn’t change any permissions on posts

J
Janaka Cooray · July 10, 2026

Hi Mutar, I have some feedback and data points running this on fast rig: 9800x3d and 5090 (Pimax Dream Air with SteamVR native driver running SteamVR OpenXR runtime running at 72fps ): First of all, thank you for this mod - Control is a stunning game in VR. I realise the following suggestions are not trivial, but since this is not a generic mod but tailored to each game, I thought I will add my feedback anyway. RT is a must in this game and this is only capable of running at 72fps with AER. Due to the very fast movement in this game, AER smearing and doubling is real issue. A future update would benefit from some sort of interpolation in the reprojected eye. Is this possible? Synced Stereo option is obviously very stable image, but interesting data point is that there is no scaling of RT performance at all. Even setting DLSS to ultra performance and rays to 1, and the 9800xd is choked with 17ms frame time even though GPU utilsation drops to 50%. I can increase RT settings and GPU utilisation increases to 99% but CPU remains pegged at fixed cost... Contrast this with AER where RT can be set to medium or even high and CPU cost is 5ms... Again not a trivial change, but is it possible that CPU is submitting BVH construction call twice? This could be shared between both eyes. I am not expecting either of the above soon (in fact I have no expectations at all) but work done here could benefit other very fast games too. Just a thought.

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NoMoreFlat · July 10, 2026

If you didn't change default settings for FrameTimeWarp it has interpolation by default, only if you disable it it will be synced: Disabled ( synced), ViewportReprojection ( if you runtime does not support multiple poses), Runtime ( if your runtime can support multi pose for one frame)

A
Anton Baton · July 9, 2026

unlocked head in cut scenes do i need to set it one somwe how?

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NoMoreFlat · July 9, 2026

Nope, just re-download archive I updated it

A
Alessandro D'Amico · July 9, 2026

I have a strange effect in the reflections on the floor in the lower part divider is it normal?

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NoMoreFlat · July 9, 2026

SSR has pretty shitty implementation here, set it to max or use ray tracing lowest preset

A
Anton Baton · July 5, 2026

Epic Games version (they gave it for free) also works fine. But the videos are streched verticaly...

8
833LZZ · July 5, 2026

Since you cracked the Anvil for VR, would love to see AC Unity, Syndicate and Origins to complete the collection.

C
Cercata · July 15, 2026

Black Flag Resynced too ;)

T
Tomo · July 5, 2026

if not much to ask , could you optimize the inventory view as now the right side is bit cut off making it hard to see for example what perks do etc as half the text on the right is missing if you can somehow maybe shrink the view so all information is clearly visible what mods etc do - that would be great. Also the cut scences are kind of zoomed it, large. if you can reduce or move away bit further so there is a simple flat screen visible with the cut-scene but complete and not super large zoomed- that would be also top notch improvement. other than that its literally a blast to play it.

N
NoMoreFlat · July 5, 2026

for inventory I will take a look, may be I can do something with DPI it's kind of same story with ala wake it's just don't have so much of skills. As for custcenes they should be the same fov as your hmd if you move your head and don't see distortion that mean fov is preserved, and positionally it is where camera is standing, I honestly didn't notice if anything is close or far, but I can't do much unless you can confirm that cutscenes are rendering with different fov

T
Tomo · July 4, 2026

just started it up and after multiple tries it seems to play okay. feedback : the inital cut scence is kind of zoomed in so not sure if its same for all upcoming ones but the bigger issue I have is I cant access to mod menu once in the game ,I press F11 but cant reach the menu with the mouse as the mouse is sort of locked to the menu so when i move the mouse it moves the whole menu and menu is top of my view which shouldnt be a problem in general to read once I can access it to adjust some settings like decoupled pitch enable for example. how to access the mod menu while game starts?

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NoMoreFlat · July 5, 2026

Yes, game is preventing mouse to move, you can only do that when you in game menu, can’t do much about that

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Vinesan Naidoo · July 4, 2026

Choppy on 3d TV like all fixes apart from GOWR. seems to be limited to 30 fps.

N
NoMoreFlat · July 4, 2026

Set frame timeward setting they are tuned for XR, you might want to set it to disabled or runtime also, check sync stage I saw reports very late works better.

A
Alessandro D'Amico · July 4, 2026

I have problems with my reflexes, is that normal?

A
Alessandro D'Amico · July 4, 2026

“postprocess needs to be on MEDIUM!” Why?

Y
YouGotColdYogurt · July 2, 2026

Windowed doesn't work for me. The screen goes high above eye level, it only works when I select borderless. I am using PS VR2 on 5090.

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Nealk · August 27, 2026

Ya I got psvr2 and it does the same

D
Darren Stoller · July 2, 2026

Doesn't work for me with the dream air either through pimax XR or steam VR (sboy3 driver). Both are just a flat image in the top left of my eyesight, steam deluxe version.

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NoMoreFlat · July 2, 2026

Are you sure you have windowed mode(not borderless)?

J
JshodanVR · July 2, 2026

please when AC:origins will be availabe?

K
Ken Knutson · June 29, 2026

Does this work with the Game Pass version?

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NoMoreFlat · June 29, 2026

I didn't test but signatures match to both steam and epic games so it has to work, but I diddn't try it

D
Darren Stoller · June 25, 2026

Decoupled pitch please :)

R
Roman Petrov · June 23, 2026

Hey bro, could you make a VR mod for The Witcher 3? I think this game would look awesome in virtual reality. I’ve been waiting for a long time for Luke Ross to make it, but he’s been ignoring it for ages. Maybe you could do it? What do you say?

f
flobv · June 24, 2026

You can try this VR app. It supports Witcher 3 in VR. https://github.com/BerZerker96/Osiris-Vr-Viewer

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Wilson Ng · June 22, 2026

is a steam version coming out too?

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NoMoreFlat · June 22, 2026

Yes, when I stabilize it then I will do signature version